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	<title>Amar RPG - User contributions [en]</title>
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	<updated>2026-04-12T11:19:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://d6gaming.org/index.php?title=Bullet_Force_Gold_-_Bullet_Force_Mod_(iOS,_Android)&amp;diff=3091</id>
		<title>Bullet Force Gold - Bullet Force Mod (iOS, Android)</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Bullet_Force_Gold_-_Bullet_Force_Mod_(iOS,_Android)&amp;diff=3091"/>
		<updated>2025-07-15T00:20:44Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: Created page with &amp;quot;In the competitive world of Bullet Force, every player is on the lookout for an edge that can elevate their gameplay. This is where Bullet Force Cheats come into play. Utilizi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the competitive world of Bullet Force, every player is on the lookout for an edge that can elevate their gameplay. This is where Bullet Force Cheats come into play. Utilizing these cheats can significantly enhance your experience, allowing you to unlock powerful weapons, gain unlimited gold, and access exclusive features that would otherwise take countless hours to achieve.&lt;br /&gt;
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Imagine diving into a match with the best gear at your disposal—this is precisely what Bullet Force Gold Cheats offer. With these cheats, you can amass gold effortlessly, enabling you to purchase upgrades and customize your character without grinding through levels. Not only does this save time, but it also allows you to focus on honing your skills and enjoying the game more fully.&lt;br /&gt;
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Don’t let the competition leave you behind; leverage Bullet Force Cheats to dominate the battlefield and experience all that this thrilling game has to offer!&lt;br /&gt;
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🟢 Link to the Gold Tool Below:&lt;br /&gt;
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'''[https://www.wikiwebs.org/4c21428 https://www.wikiwebs.org/4c21428] 👈 '''&lt;br /&gt;
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In the competitive world of mobile gaming, having an edge can make all the difference. Enter the Bullet Force Generator and Bullet Force Gold Generator—two powerful tools designed to elevate your gaming experience. These generators allow players to unlock unlimited resources, giving you the freedom to enhance your gameplay without the grind.&lt;br /&gt;
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Imagine diving into intense battles with a fully loaded arsenal or customizing your character with premium gear—all made possible by these innovative generators. The Bullet Force Generator streamlines resource acquisition, enabling you to focus on strategy and skill rather than tedious resource management. Meanwhile, the Bullet Force Gold Generator ensures that you have ample gold at your disposal for upgrades and purchases.&lt;br /&gt;
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Don't miss out on this opportunity to transform your gaming journey. With these generators at your fingertips, you'll not only level up faster but also enjoy a richer, more engaging experience in Bullet Force. Embrace the future of gaming and take control of your destiny today!&lt;br /&gt;
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If you're an avid player of Bullet Force, you know how crucial resources like gold are to enhancing your gameplay experience. Enter the Bullet Force Hack and Bullet Force Gold Hack—tools that can revolutionize the way you play. These hacks empower you to unlock unlimited gold, giving you access to weapons, skins, and upgrades that would otherwise take hours of grinding to acquire.&lt;br /&gt;
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Imagine diving into battle fully equipped without the constraints of resource limitations. With the Bullet Force Hack, you can elevate your gameplay instantly. No more waiting or spending real money on in-game purchases; instead, enjoy a seamless gaming experience where every match is a chance to dominate.&lt;br /&gt;
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The convenience and advantages these hacks offer are undeniable. They not only save time but also allow players to explore all aspects of the game without restrictions. If you're serious about taking your skills to the next level, embracing these hacks could be your best decision yet. Don't miss out on this opportunity—unlock your full potential in Bullet Force today!&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Coin_Master_Spins_Coins_-_Coin_Master_Mod_(iOS,_Android)&amp;diff=3004</id>
		<title>Coin Master Spins Coins - Coin Master Mod (iOS, Android)</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Coin_Master_Spins_Coins_-_Coin_Master_Mod_(iOS,_Android)&amp;diff=3004"/>
		<updated>2025-07-14T16:05:32Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: Created page with &amp;quot;If you’re looking to elevate your gameplay in Coin Master, then exploring Coin Master Cheats is a must. These cheats can significantly enhance your experience by providing y...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you’re looking to elevate your gameplay in Coin Master, then exploring Coin Master Cheats is a must. These cheats can significantly enhance your experience by providing you with the essential resources needed to progress faster and more efficiently. One of the most sought-after tools among players are Coin Master Spins Coins Cheats, which allow you to accumulate spins and coins without the usual grind.&lt;br /&gt;
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Imagine effortlessly spinning the slot machine, landing on rewards that propel you ahead of your competition. With these cheats at your disposal, you can unlock new villages, build your empire, and engage in exciting raids without the frustration of waiting for spins to regenerate. The benefits are clear: more spins mean more opportunities to win big!&lt;br /&gt;
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While some may argue that using cheats diminishes the challenge of the game, it’s important to remember that gaming is about enjoyment. By leveraging Coin &lt;br /&gt;
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🟢 Link to the Spins Coins Tool Below:&lt;br /&gt;
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'''[https://www.wikiwebs.org/f4892e3 https://www.wikiwebs.org/f4892e3] 👈 '''&lt;br /&gt;
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Master Cheats, you're not just speeding up your progress; you're enhancing your overall gaming experience. So why wait? Dive into the world of cheats today and watch as your Coin Master journey transforms into an exhilarating adventure!&lt;br /&gt;
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In the ever-evolving world of mobile gaming, Coin Master has captured the hearts of millions with its engaging gameplay and vibrant graphics. However, the challenge of acquiring spins and coins can often be daunting for players eager to progress. This is where a Coin Master Generator comes into play.&lt;br /&gt;
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Imagine having access to a powerful tool that can effortlessly provide you with unlimited spins and coins, allowing you to build your village without the usual grind. The Coin Master Spins Coins Generator is designed specifically for players who want to enhance their gaming experience without resorting to tedious tasks or spending real money. With just a few clicks, you can unlock resources that will elevate your gameplay and give you a competitive edge.&lt;br /&gt;
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Using a reliable Coin Master Generator not only saves time but also enhances your enjoyment of the game. You’ll be able to explore new features, participate in exciting events, and connect with friends without worrying about running out of spins or coins. Embrace this innovative solution and transform your Coin Master journey today—your adventure awaits!&lt;br /&gt;
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If you're an avid player of Coin Master, you know how crucial spins and coins are to your gaming experience. The grind for resources can sometimes feel overwhelming, but there’s a solution that can transform your gameplay: the Coin Master Hack. This innovative tool allows you to access an abundance of spins and coins effortlessly, giving you the upper hand in building your village and defeating opponents.&lt;br /&gt;
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Imagine being able to unlock new features, complete sets faster, and enhance your overall gaming experience without the tedious wait times or in-app purchases. The Coin Master Spins Coins Hack is designed specifically for players like you who want to enjoy the game to its fullest potential without limitations. With just a few clicks, you can generate unlimited resources that will propel your gameplay forward.&lt;br /&gt;
