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	<id>http://d6gaming.org/index.php?action=history&amp;feed=atom&amp;title=Water_Barrier%28EVM%29</id>
	<title>Water Barrier(EVM) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://d6gaming.org/index.php?action=history&amp;feed=atom&amp;title=Water_Barrier%28EVM%29"/>
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	<updated>2026-05-03T18:50:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://d6gaming.org/index.php?title=Water_Barrier(EVM)&amp;diff=2154&amp;oldid=prev</id>
		<title>Merlin at 17:17, 31 May 2019</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Water_Barrier(EVM)&amp;diff=2154&amp;oldid=prev"/>
		<updated>2019-05-31T17:17:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:17, 31 May 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot; &gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Creates a circular barrier of water that will slowdown projectiles. The barrier will make it 1DR harder + 1 each level to hit a target inside the barrier. If a projectile is shot from inside of the water barrier, a hole will open in the barrier and let the projectile fly through. The water barrier will also open for anyone or anything going through the barrier from inside.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Creates a circular barrier of water that will slowdown projectiles. The barrier will make it 1DR harder + 1 each level to hit a target inside the barrier. If a projectile is shot from inside of the water barrier, a hole will open in the barrier and let the projectile fly through. The water barrier will also open for anyone or anything going through the barrier from inside.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a creature walks through the barrier from ''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'the &lt;/del&gt;outside&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;'' they will get a negative status depending on the water barrier level:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a creature walks through the barrier from ''outside'' they will get a negative status depending on the water barrier level:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Merlin</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Water_Barrier(EVM)&amp;diff=2153&amp;oldid=prev</id>
		<title>Merlin: Created page with &quot;{{ infobox | abovestyle  = background:#7d4733; color:white | above       = Water Barrier | label1      = Path(s) | data1       = Water Path | label2      = A/P? | data2...&quot;</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Water_Barrier(EVM)&amp;diff=2153&amp;oldid=prev"/>
		<updated>2019-05-31T17:17:34Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ infobox | abovestyle  = background:#7d4733; color:white | above       = Water Barrier | label1      = Path(s) | data1       = Water Path | label2      = A/P? | data2...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#7d4733; color:white&lt;br /&gt;
| above       = Water Barrier&lt;br /&gt;
| label1      = Path(s)&lt;br /&gt;
| data1       = Water Path&lt;br /&gt;
| label2      = A/P?&lt;br /&gt;
| data2       = P&lt;br /&gt;
| label3      = Resist?&lt;br /&gt;
| data3       = N&lt;br /&gt;
| label4      = Casting Time&lt;br /&gt;
| data4       = 1 round&lt;br /&gt;
| label5      = DR&lt;br /&gt;
| data5       = 4 + the spell's path rank + the spell's level&lt;br /&gt;
| label6      = Duration&lt;br /&gt;
| data6       = 2 rounds&lt;br /&gt;
| label7      = Range&lt;br /&gt;
| data7       = 10 m &lt;br /&gt;
| label8      = Weight&lt;br /&gt;
| data8       = -&lt;br /&gt;
| label9      = Area of Effect&lt;br /&gt;
| data9       = ½ m radius&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Creates a circular barrier of water that will slowdown projectiles. The barrier will make it 1DR harder + 1 each level to hit a target inside the barrier. If a projectile is shot from inside of the water barrier, a hole will open in the barrier and let the projectile fly through. The water barrier will also open for anyone or anything going through the barrier from inside.&lt;br /&gt;
If a creature walks through the barrier from '''the outside''' they will get a negative status depending on the water barrier level:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Water Barrier&lt;br /&gt;
|-&lt;br /&gt;
| '''Level''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Level 1      || -1 In combat status, from the water. &lt;br /&gt;
|-&lt;br /&gt;
|Level 2      || -1 in status on all physical skills, from the water.&lt;br /&gt;
|-&lt;br /&gt;
|Level 3      || -2 in combat status and -1 on all physical skills, from the water. &lt;br /&gt;
|-&lt;br /&gt;
|Level 4      || The water stops creatures on the outside from going through, while projectiles still go through.            &lt;br /&gt;
|-&lt;br /&gt;
|Level 5      || The water stops both creatures and other projectiles on the outside from going through. The barrier still opens when something goes through the barrier from the inside.               &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back: [[Water Path]]&lt;/div&gt;</summary>
		<author><name>Merlin</name></author>
		
	</entry>
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