Difference between revisions of "Delay"
From Amar RPG
| Line 1: | Line 1: | ||
{{ infobox | {{ infobox | ||
| abovestyle = background:#7d4733; color:white | | abovestyle = background:#7d4733; color:white | ||
| + | | bodystyle = width:350px | ||
| above = Delay | | above = Delay | ||
| label1 = Path(s) | | label1 = Path(s) | ||
Revision as of 21:01, 25 November 2020
| Delay | |
|---|---|
| Path(s) | Magic |
| A/P? | P |
| Resist? | N |
| Casting Time | 1 round |
| DR | 0 |
| Duration | 1 round |
| Range | As spell |
| Weight | N/A |
| Area of Effect | 1 spell* |
The spell it is cast together with will not take effect until the delay expires. You decide how long a delay you want, and the DR of the spell is increased by 1 per level of delay. The total cost in MA is 2, one for each spell.
Back: Magick