Difference between revisions of "Detect Magic"

From Amar RPG
Line 11: Line 11:
 
| data4      = 1 round
 
| data4      = 1 round
 
| label5      = DR
 
| label5      = DR
| data5      = 9
+
| data5      = 6
 
| label6      = Duration
 
| label6      = Duration
 
| data6      = 1 round
 
| data6      = 1 round

Revision as of 19:17, 6 February 2019

Detect Magic
Path(s) Magic, Perception
A/P? A
Resist? Y
Casting Time 1 round
DR 6
Duration 1 round
Range Touch
Weight N/A
Area of Effect 1 creature*

Increases the MA by 3 per level for the purpose of detecting magic only.

Back: Magick