Difference between revisions of "Encounters"

From Amar RPG
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Please note that in creating encounters manually, the Game Master will roll dice to determine attributes and skills. As usual, a D6 means to roll one 6-sided dice, 2D6 means rolling two dice and adding them for a total, while D6/2+2 means "roll a dice, divide by two (round up) and add two to get the total. An O6 means an open-ended roll with a 6-sided dice (see [[The Character]]) and 3O6+5 would mean to roll three open-ended dice and adding 5 for the total score.  
 
Please note that in creating encounters manually, the Game Master will roll dice to determine attributes and skills. As usual, a D6 means to roll one 6-sided dice, 2D6 means rolling two dice and adding them for a total, while D6/2+2 means "roll a dice, divide by two (round up) and add two to get the total. An O6 means an open-ended roll with a 6-sided dice (see [[The Character]]) and 3O6+5 would mean to roll three open-ended dice and adding 5 for the total score.  
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Attack skills are given in parenthesis behind the weapon(s). The skill is modified by the ''Off/Def'' given. Add the Damage Bonus for the encounter to the weapon's ''Dam'' to get the total damage for the weapon.
  
 
== Animals ==
 
== Animals ==

Revision as of 18:23, 15 September 2015

Amar is populated by a generous wildlife as well as several humanoids and other creatures. The Game Master is adviced to use the online character and random encounter generator to automate encounters and make game play swift and efficient.

Please note that in creating encounters manually, the Game Master will roll dice to determine attributes and skills. As usual, a D6 means to roll one 6-sided dice, 2D6 means rolling two dice and adding them for a total, while D6/2+2 means "roll a dice, divide by two (round up) and add two to get the total. An O6 means an open-ended roll with a 6-sided dice (see The Character) and 3O6+5 would mean to roll three open-ended dice and adding 5 for the total score.

Attack skills are given in parenthesis behind the weapon(s). The skill is modified by the Off/Def given. Add the Damage Bonus for the encounter to the weapon's Dam to get the total damage for the weapon.

Animals

These are just some of the notable animals enriching the Kingdom of Amar.

Brown Bear
Cave Lion
Deer
Griffin
Horse
King Eagle
Moose
Mule
Peregrine Falcon
Pig
Sparrow Hawk
White Shark
Wild Boar
Wolf
Wyvern

Intelligent creatures

These are the most notable intelligent creatures in the Kingdom.

Arax
Centaur
Demon
Dragon
Dwarf
Elf
Faeries
Giant
Goblin
Lizard Man
Merfolk
Troll
Vampire
Werewolf
Zombie