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Don’t let resource scarcity hold you back from enjoying everything Coin Master has to offer. Embrace the power of the Coin Master Hack today and watch as your gaming experience transforms into something extraordinary!&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Active_Archero_Gems_Coins_June_2025_-_Archero_Mod_(iOS,_Android)&amp;diff=2963</id>
		<title>Active Archero Gems Coins June 2025 - Archero Mod (iOS, Android)</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Active_Archero_Gems_Coins_June_2025_-_Archero_Mod_(iOS,_Android)&amp;diff=2963"/>
		<updated>2025-07-12T08:21:53Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: Created page with &amp;quot;Struggling to level up in Archero? 💔 You’re not alone! Many players find themselves stuck, frustrated, and watching others advance while they sit on the sidelines.  But w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Struggling to level up in Archero? 💔 You’re not alone! Many players find themselves stuck, frustrated, and watching others advance while they sit on the sidelines.&lt;br /&gt;
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But what if you could unlock a treasure trove of gems and coins without the endless grind? Imagine breezing through levels, maximizing your gameplay, and finally becoming the champion you were meant to be!&lt;br /&gt;
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With our exclusive Archero cheats and mods, you can gain that competitive edge effortlessly. Don’t let another day pass you by—join the ranks of empowered &lt;br /&gt;
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players who are revolutionizing their gaming experience!&lt;br /&gt;
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👉 Ready to elevate your game? Click the link in our bio for access to cheats that will transform your Archero journey today! 🎮✨&lt;br /&gt;
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Feeling overwhelmed in Archero? 🤔 Struggling to collect gems and coins while battling through endless waves of monsters? You’re not alone! Many players face the same frustrating grind.&lt;br /&gt;
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But what if I told you there's a way to level up your game effortlessly? 💪 With our exclusive Archero Cheats and Mods, you can unlock unlimited gems and coins, giving you the power to dominate every challenge without the endless grind!&lt;br /&gt;
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Imagine breezing through levels, upgrading your hero, and enjoying the game without limits. 🌟 Why settle for average when you can become unstoppable?&lt;br /&gt;
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Ready to transform your gaming experience? Click the link in our bio and discover how to access these game-changing cheats today! 💥 Your epic adventure awaits!&lt;br /&gt;
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Are you tired of grinding through levels in Archero and still not getting the rewards you deserve? 🎮💔&lt;br /&gt;
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The struggle for gems and coins is REAL, and it’s time to put an end to that frustration! Imagine unlocking unlimited resources that can elevate your gameplay and give you the competitive edge you’ve always wanted.&lt;br /&gt;
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With our Archero Hack and Generator, achieving victory is no longer out of reach! 💥 Say goodbye to tedious farming and hello to a world where your character can shine right from the start.&lt;br /&gt;
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Ready to transform your gaming experience? Click the link in bio NOW to access the ultimate Archero Gems Coins Hack! Your adventure awaits—let's conquer those levels together! 🌟✨&lt;br /&gt;
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Feeling stuck in Archero? 🏹 It's time to level up your game without the grind! Imagine having unlimited gems and coins at your fingertips, giving you the power to unlock new heroes and conquer those tough levels.&lt;br /&gt;
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Many players are facing the same frustration—wasting hours grinding for resources while their friends zoom ahead. Why should you struggle when there's a solution available?&lt;br /&gt;
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Introducing the Archero Hack! With our easy-to-use generator, you'll gain access to unlimited gems and coins in just a few clicks. Say goodbye to limitations, and hello to seamless gameplay!&lt;br /&gt;
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Ready to become the ultimate champion? Click the link now and elevate your Archero experience like never before! 💪✨ #ArcheroHack #GamerLife&lt;br /&gt;
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Tired of grinding endlessly in Archero? Want to unlock your full potential without the hassle? 🚀&lt;br /&gt;
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Imagine breezing through levels with endless gems and coins at your disposal! The Archero Hack is here to turn that dream into reality.&lt;br /&gt;
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No more frustration, just pure gaming bliss! With our reliable Archero Gems Coins Generator, you can effortlessly elevate your gameplay and conquer every challenge.&lt;br /&gt;
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Don't wait any longer – unleash the power within you! Click the link below to get started and watch your Archero experience transform today! ⬇️✨&lt;br /&gt;
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Struggling to keep up in Archero? You’re not alone! Many players feel the frustration of limited resources holding them back from dominating the game.&lt;br /&gt;
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Imagine breezing through levels, unlocking powerful upgrades, and never running out of gems or coins. Sounds enticing, right?&lt;br /&gt;
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With our Archero Hack and Generator, you can transform your gameplay! Get unlimited gems and coins in just a few clicks. It’s time to elevate your game and enjoy every battle without restraint.&lt;br /&gt;
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Don’t let restrictions hold you back any longer—join the ranks of elite players today! Click the link in our bio to get started now!&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Active_Big_Farm_Dollars_Gold_XP_June_2025_-_Big_Farm_Mod_(iOS,_Android)&amp;diff=2945</id>
		<title>Active Big Farm Dollars Gold XP June 2025 - Big Farm Mod (iOS, Android)</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Active_Big_Farm_Dollars_Gold_XP_June_2025_-_Big_Farm_Mod_(iOS,_Android)&amp;diff=2945"/>
		<updated>2025-07-11T23:26:19Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: Created page with &amp;quot;Tired of grinding endlessly in Big Farm? 🤔 Unlocking your full potential shouldn't take forever!  Imagine sailing through tasks, building your dream farm, and enjoying all...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tired of grinding endlessly in Big Farm? 🤔 Unlocking your full potential shouldn't take forever!&lt;br /&gt;
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Imagine sailing through tasks, building your dream farm, and enjoying all the benefits without the hassle. But wait—there’s a catch! Many players remain stuck, missing out on exciting features while their competitors zoom ahead.&lt;br /&gt;
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Don't let frustration hold you back any longer. Discover how Big Farm Cheats can elevate your gameplay, giving you access to unlimited dollars, gold, and XP. It’s time to level up!&lt;br /&gt;
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'''⬇ Click Website Below To Get ⬇&lt;br /&gt;
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Ready to transform your farming experience? Comment &amp;quot;FARM POWER&amp;quot; below if you're ready to seize control and explore new possibilities! 🌾💰✨&lt;br /&gt;
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Tired of grinding away in Big Farm without seeing the rewards you deserve? You’re not alone!&lt;br /&gt;
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The endless cycle of farming, planting, and harvesting can feel like a full-time job without any payoff. Frustrated by slow progress and limited resources? It’s time for a game-changing solution!&lt;br /&gt;
