Move Quietly

From Amar RPG

Move Quietly

A move quietly roll is based on your skill plus any applicable modifier(s). If you try to hide and move quietly at the same time, you use your lowest modified score minus 5. When a group is trying to move quietly, the one with the lowest modified score rolls. From this you subtract 1 per doubling of people that are moving, i.e. 2 = –1, 4 = –2, 8 = –3, etc.

To detect someone who is moving quietly, you make an awareness roll above his move quietly roll. If several people can detect the one(s) who are moving quietly, the one with the highest awareness makes the roll. To this is added 1 per doubling of potential observers, i.e. 2 = +1, 4 = +2, 8 = +3, etc.

Move Quietly
Mod. Surface
–8 Dry branches / gravel
–3 High, dry grass / marsh / squeaky wooden floor
–1 High, green grass
+1 Flower meadow
+2 Grass with flowers
+3 Cut grass, soft
+5 Soft surface (moss)
+6 Stamped earth
+7 Stone surface
Sounds
–1 No sounds around
0 Some sound around
+1 Soft wind blowing / sound
+3 Wind blowing
+5 Windy / people talking
+10 City life
+12 Marketplace
+15 Much sound / waterfall
Footwear
–1 Hard boots
0 Normal shoes
+1 Soft skin boots / barefooted
Other
+1 Per 10 meters of distance

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