Difference between revisions of "Delay"

From Amar RPG
 
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Latest revision as of 21:01, 25 November 2020

Delay
Path(s) Magic
A/P? P
Resist? N
Casting Time 1 round
DR 0
Duration 1 round
Range As spell
Weight N/A
Area of Effect 1 spell*

The spell it is cast together with will not take effect until the delay expires. You decide how long a delay you want, and the DR of the spell is increased by 1 per level of delay. The total cost in MA is 2, one for each spell.

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