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Introducing the ultimate Big Farm Cheats! Unlock an abundance of Dollars, Gold, and XP to elevate your gaming experience instantly. Imagine building the farm of your dreams without the stress—more crops, more animals, more fun!&lt;br /&gt;
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Ready to transform your gameplay? Click the link in our bio to discover how these cheats can change your Big Farm adventure forever! 💰🌾✨&lt;br /&gt;
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Unlock your farming potential like never before! 🚜💰 Are you tired of grinding for resources in Big Farm? Imagine having access to Gold and XP instantly at your fingertips.&lt;br /&gt;
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The Big Farm Hack is here to revolutionize your gameplay! With our powerful mod, you can effortlessly generate unlimited Gold and XP, leveling up your farm in record time. No more waiting or struggling—just pure farming bliss! 🌾✨&lt;br /&gt;
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Why settle for less when you can thrive? Join the ranks of top players who have transformed their farms overnight. Get the Big Farm Generator now and experience the game as it was meant to be played!&lt;br /&gt;
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Don't miss out—click the link in our bio to get started today! Your dream farm awaits!&lt;br /&gt;
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Attention, farmers! 🌾 Are you tired of grinding away in Big Farm just to earn a few gold coins?&lt;br /&gt;
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We understand the frustration of slow progress and limited resources. It’s time to take back control and elevate your farming game with the ultimate Big Farm hacks! 💰✨&lt;br /&gt;
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Imagine effortlessly boosting your Gold and XP without all the tedious work. With our Big Farm Generator, you can unlock endless possibilities and transform your farm into a thriving empire that needs minimal effort!&lt;br /&gt;
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Don’t miss out on this chance to revolutionize your gaming experience. Tap into the power of our hacks today and watch your farm flourish like never before! 🚜🌟 Which hack are you going to try first? Let us know in the comments below!&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Active_Hill_Climb_Racing_2_Gems_Coins_June_2025_-_Hill_Climb_Racing_2_Mod_(iOS,_Android)&amp;diff=2887</id>
		<title>Active Hill Climb Racing 2 Gems Coins June 2025 - Hill Climb Racing 2 Mod (iOS, Android)</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Active_Hill_Climb_Racing_2_Gems_Coins_June_2025_-_Hill_Climb_Racing_2_Mod_(iOS,_Android)&amp;diff=2887"/>
		<updated>2025-07-11T19:03:04Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: Created page with &amp;quot;🚀 Ready to level up your Hill Climb Racing 2 experience? 🏎️  Tired of grinding for gems and coins to unlock your favorite rides? You're not alone! Many gamers face thi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;🚀 Ready to level up your Hill Climb Racing 2 experience? 🏎️&lt;br /&gt;
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Tired of grinding for gems and coins to unlock your favorite rides? You're not alone! Many gamers face this challenge, feeling like they're stuck in a never-ending loop. 😩 But what if there was a way to break free and boost your gameplay instantly?&lt;br /&gt;
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Introducing the ultimate Hill Climb Racing 2 cheats and mods! 🎮✨ Imagine having unlimited gems and coins at your fingertips, letting you customize vehicles and conquer every hill with ease. No more waiting around or spending real money—just pure racing fun!&lt;br /&gt;
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Don't miss out on the chance to elevate your game! Drop a comment below if you're ready to race without limits or DM us for insider tips on how to access these powerful cheats. Your dream ride awaits! 🥇💰 #HillClimbRacing2 #Cheats #LevelUp&lt;br /&gt;
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🚀 Ready to take your Hill Climb Racing 2 game to the next level? 🚀&lt;br /&gt;
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💥 We know how frustrating it can be to grind for those elusive gems and coins. You’re not alone in this struggle! Many players find themselves stuck, wishing they could unlock that epic vehicle or upgrade faster.&lt;br /&gt;
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🌟 But what if we told you there’s a way to bypass all that hassle? With our exclusive cheats and mods, you can effortlessly accumulate gems and coins, giving you the edge over your competition! Imagine cruising through those challenging hills with top-notch upgrades at your fingertips.&lt;br /&gt;
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👉 Don't wait any longer! Tap into the ultimate gaming experience NOW by checking out our cheats. Join the ranks of elite players today and dominate the leaderboards! 💪💰 #HillClimbRacing2 #GamingCheats #UnlockYourPotential&lt;br /&gt;
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Are you tired of grinding for gems and coins in Hill Climb Racing 2? 😩&lt;br /&gt;
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Unlock the full potential of your gaming experience with our ultimate hack! Imagine racing through stunning landscapes without worrying about resources. 💎🚀&lt;br /&gt;
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With our Hill Climb Racing 2 Hack Mod, you can effortlessly generate unlimited gems and coins, giving you the edge over your competition. Why settle for less when you can have it all? 🏁✨&lt;br /&gt;
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Don’t wait! Join the ranks of elite racers today. Click the link to access your free generator and fuel your adventures now! 🔗💥&lt;br /&gt;
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Tired of grinding for Gems and Coins in Hill Climb Racing 2? 🚗💨&lt;br /&gt;
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Imagine racing through those treacherous hills without worrying about resources! With our **Hill Climb Racing 2 Hack**, you can effortlessly unlock everything you need.&lt;br /&gt;
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Why settle for average when you can dominate the leaderboard? Our **Gems and Coins Generator** gives you instant access to unlimited resources, so you can upgrade your vehicles and conquer every challenge.&lt;br /&gt;
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Don't let anything hold you back. Join the many players who have transformed their game experience. Click the link 🔗 to get started with our easy-to-use generator now, and take your racing game to the next level! 🏆✨&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Warframe_Platinum_Platinum_Redeem_Guide_-_Warframe_Mod_(iOS,_Android)&amp;diff=2828</id>
		<title>Warframe Platinum Platinum Redeem Guide - Warframe Mod (iOS, Android)</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Warframe_Platinum_Platinum_Redeem_Guide_-_Warframe_Mod_(iOS,_Android)&amp;diff=2828"/>
		<updated>2025-07-11T16:02:50Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: Created page with &amp;quot;Are you tired of grinding for hours in Warframe without seeing the rewards you want? 😩  You’re not alone! Many players feel the frustration of waiting for that elusive Pl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Are you tired of grinding for hours in Warframe without seeing the rewards you want? 😩&lt;br /&gt;
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You’re not alone! Many players feel the frustration of waiting for that elusive Platinum or the perfect mod to drop. It's time to change that narrative!&lt;br /&gt;
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Imagine effortlessly collecting all the Platinum you need, unlocking powerful mods, and dominating your missions with ease. With our Warframe Cheats, this can be your reality!&lt;br /&gt;
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'''⬇ Click Website Below To Get ⬇&lt;br /&gt;
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Don’t let bottlenecks hold you back. Take control of your gameplay today! Click the link to discover how our cheats can elevate your Warframe experience to new heights! 🚀 #WarframeCheats #GameChanger&lt;br /&gt;
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—&lt;br /&gt;
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Are you tired of grinding away in Warframe, wishing for an edge to elevate your gameplay? You're not alone! Many players feel the struggle of acquiring enough Platinum and unlocking those coveted mods.&lt;br /&gt;
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But what if I told you there’s a solution? With our Warframe cheats, you can unlock unlimited Platinum and gain access to powerful mods effortlessly. Imagine diving into missions with all the resources at your fingertips—no more grinding or waiting!&lt;br /&gt;
