Difference between revisions of "Electrify Path"

From Amar RPG
 
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| colspan="3" |'''Rank 1'''
 
| colspan="3" |'''Rank 1'''
 
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| Glowing Sparks        || Creates small glowing sparks in the area of effect, the glowing sparks gives out the same brightness as torches.  ||  
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| [[Glowing Sparks(EVM)|Glowing Sparks]]       || Creates small glowing sparks in the area of effect, the glowing sparks gives out the same brightness as torches.  ||  
 
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| colspan="3" |'''Rank 2'''
 
| colspan="3" |'''Rank 2'''
 
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| Igniting Spark       || Creates a spark that ignites that can help spread or start a fire, as long as you have a stronger source of energy. At level three, the spell can set an ignitable object on fire. ||
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| [[Igniting Spark(EVM)|Igniting Spark]]    || Creates a spark that ignites that can help spread or start a fire, as long as you have a stronger source of energy. At level three, the spell can set an ignitable object on fire. ||
 
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| colspan="3" |'''Rank 3'''
 
| colspan="3" |'''Rank 3'''
 
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| Electric Glare        || The caster summmons a spark that is only visible for the targeted creature, the targeted creature will be blinded and get -1 per every other level, starting with one, in combat stats next turn. ||
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| [[Electric Glare(EVM)|Electric Glare]]       || The caster summmons a spark that is only visible for the targeted creature, the targeted creature will be blinded and get -1 per every other level, starting with one, in combat stats next turn. ||

Latest revision as of 11:25, 8 September 2018

These are the Electrify Path spells of the Amar Evolutionary Magick System.

Spell Description Requirements
Rank 1
Glowing Sparks Creates small glowing sparks in the area of effect, the glowing sparks gives out the same brightness as torches.
Rank 2
Igniting Spark Creates a spark that ignites that can help spread or start a fire, as long as you have a stronger source of energy. At level three, the spell can set an ignitable object on fire.
Rank 3
Electric Glare The caster summmons a spark that is only visible for the targeted creature, the targeted creature will be blinded and get -1 per every other level, starting with one, in combat stats next turn.