Light Path

From Amar RPG
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These are the Light Path spells of the Amar Evolutionary Magick System.

Spell Path Level A/P Resist Casting Time DR Duration Range Weight Area of Effect Description Spell Path Unlocks
Increase Light 1 P N 1 round 5 5 min. 1 m 1 light source* Multiplies the intensity (effect) of the light source by 1 + 1 per level.
Light 2 P Y 1 round 5 2 rounds 1m 1 m radius Lights a sphere with a radius of 1 m per level.
Cone Of Light 3 A N 1 round 5 2 rounds 10m 2 m radius at end of cone The palm of the caster emits a cone of light.
Flash 4 - N 2 round 5 Instant. 1 m 2 Special Gives a bright flash of light temporarily impairing the sight of those looking at it. It gives -1 status per every other level to those looking in the direction of the flash when it goes off. This penalty is reduced by 1 per meter of distance from the flash, and is further reduced by 1 per round.
Night Vision 3 P Y 1 min. 5 2 min. Touch 100kg 1 creature* Makes the target able to see in the dark like a cat. Twilight is treated as normal light, moonlight as twilight and starlight as moonlight. Vision Lore