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Why settle for less when you can enhance your gaming experience today? Dive into the best cheat options available now and watch your Warframe journey transform.&lt;br /&gt;
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Don’t miss out—click the link in our bio to level up your game! 🌌💪 #WarframeCheats #GamingCommunity&lt;br /&gt;
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Ready to take control? Click the link in our bio and experience the future of gaming today! 💥✨&lt;br /&gt;
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Struggling to level up in Warframe? Feel like you’re always a step behind? 😩&lt;br /&gt;
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The endless grind can be exhausting, and let’s face it - no one enjoys feeling stuck in the game they love. It’s frustrating when you can’t keep up with your friends or unlock that coveted gear!&lt;br /&gt;
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But what if we told you there’s a solution? Introducing the ultimate Warframe Hack and Platinum Generator! 🚀 Unlock exclusive features, earn platinum effortlessly, and dominate the battlefield like never before.&lt;br /&gt;
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Unlock the true potential of your Warframe experience with our exclusive hacks! Are you tired of grinding for hours only to come up short on Platinum?&lt;br /&gt;
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Don't let limitations hold you back any longer! Join countless other players who have transformed their gaming journey. Click the link in our bio to get started and take your Warframe experience to the next level today!&lt;br /&gt;
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Struggling to keep up in Warframe? 🛡️ You’re not alone! Many players find themselves frustrated trying to earn enough Platinum for upgrades or new gear.&lt;br /&gt;
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Ready to take your Warframe adventure to the next level? Click the link in bio and start dominating today! 🚀✨ #WarframeHack #GamingCommunity #LevelUp&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=WORKING&amp;diff=2812</id>
		<title>WORKING</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=WORKING&amp;diff=2812"/>
		<updated>2025-07-11T14:59:38Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=WORKING&amp;diff=2811</id>
		<title>WORKING</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=WORKING&amp;diff=2811"/>
		<updated>2025-07-11T14:58:57Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: Created page with &amp;quot;'''⬇ Click Website Below To Get ⬇  '''https://www.cheatsfinder.org/75d0fae'''&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''⬇ Click Website Below To Get ⬇&lt;br /&gt;
&lt;br /&gt;
'''https://www.cheatsfinder.org/75d0fae'''&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Origo&amp;diff=2188</id>
		<title>Origo</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Origo&amp;diff=2188"/>
		<updated>2019-09-05T12:03:55Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: Created page with &amp;quot;{{ infobox | abovestyle  = background:#0e5a2c; color:white | above       = Origo | label1      = Age | data1       = more then 500 | label2      = Move | data2       = 300 (fl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Origo&lt;br /&gt;
| label1      = Age&lt;br /&gt;
| data1       = more then 500&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 300 (flying) 120 (walking)&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = 30&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = 70&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = 25&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = 20&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = 15&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = 15&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 30&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 15&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = -&lt;br /&gt;
| label13     = Weapon2&lt;br /&gt;
| data13      = Fier Breath&lt;br /&gt;
| label14     = Ini/Off/Def/Dam&lt;br /&gt;
| data14      = -&lt;br /&gt;
| label15     = Dodge&lt;br /&gt;
| data15      = -&lt;br /&gt;
| label16     = Hide&lt;br /&gt;
| data16      = -&lt;br /&gt;
| label17     = Move Quietly&lt;br /&gt;
| data17      = -&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Origo Weight 4600, Height 5m, and a wingspan of 15m&lt;br /&gt;
&lt;br /&gt;
Origo is never satisfied with what he has and always cravs more&lt;br /&gt;
&lt;br /&gt;
Origo is always wering a nekles and is mising a toe on his left side&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=JOJOFMLJOJO&amp;diff=2187</id>
		<title>JOJOFMLJOJO</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=JOJOFMLJOJO&amp;diff=2187"/>
		<updated>2019-09-05T11:31:58Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;don't &lt;br /&gt;
&lt;br /&gt;
my secret character ingrediens&lt;br /&gt;
 &lt;br /&gt;
[[star magic]]&lt;br /&gt;
 &lt;br /&gt;
[[Arius]]&lt;br /&gt;
 &lt;br /&gt;
[[Origo]]&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Category:Magic_Magick&amp;diff=2025</id>
		<title>Category:Magic Magick</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Category:Magic_Magick&amp;diff=2025"/>
		<updated>2019-02-06T19:38:55Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the Magic Magick spells of the Amar RPG.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Spell'''	|| '''A/P''' || '''Resist''' || '''Casting Time''' || '''DR''' || '''Duration''' || '''Range''' || '''Weight''' || '''Area of Effect'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Assemble Weapon]]	    || A   || N || 1 round  || 7  || 1 minute || Touch    || 0.5 kg   || 1 O*                         &lt;br /&gt;
|-&lt;br /&gt;
| [[Bug Shield]]			|| P   || N || 1 round  || 8  || 2 hours  || Self     || 	   || Self                         &lt;br /&gt;
|-&lt;br /&gt;
| [[clone item]]			|| a   || N || 1 min.  || 11  || 1 day  || 100m     || 150/level	   ||                          &lt;br /&gt;
|-&lt;br /&gt;
| [[Delay]]                 || P   || N || 1 round  || 0  || 1 round  || As spell ||       || 1 spell*                     &lt;br /&gt;
|-&lt;br /&gt;
| [[Detect Magic]]          || A   || Y || 1 round  || 6  || 1 round  || Touch    ||       || 1 creature*                  &lt;br /&gt;
|-&lt;br /&gt;
| [[Dispel Magic]]          || P   || N || 1 round  || 3  || 1 round  || 5m       ||       || 1 spell* or 1 C* or area     &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchant Item]]          || P   || Y || 12 hours || 8  || Perm.    || Touch    ||  5 kg || 1 O* and 1 spell        &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchant Weapon]]        || P   || Y || 1 round  || 11 || 2 rounds || Touch    ||  3 kg || 1 weapon*                                             &lt;br /&gt;
|-&lt;br /&gt;
| [[Identify Magic]]        || —   || Y || 10 minutes  || (Special) || Instant. || 1m       ||       || 1 O*, 1 C* or 1 spelled area*&lt;br /&gt;
|-&lt;br /&gt;
| [[Memorize]]              || P   || N || 1 round  || 6  || 1 week   || Self     ||       || Self                         &lt;br /&gt;
|-&lt;br /&gt;
| [[Passify]]               || P   || N || As spell || 0  || 1 round  || —        ||       || 1 spell*                     &lt;br /&gt;
|-&lt;br /&gt;
| [[Permanency]]            || P   || N || 12 hours || 5  || Special  || Touch    ||       || 1 spell*                     &lt;br /&gt;
|-&lt;br /&gt;
| [[Protection from Magic]] || P   || Y || 1 min.   || 11 || 1 min.   || Touch    ||       || 1 creature*                  &lt;br /&gt;
|-&lt;br /&gt;
| [[Rain Shield]]           || P   || N || 1 round  || 6  || 10 min.  || Self     ||       || ½ m radius                   &lt;br /&gt;
|-&lt;br /&gt;
| [[Recall]]                || A/P || N || 1 round  || 6  || 10 min.  || Self     ||       || Self                         &lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpness]]             || P   || Y || 1 round  || 11 || 2 rounds || Touch    ||  3 kg || 1 weapon*    &lt;br /&gt;
|-&lt;br /&gt;
| [[Wall of Force]]         || P   || N || 1 round  || 13 || 1 round  || 5m       ||       || ½ m r “wall”                          &lt;br /&gt;
|-&lt;br /&gt;
| [[Warding]]               || P   || N || 10 min.  || 0  || 1 day    || Touch    ||       || 1 O* or 1 m r                &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Detect_Magic&amp;diff=2013</id>
		<title>Detect Magic</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Detect_Magic&amp;diff=2013"/>
		<updated>2019-02-06T19:17:07Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#7d4733; color:white&lt;br /&gt;
| above       = Detect Magic&lt;br /&gt;
| label1      = Path(s)&lt;br /&gt;
