Medical Lore

From Amar RPG

Medical Lore

This skill covers the treatment of wounds as well as diseases and poisons.

When treating a wounded person you should make a medical lore roll every week. The DR is given in the table below.

If you make the roll, he improves 1 BP. A critical improves his condition an additional BP, while a fumble worsens his condition by 1 BP.

An additional medical lore roll of 5 will awaken an unconscious person. This does not remove any damage.

Medical Lore
DR Circumstances
5 Stop bleeding
3 Lightly wounded
5 Wounded (½ of total BP left)
7 Heavily wounded (¼ of total BP left)
8 Helpless (0 BP)
10 Unconcious (negative BP)

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