Difference between revisions of "Medical Lore"

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When treating a wounded person you should make a medical lore roll every week. The DR is given in the table below.
 
When treating a wounded person you should make a medical lore roll every week. The DR is given in the table below.
  
If you make the roll he improves 1 BP. A critical improves his condition an additional BP, while a fumble worsens his condition by one BP.
+
If you make the roll, he improves 1 BP. A critical improves his condition an additional BP, while a fumble worsens his condition by 1 BP.
  
 
An additional medical lore roll of 5 will awaken an unconscious person. This does not remove any damage.
 
An additional medical lore roll of 5 will awaken an unconscious person. This does not remove any damage.
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| 3 || Lightly wounded                       
 
| 3 || Lightly wounded                       
 
|-
 
|-
| 5 || Wounded (1/2 of total BP left)         
+
| 5 || Wounded (½ of total BP left)         
 
|-
 
|-
| 7 || Heavily wounded (1/4 of total BP left)
+
| 7 || Heavily wounded (¼ of total BP left)
 
|-
 
|-
 
| 8 || Helpless (0 BP)                       
 
| 8 || Helpless (0 BP)                       

Latest revision as of 02:56, 23 September 2015

Medical Lore

This skill covers the treatment of wounds as well as diseases and poisons.

When treating a wounded person you should make a medical lore roll every week. The DR is given in the table below.

If you make the roll, he improves 1 BP. A critical improves his condition an additional BP, while a fumble worsens his condition by 1 BP.

An additional medical lore roll of 5 will awaken an unconscious person. This does not remove any damage.

Medical Lore
DR Circumstances
5 Stop bleeding
3 Lightly wounded
5 Wounded (½ of total BP left)
7 Heavily wounded (¼ of total BP left)
8 Helpless (0 BP)
10 Unconcious (negative BP)

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