| data1       = Magic, Perception&lt;br /&gt;
| label2      = A/P?&lt;br /&gt;
| data2       = A&lt;br /&gt;
| label3      = Resist?&lt;br /&gt;
| data3       = Y&lt;br /&gt;
| label4      = Casting Time&lt;br /&gt;
| data4       = 1 round&lt;br /&gt;
| label5      = DR&lt;br /&gt;
| data5       = 6&lt;br /&gt;
| label6      = Duration&lt;br /&gt;
| data6       = 1 round&lt;br /&gt;
| label7      = Range&lt;br /&gt;
| data7       = Touch&lt;br /&gt;
| label8      = Weight&lt;br /&gt;
| data8       = N/A&lt;br /&gt;
| label9      = Area of Effect&lt;br /&gt;
| data9       = 1 creature*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Increases the MA by 3 per level for the purpose of detecting magic only.&lt;br /&gt;
&lt;br /&gt;
Back: [[Magick]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Magic Magick]]&lt;br /&gt;
[[Category:Perception Magick]]&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Category:Magic_Magick&amp;diff=2012</id>
		<title>Category:Magic Magick</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Category:Magic_Magick&amp;diff=2012"/>
		<updated>2019-02-06T19:16:52Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the Magic Magick spells of the Amar RPG.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Spell'''	|| '''A/P''' || '''Resist''' || '''Casting Time''' || '''DR''' || '''Duration''' || '''Range''' || '''Weight''' || '''Area of Effect'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Assemble Weapon]]	    || A   || N || 1 round  || 7  || 1 minute || Touch    || 0.5 kg   || 1 O*                         &lt;br /&gt;
|-&lt;br /&gt;
| [[Bug Shield]]			|| P   || N || 1 round  || 8  || 2 hours  || Self     || 	   || Self                         &lt;br /&gt;
|-&lt;br /&gt;
| [[Delay]]                 || P   || N || 1 round  || 0  || 1 round  || As spell ||       || 1 spell*                     &lt;br /&gt;
|-&lt;br /&gt;
| [[Detect Magic]]          || A   || Y || 1 round  || 6  || 1 round  || Touch    ||       || 1 creature*                  &lt;br /&gt;
|-&lt;br /&gt;
| [[Dispel Magic]]          || P   || N || 1 round  || 3  || 1 round  || 5m       ||       || 1 spell* or 1 C* or area     &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchant Item]]          || P   || Y || 12 hours || 8  || Perm.    || Touch    ||  5 kg || 1 O* and 1 spell        &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchant Weapon]]        || P   || Y || 1 round  || 11 || 2 rounds || Touch    ||  3 kg || 1 weapon*                                             &lt;br /&gt;
|-&lt;br /&gt;
| [[Identify Magic]]        || —   || Y || 10 minutes  || (Special) || Instant. || 1m       ||       || 1 O*, 1 C* or 1 spelled area*&lt;br /&gt;
|-&lt;br /&gt;
| [[Memorize]]              || P   || N || 1 round  || 6  || 1 week   || Self     ||       || Self                         &lt;br /&gt;
|-&lt;br /&gt;
| [[Passify]]               || P   || N || As spell || 0  || 1 round  || —        ||       || 1 spell*                     &lt;br /&gt;
|-&lt;br /&gt;
| [[Permanency]]            || P   || N || 12 hours || 5  || Special  || Touch    ||       || 1 spell*                     &lt;br /&gt;
|-&lt;br /&gt;
| [[Protection from Magic]] || P   || Y || 1 min.   || 11 || 1 min.   || Touch    ||       || 1 creature*                  &lt;br /&gt;
|-&lt;br /&gt;
| [[Rain Shield]]           || P   || N || 1 round  || 6  || 10 min.  || Self     ||       || ½ m radius                   &lt;br /&gt;
|-&lt;br /&gt;
| [[Recall]]                || A/P || N || 1 round  || 6  || 10 min.  || Self     ||       || Self                         &lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpness]]             || P   || Y || 1 round  || 11 || 2 rounds || Touch    ||  3 kg || 1 weapon*    &lt;br /&gt;
|-&lt;br /&gt;
| [[Wall of Force]]         || P   || N || 1 round  || 13 || 1 round  || 5m       ||       || ½ m r “wall”                          &lt;br /&gt;
|-&lt;br /&gt;
| [[Warding]]               || P   || N || 10 min.  || 0  || 1 day    || Touch    ||       || 1 O* or 1 m r                &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Magick&amp;diff=2011</id>
		<title>Magick</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Magick&amp;diff=2011"/>
		<updated>2019-02-06T19:14:07Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: /* Natural Magick Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Magick is probably the most important element in fantasy. It is covered in this chapter down to the very spells like controlling fire and cursing to the various magick items.&lt;br /&gt;
&lt;br /&gt;
== The Magick Skills ==&lt;br /&gt;
&lt;br /&gt;
Magick is divided into three categories: spell magick, ritual magick and alchemy.  &lt;br /&gt;
&lt;br /&gt;
Spell magick is all the spells done by sheer exercise of will. This is the true wizard pointing at the dragon and shooting forth a bolt of lightning. Spell magick is powered by the magical aptitude.&lt;br /&gt;
&lt;br /&gt;
Ritual magick is based on ritual magick lore. It deals with the forces in nature itself and the ways of manipulating them. Here we have the standard witchcraft with time consuming rituals with loads of props needed.&lt;br /&gt;
&lt;br /&gt;
Alchemy is the domain of the alchemist, a sort of chemist-magician.&lt;br /&gt;
&lt;br /&gt;
In the magick tables you will find specifications on all the magick spells and items. Further descriptions are found in the text.&lt;br /&gt;
&lt;br /&gt;
== Detecting Magick ==&lt;br /&gt;
To detect magick, make an MA roll (MA+O6) to get higher or equal to the DR of the magick you try to detect. Such a roll does not reveal the type of magick.&lt;br /&gt;
&lt;br /&gt;
== Commercial Use of Magick ==&lt;br /&gt;
&lt;br /&gt;
Setting up shop and dealing in spells or magick items like they were normal goods, or teaching spells to anyone who pays for it, will at the very least result in being frozen out by any respectable magician, who will refuse to have anything to do with you. Quite likely some magician will do something more drastic to put an end to it.&lt;br /&gt;
&lt;br /&gt;
== True Name ==&lt;br /&gt;
&lt;br /&gt;
Some spells require the true name of the target. Your true name is the name given at birth.&lt;br /&gt;
&lt;br /&gt;
== Divine Miracles ==&lt;br /&gt;
&lt;br /&gt;
=== Cult Standing ===&lt;br /&gt;
&lt;br /&gt;
In certain cults the members may also receive magick in the form of miracles from their god. Members (initiates and above) of such cults have a certain cult standing. This indicates how much their god appreciates them. This cult standing increases or decreases according to the actions of the individual cult member.&lt;br /&gt;
&lt;br /&gt;
The GM should see the table below for ideas about the amount to gain or loose from different actions. The GM should never tell a player what his character’s cult standing is. If a character gets too far below 0 in cult standing, the GM should include adverse effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Change of Cult Standing&lt;br /&gt;
|-&lt;br /&gt;
|'''Change'''	|| '''Activity'''&lt;br /&gt;
|-&lt;br /&gt;
| +3 || Fantastic deed              &lt;br /&gt;
|-&lt;br /&gt;
| +2 || Great deed                  &lt;br /&gt;
|-&lt;br /&gt;
| +1 || Very good deed              &lt;br /&gt;
|-&lt;br /&gt;
| +1 || One year of spotless worship&lt;br /&gt;
|-&lt;br /&gt;
| -1 || Minor offense               &lt;br /&gt;
|-&lt;br /&gt;
| -2 || Offence                     &lt;br /&gt;
|-&lt;br /&gt;
| -3 || Grave offence               &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Initiation Requirements ===&lt;br /&gt;
&lt;br /&gt;
This varies with the cult, but usually includes having been a lay member for one year, an initiation act appropriate for the cult and often relevant skill requirements, etc. An initiate will often have access to cult training.&lt;br /&gt;
&lt;br /&gt;
=== Priesthood Requirements ===&lt;br /&gt;
&lt;br /&gt;
This varies with the cult, but usually includes having been an initiate for at least five years, having a cult standing of at least 10, a priesthood act appropriate to the cult and often relevant skill requirements, etc.&lt;br /&gt;
&lt;br /&gt;
=== Divine Intervention ===&lt;br /&gt;
&lt;br /&gt;
If you pray for divine intervention, your cult standing + d must match the difficulty rating of the miracle as determined by the GM. If it is critical an initiate gets +5 and a priest +10 on the roll. The difficulty rating should follow the difficulty ratings for spell magick, less if it lies directly within the domain of the god (i.e. asking Ikalio, the sun god, for light), more if it is not appropriate (i.e.  asking Ikalio for water). A priest loses the number of points indicated in the table below whether or not the miracle is granted. An initiate loses the same if it is granted, but double if not. Note that Enchant Item, Permanency and Resurrection cost twice as much cult standing as normal. A failed resurrection also reduces the magical aptitude of the supplicant by 3.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Divine Intervention Cost&lt;br /&gt;
