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From Amar RPG
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- Acidic Zap
- Advantages and Disadvantages
- Advice to the GM
- Agony
- Air Breathing
- Alchemy Lore
- Alesia
- Altira
- Amar Lite
- Amar rules 101
- Anashina
- Animal Sense
- Animate Dead
- Antonio The Magician
- Arax
- Archangelos
- Arius
- Armor
- Armor of Ice
- Assemble Weapon
- Asteria
- Balance
- Banish
- Bear Potion
- Blind Curse
- Blindness
- Blizzard
- Breath Of Fire
- Breathe in Water
- Breeze(EVM)
- Brown Bear
- Bug Shield
- Burn
- Cage O' Magic
- Cal Amae
- Call
- Camouflage
- Campaign tracker
- Catch Fire
- Cat’s Eye Potion
- Cave Lion
- Centaur
- Change Emotion
- Change Size
- Charm I
- Charm II
- Cleaning
- Cleaning(EVM)
- Clear Air
- Climb
- Clone item
- Combat
- Command
- Command Demon
- Command Undead
- Compacting information
- Compress(EVM)
- Cone of Light
- Control Elemental
- Control Fire
- Control Ice
- Control Water
- Control Wind
- Conversion from other RPGs
- Cooling
- Create Fire
- Create Ice
- Create Water
- Create Water(EVM)
- Crystal of Magic Power Storing
- Crystal of Spell Storing
- Curse of Fairies
- Darkness
- Death Touch
- Death by Frost
- Deer
- Delay
- Demon
- Detect Disembodied Spirit
- Detect Magic
- Detect Traps
- Detect Truth
- Dispel Air Magic
- Dispel Black Magic
- Dispel Earth Magic
- Dispel Fire Magic
- Dispel Life Magic
- Dispel Magic
- Dispel Perception Magic
- Dispel Protection Magic
- Dispel Summoning Magic
- Dispel Water Magic
- Diver’s Delight Potion
- Divine Rune Of Magic
- Divine Rune of Power
- Dodge
- Dragon
- Drake
- Drown
- Dry