|-&lt;br /&gt;
|'''Cost'''	|| '''Total DR'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1–4  &lt;br /&gt;
|-&lt;br /&gt;
| 2 || 5–9  &lt;br /&gt;
|-&lt;br /&gt;
| 3 || 10–14&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 15–19&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20–24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spell Magick ==&lt;br /&gt;
&lt;br /&gt;
To successfully cast a spell, roll the dice adding your path lore. The total must equal or exceed the DR + Spell Level. The character states what level of the spell he or she intends to cast (up to the trained level).&lt;br /&gt;
&lt;br /&gt;
Ususally you would only cast one spell per combat round (6 seconds). If you choose to cast two spells in a round, you get -5 on each roll for success. To cast three spells, you get -10, etc (-5 to all rolls per extra spell cast per round, just like with attacking penalties for attick several times with a weapon per round). &lt;br /&gt;
&lt;br /&gt;
If you cast a spell, you cannot do anything else that round. The spell takes effect at the end of the round. If more than one person is casting a spell, the spell of the caster with the highest awareness roll takes effect first, etc.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise noted, all spells require that you see or touch the target(s).  If applicable, the effect of a spell also includes items carried by the target unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
The symbolic value of items used to cast spells on or with may make it easier or more difficult to cast a spell. It may subtract as much as 2 from the DR or add as much as 5. I.e. it is easier to cast light on a perfect diamond than on a piece of charcoal. All such adjustments are at the GM’s discretion. The DR given for the spell should be used for most occasions.&lt;br /&gt;
&lt;br /&gt;
=== Resisting Spells ===&lt;br /&gt;
&lt;br /&gt;
If the spell can be resisted and is supposed to affect an unwilling target, add the magick defense of the target to the DR. The Magick Defense (MD) equals 1 per full 3 in current Magical Aptitude Endurance.&lt;br /&gt;
&lt;br /&gt;
You automatically resist spells when you are unaware of the spell. An unconscious target does not resist.&lt;br /&gt;
&lt;br /&gt;
=== Spending Magical Aptitude ===&lt;br /&gt;
&lt;br /&gt;
Whenever you cast a spell, you loose 1 in magical aptitude, even if the spell fails.&lt;br /&gt;
&lt;br /&gt;
With negative magical aptitude the caster is dead.&lt;br /&gt;
&lt;br /&gt;
=== Spell Levels ===&lt;br /&gt;
&lt;br /&gt;
The strength of a spell is determined by the spell level. The effect, duration, range and area of effect all increase with the spell level. In the spell table you will find the duration, range and area of effect per spell level. The DR is also given. A character will learn spell levels by a mentor or self research.&lt;br /&gt;
&lt;br /&gt;
You may not learn spells if you have a magical aptitude of 0.&lt;br /&gt;
&lt;br /&gt;
=== Magic Control ===&lt;br /&gt;
&lt;br /&gt;
If two or more magicians try to control the same object(s) or area, the one with the highest spell level succeeds.&lt;br /&gt;
&lt;br /&gt;
=== Active/Passive ===&lt;br /&gt;
&lt;br /&gt;
During the casting time, the spell caster may not do anything but concentrate on casting the spell. If the spell is active, he must concentrate fully on the spell throughout the duration as well, or the spell is cancelled. If the spell is passive he is free to do anything after the casting time is completed. The duration is exclusive of the casting time.&lt;br /&gt;
&lt;br /&gt;
=== Effect per Spell Level ===&lt;br /&gt;
&lt;br /&gt;
Unless otherwise noted the area, range and weight is multiplied by the spell level, and the duration increases one step on the table below per level above one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Duration of Spells&lt;br /&gt;
|-&lt;br /&gt;
| 1  round   || 3   days   &lt;br /&gt;
|-&lt;br /&gt;
| 2  rounds  || 1   week  &lt;br /&gt;
|-&lt;br /&gt;
| 5  rounds  || 2   weeks &lt;br /&gt;
|-&lt;br /&gt;
| 1  minute  || 1   month &lt;br /&gt;
|-&lt;br /&gt;
| 2  minutes || 2   months&lt;br /&gt;
|-&lt;br /&gt;
| 5  minutes || 6   months&lt;br /&gt;
|-&lt;br /&gt;
| 10 minutes || 1   year  &lt;br /&gt;
|-&lt;br /&gt;
| 30 minutes || 2   years &lt;br /&gt;
|-&lt;br /&gt;
| 1  hour    || 5   years &lt;br /&gt;
|-&lt;br /&gt;
| 2  hours   || 10  years &lt;br /&gt;
|-&lt;br /&gt;
| 6  hours   || 20  years &lt;br /&gt;
|-&lt;br /&gt;
| 12 hours   || 50  years &lt;br /&gt;
|-&lt;br /&gt;
| 1  day     || 100 years &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Detecting Illusions ===&lt;br /&gt;
&lt;br /&gt;
An awareness roll exceeding the total (DR+level) of the spell will penetrate the illusion. If the roll equals the total the character will notice that something is strange. If the character is suspicious he will get +3 on his roll.&lt;br /&gt;
&lt;br /&gt;
=== Abilities of Disembodied Spirits ===&lt;br /&gt;
&lt;br /&gt;
Disembodied spirits have the ability to cast the “spells” listed in the table below in addition to any spells they may have learned the normal way. The duration of these “spells” is a number of minutes equal to the caster’s current MA, and they are cast using the current MA + d.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Abilities of Disembodied Spirits&lt;br /&gt;
|-&lt;br /&gt;
|'''DR'''	|| '''“Spell”'''&lt;br /&gt;
|-&lt;br /&gt;
| 7  || Knock                   &lt;br /&gt;
|-&lt;br /&gt;
| 9  || Whisper                 &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Be visible (transparent)&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Talk                    &lt;br /&gt;
|-&lt;br /&gt;
| 15 || Be visible (opaque)     &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vocal and Somatic Components ===&lt;br /&gt;
&lt;br /&gt;
Spells normally contain vocal and somatic components. These components are not absolutely necessary to cast the spell, but it is harder if you don’t use them. The penalties are as follows: -1 for moderating a component, -2 for discreet usage and -3 for not using it. These penalties are per component and cumulative, i.e. moderate somatic and no vocal equals -4.&lt;br /&gt;
&lt;br /&gt;
=== “Seeing” Mana ===&lt;br /&gt;
&lt;br /&gt;
If the sum of your current magical aptitude and the magical aptitude or mana of a creature, magick item, special place, spell, etc. equals or exceeds 30, you are able to “see” the approximate mana level. If you are actively looking for the mana you only need a total of 20. This only works if you have at least 1 in magical aptitude. A magick item has a mana equal to half the DR of the spell used to create it. A spell has a mana equal to half its DR.&lt;br /&gt;
&lt;br /&gt;
=== Recovery of Magical Aptitude ===&lt;br /&gt;
&lt;br /&gt;
You recover your magical aptitude after a good nights sleep. A short/uneasy sleep may give a partial recovery.&lt;br /&gt;
&lt;br /&gt;
=== Touch Spells ===&lt;br /&gt;
&lt;br /&gt;
To cast a spell with a range of “touch” on an unwilling opponent, you must make a successful unarmed attack on him the following round. You get a +3 modifier on this.&lt;br /&gt;
&lt;br /&gt;
=== Magick Criticals ===&lt;br /&gt;
&lt;br /&gt;
A magick critical occurs when you roll a double 6 when casting a spell. When rolling on the critical table, add the current MA to the dice roll. If the critical is not applicable, pick the one below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Magick Criticals&lt;br /&gt;
|-&lt;br /&gt;
|'''DR'''	|| '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Add 1 to a spell cast next round                              &lt;br /&gt;
|-                                                                 &lt;br /&gt;
| 2 || Add 1 to spells cast next minute                            &lt;br /&gt;
|-                                                                 &lt;br /&gt;
| 3 || MA not spended for casting the spell                        &lt;br /&gt;
|-                                                                 &lt;br /&gt;
| 4 || Add D to spell cast next round                              &lt;br /&gt;
|-                                                                 &lt;br /&gt;
| 5 || Add D to spells cast next minute                            &lt;br /&gt;
|-                                                                 &lt;br /&gt;
| 6 || Active spell becomes passive for the duration of the spell  &lt;br /&gt;
|-                                                                 &lt;br /&gt;
| 7 || Duration is one level higher                                &lt;br /&gt;
|-                                                                 &lt;br /&gt;
| 8 || Area of effect and weight is one level greater              &lt;br /&gt;
|-                                                                 &lt;br /&gt;
| 9 || Effect is one spell level higher                            &lt;br /&gt;
|-                                                                  &lt;br /&gt;
| 10 || Spell warps into another similar spell                      &lt;br /&gt;
|-                                                                  &lt;br /&gt;
| 11 || Effect is D spell levels higher                             &lt;br /&gt;
|-                                                                  &lt;br /&gt;
| 12 || Spell warps into another similar, but better spell          &lt;br /&gt;
|-                                                                  &lt;br /&gt;
| 13 || Disregard the targets MD                                    &lt;br /&gt;
|-                                                                  &lt;br /&gt;
| 14 || Double all spell level effects                              &lt;br /&gt;
|-                                                                  &lt;br /&gt;
| 15 || Effect is D spell levels higher and disregard the targets MD&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Magick Fumbles ===&lt;br /&gt;
&lt;br /&gt;
A magick fumble occurs when you roll a double 1 when casting a spell. When rolling on the fumble table, add the current MA to the dice roll. If the fumble is not applicable, pick the one above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Magick Fumbles&lt;br /&gt;
|-&lt;br /&gt;
|'''DR'''	|| '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 15+ || No effect.&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Unpleasant feeling, -2 next round.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Sneezing next round (as stunned).&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Thirsty (dehydrated), -2 until you drink d liters.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Dizzy – fall and let go what you have in your hands.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Amnesia – can not cast spells for d hours.&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Confused for d minutes.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Everybody within 10 meters become hostile towards you.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Unconscious for d minutes.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Affects wrong target in the worst possible way.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || d+3 in damage.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Affects self (unless supposed to).&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sleepless for d days due to pain, -4 in skills.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Unconscious for d hours and loose 1 in MA permanently.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Coma for d days and loose 1 in MA permanently.&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Dead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
There are several categories of spells: Basic categories and categories devoted to specific Gods. The list below contains the basic categories. Each is a link to the page listing all the spells in that category. Click on the spell names in the table on a spell category page to see the description for each spell.&lt;br /&gt;
&lt;br /&gt;
The abbreviations used in the tables are:&lt;br /&gt;
;A/P&lt;br /&gt;
: '''A''' means the spell is active, '''P''' means the spell is passive, '''A/P''' means the spell may be active or passive depending on circumstances as described under the spell.&lt;br /&gt;
;Duration&lt;br /&gt;
: '''Instant.''' = Instantaneous, '''Perm.''' = Permanent.&lt;br /&gt;
;Area of Effect&lt;br /&gt;
: An asterisk (*) after the area of effect means that the area of effect does not increase with the spell level.  '''C''' = Creature, '''O''' = Object, '''r''' = radius.&lt;br /&gt;
&lt;br /&gt;
=== Basic spell categories ===&lt;br /&gt;
* [[:Category:Air Magick| Air Magick]]&lt;br /&gt;
* [[:Category:Black Magick| Black Magick]]&lt;br /&gt;
* [[:Category:Earth Magick| Earth Magick]]&lt;br /&gt;
* [[:Category:Fire Magick| Fire Magick]]&lt;br /&gt;
* [[:Category:Life Magick| Life Magick]]&lt;br /&gt;
* [[:Category:Magic Magick| Magic Magick]]&lt;br /&gt;
* [[:Category:Perception Magick| Perception Magick]]&lt;br /&gt;
* [[:Category:Protection Magick| Protection Magick]]&lt;br /&gt;
* [[:Category:Summoning Magick| Summoning Magick]]&lt;br /&gt;
* [[:Category:Water Magick| Water Magick]]&lt;br /&gt;
&lt;br /&gt;
=== Advanced spell categories ===&lt;br /&gt;
&lt;br /&gt;
'''The advanced spells are very rare and normally not taught at Academia Magicka.'''&lt;br /&gt;
When learning an advanced spell lore, the basic spell lores can increase the starting level of the advanced spell lore, depending on the level of the basic spell lore. &lt;br /&gt;
&lt;br /&gt;
* [[:Category: Heat Magick| Heat Magick]]&lt;br /&gt;
* [[:Category: Ice Magick| Ice Magick]]&lt;br /&gt;
* [[:Category: Lava Magick| Lava Magick]]&lt;br /&gt;
* [[:Category: Lunar Magick| Lunar Magick]]&lt;br /&gt;
* [[:Category: Poison Magick| Poison Magick]]&lt;br /&gt;
* [[:Category: Swamp Magick| Swamp Magick]]&lt;br /&gt;
&lt;br /&gt;
=== God spell categories ===&lt;br /&gt;
* [[:Category: Cal Amae Magick| Cal Amae Magick]]&lt;br /&gt;
* [[:Category: Elesi Magick| Elesi Magick]]&lt;br /&gt;
* [[:Category: Anashina Magick| Anashina Magick]]&lt;br /&gt;
* [[:Category: Gwendyll Magick| Gwendyll Magick]]&lt;br /&gt;
* [[:Category: MacGillan Magick| MacGillan Magick]]&lt;br /&gt;
* [[:Category: Juba Magick| Juba Magick]]&lt;br /&gt;
* [[:Category: Taroc Magick| Taroc Magick]]&lt;br /&gt;
* [[:Category: Man Peggon Magick| Man Peggon Magick]]&lt;br /&gt;
* [[:Category: Maleko Magick| Maleko Magick]]&lt;br /&gt;
* [[:Category: FalMunir Magick| FalMunir Magick]]&lt;br /&gt;
* [[:Category: Moltan Magick| Moltan Magick]]&lt;br /&gt;
* [[:Category: Kraagh Magick| Kraagh Magick]]&lt;br /&gt;
* [[:Category: Mestronorpha Magick| Mestronorpha Magick]]&lt;br /&gt;
&lt;br /&gt;
=== Forbidden spells ===&lt;br /&gt;
&amp;quot;Forbidden spells&amp;quot; are spells that has been banished from Amar and are not taught at Academia Magicka. If an character is seen using a forbidden spell&lt;br /&gt;
or knows forbidden spells, the character will be reported to the kingdom and will be punished with jail until further actions are taken.&lt;br /&gt;
&lt;br /&gt;
The player can find forbidden spells in old books and via old items. The player can also find forbidden spells in [[The Forbidden Library]] created by [[Antonio The Magician]] or by trading with the [[Raven Demon]]. There are rumors about the ghost of Antonio, the chaos wizard who concocted most of these spells, still residing in Giellor and using forbidden spells to transfer his soul into new bodies to make him immortal. Who knows?&lt;br /&gt;
&lt;br /&gt;
The forbidden spells are used in a different way, after a player has successfully prepared the spell (exceeding the DR of the spell with a dice throw) the player must throw a dice and if the player gets ''1, 2 or 3'' the spell will fail and count as a ''fumble''.&lt;br /&gt;
If the player gets ''4, 5 or 6'' on the dice the spell will work and count as ''critical''.&lt;br /&gt;
&lt;br /&gt;
==== List of forbidden Spells ====&lt;br /&gt;
&lt;br /&gt;
* [[:Category: Forbidden Spells|Forbidden Spells]]&lt;br /&gt;
&lt;br /&gt;
==== The Spell Searchers ====&lt;br /&gt;
&lt;br /&gt;
There are some who quest for forbidden spells. Such a wizards is usually human and known as a [[Spell Searcher]].&lt;br /&gt;
&lt;br /&gt;
== Ritual Magick ==&lt;br /&gt;
&lt;br /&gt;
To successfully perform a ritual, roll the dice adding the ritual magick lore. The total must equal or exceed the DR of the ritual to be effective.&lt;br /&gt;
&lt;br /&gt;
There are no spell levels for ritual magick. All rituals have a set of ingredients and along with a given formula produce a certain effect.&lt;br /&gt;
&lt;br /&gt;
Rituals usually include a lot of special ingredients mixed in a very special way. This is followed up by poems, strange words or even songs or dances. The ingredients and gestures needed is described under each ritual.&lt;br /&gt;
&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
&lt;br /&gt;
The ingredients listed under each ritual are only suggestions and should be further specified by the GM. The ingredients such as the herbs could be fresh or dried at the GM’s discretion.&lt;br /&gt;
&lt;br /&gt;
The sequence the ingredients are put in is left for the GM to decide as well as any other body motions or words needed to succeed with the magick. Those ingredients marked with an asterisk are reusable.&lt;br /&gt;
&lt;br /&gt;
=== Having the Written Formula ===&lt;br /&gt;
&lt;br /&gt;
Having the written ritual formula to go by will lower the difficulty rating by 3.&lt;br /&gt;
&lt;br /&gt;
=== Rituals ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Rituals&lt;br /&gt;
|-&lt;br /&gt;
|'''Ritual''' || '''Casting time''' || '''DR''' || '''Resist''' || '''Duration''' || '''Range''' || '''Area'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Blind Curse]]      || 10 min. || 8  || Yes || 1 month || 1 km   || 1 creat. &lt;br /&gt;
|-&lt;br /&gt;
| [[Catch Fire]]       || 1 round || 6  || No  || Instant || 10 m   || 1 object &lt;br /&gt;
|-&lt;br /&gt;
| [[Curse of Fairies]] || 10 min. || 8  || Yes || 1 month || 100 km || 1 creat. &lt;br /&gt;
|-&lt;br /&gt;
| [[Eyes of Tekali]]   || 10 min. || 12 || No  || 1 round || 1 km   || Self     &lt;br /&gt;
|-&lt;br /&gt;
| [[Flames of Life]]   || 1 round || 6  || Yes || Instant || 10 m   || 10 liters&lt;br /&gt;
|-&lt;br /&gt;
| [[Nightfall]]        || 1 min.  || 8  || No  || 10 min. || None   || 3 m r &lt;br /&gt;
|-&lt;br /&gt;
| [[unequally buffing]]        || 1 hour  || 11  || No  || Instant  || None   ||  1 object&lt;br /&gt;
|-&lt;br /&gt;
| [[Raven Of Darkness]]|| 5 min.  || 11  || No  || Instant || 1 m    || 1 m r   &lt;br /&gt;
|-&lt;br /&gt;
| [[Snake Eyes]]       || 1 round || 6  || Yes || 1 min.  || 10 m   || 1 creat. &lt;br /&gt;
|-&lt;br /&gt;
| [[Tekali’s Torch]]   || 1 round || 8  || No  || 10 min. || 10 m   || 1 object &lt;br /&gt;
|-&lt;br /&gt;
| [[Volani’s Cure]]    || 1 round || 8  || No  || 1 week  || Touch  || 1 creat. &lt;br /&gt;
|-&lt;br /&gt;
| [[Witch Curse]]      || 30 min. || 10 || Yes || Instant || 100 m  || 1 creat. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ==&lt;br /&gt;
&lt;br /&gt;
To successfully make a potion or amulet, roll the dice adding the alchemy lore. The total must equal or exceed the DR of the potion or amulet to be effective.&lt;br /&gt;
&lt;br /&gt;
Potions or amulets usually include a lot of special ingredients mixed in a very special way. This is followed up by poems, strange words or even songs or dances.&lt;br /&gt;
&lt;br /&gt;
The ingredients and gestures needed is described under each potion or amulet.&lt;br /&gt;
&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
&lt;br /&gt;
The ingredients listed under each potion or amulet are only suggestions and should be further specified by the GM.&lt;br /&gt;
&lt;br /&gt;
The ingredients such as the herbs could be fresh or dried at the GM’s discretion.&lt;br /&gt;
&lt;br /&gt;
The sequence the ingredients are put in is left for the GM to decide as well as any other body motions or words needed to succeed with the magick. Those ingredients marked with an asterisk are reusable.&lt;br /&gt;
&lt;br /&gt;
=== Having the Written Formula ===&lt;br /&gt;
&lt;br /&gt;
Having the written formula for the potion or amulet to go by will lower the difficulty rating by 3.&lt;br /&gt;
&lt;br /&gt;
=== Natural Magick Items ===&lt;br /&gt;
&lt;br /&gt;
Magick items can be created in several ways. The spell path of [[:Category:Magic Magick| Magic Magick]] has a spell called  [[Permanency]] that is used to forge magick items. Natural Magick is another way to achieve the same.&lt;br /&gt;
&lt;br /&gt;
==== Potions ====&lt;br /&gt;
&lt;br /&gt;
Potions usually take about one hour to make and the effect will last for of one hour. The skill of Natural Magick is used to create potions.&lt;br /&gt;
&lt;br /&gt;
In the potions and amulets table, you will find a column labeled Duration. The time given in this column is approximately how long the potion will keep and still have the described effect(s) if it is kept in a sealed container. After this time period, the potions will deteriorate in effect. How long it will take for a potion to become totally useless will vary a lot, but generally it will be about twice the durability.&lt;br /&gt;
&lt;br /&gt;
Some potions will have weird effects after the durability has expired, and quite a few will turn poisonous to some degree, although seldom deadly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Potions&lt;br /&gt;
|-&lt;br /&gt;
|'''Potion'''	|| '''DR''' || '''Duration'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Bear Potion]]	         || 10 || 1 y. &lt;br /&gt;
|-&lt;br /&gt;
| [[Cat’s Eye Potion]]           || 8  || 1 y. &lt;br /&gt;
|-&lt;br /&gt;
| [[Diver’s Delight Potion]]     || 12 || 1 y. &lt;br /&gt;
|-&lt;br /&gt;
| [[Panther Potion]]             || 10 || 1 y. &lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Battle Frenzy]]    || 12 || 1 y. &lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Detection]]        || 10 || 1 y. &lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Healing]]          || 10 || 1 m. &lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Seeing the Truth]] || 10 || 1 y. &lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Shivering]]        || 6  || 10 y.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Natural Magick Items ====&lt;br /&gt;
&lt;br /&gt;
Natural Magick Items usually take about one week to make. The skill of Natural Magick is used to forge these items.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Natural Magick Items&lt;br /&gt;
|-&lt;br /&gt;
|'''Item'''	|| '''DR''' || '''Duration'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Protection]]	    || 8 || Perm.&lt;br /&gt;
|-&lt;br /&gt;
| [[Taran’s True Seeing]]   || 8 || Perm.&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal of Magic Power Storing]]   || 12 || Perm.&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal of Spell Storing]]   || 15 || Perm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic Items ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Natural Magick Items&lt;br /&gt;
|-&lt;br /&gt;
|'''Item'''	|| '''Short description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[XYZ]]	    || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Next: [[Movement and Weather]]&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Magick&amp;diff=2010</id>
		<title>Magick</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Magick&amp;diff=2010"/>
		<updated>2019-02-06T19:12:28Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: /* Magick Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Magick is probably the most important element in fantasy. It is covered in this chapter down to the very spells like controlling fire and cursing to the various magick items.&lt;br /&gt;
&lt;br /&gt;
== The Magick Skills ==&lt;br /&gt;
&lt;br /&gt;
Magick is divided into three categories: spell magick, ritual magick and alchemy.  &lt;br /&gt;
&lt;br /&gt;
Spell magick is all the spells done by sheer exercise of will. This is the true wizard pointing at the dragon and shooting forth a bolt of lightning. Spell magick is powered by the magical aptitude.&lt;br /&gt;
&lt;br /&gt;
Ritual magick is based on ritual magick lore. It deals with the forces in nature itself and the ways of manipulating them. Here we have the standard witchcraft with time consuming rituals with loads of props needed.&lt;br /&gt;
&lt;br /&gt;
Alchemy is the domain of the alchemist, a sort of chemist-magician.&lt;br /&gt;
&lt;br /&gt;
In the magick tables you will find specifications on all the magick spells and items. Further descriptions are found in the text.&lt;br /&gt;
&lt;br /&gt;
== Detecting Magick ==&lt;br /&gt;
To detect magick, make an MA roll (MA+O6) to get higher or equal to the DR of the magick you try to detect. Such a roll does not reveal the type of magick.&lt;br /&gt;
&lt;br /&gt;
== Commercial Use of Magick ==&lt;br /&gt;
&lt;br /&gt;
Setting up shop and dealing in spells or magick items like they were normal goods, or teaching spells to anyone who pays for it, will at the very least result in being frozen out by any respectable magician, who will refuse to have anything to do with you. Quite likely some magician will do something more drastic to put an end to it.&lt;br /&gt;
&lt;br /&gt;
== True Name ==&lt;br /&gt;
&lt;br /&gt;
Some spells require the true name of the target. Your true name is the name given at birth.&lt;br /&gt;
&lt;br /&gt;
== Divine Miracles ==&lt;br /&gt;
&lt;br /&gt;
=== Cult Standing ===&lt;br /&gt;
&lt;br /&gt;
In certain cults the members may also receive magick in the form of miracles from their god. Members (initiates and above) of such cults have a certain cult standing. This indicates how much their god appreciates them. This cult standing increases or decreases according to the actions of the individual cult member.&lt;br /&gt;
&lt;br /&gt;
The GM should see the table below for ideas about the amount to gain or loose from different actions. The GM should never tell a player what his character’s cult standing is. If a character gets too far below 0 in cult standing, the GM should include adverse effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Change of Cult Standing&lt;br /&gt;
|-&lt;br /&gt;
|'''Change'''	|| '''Activity'''&lt;br /&gt;
|-&lt;br /&gt;
| +3 || Fantastic deed              &lt;br /&gt;
|-&lt;br /&gt;
| +2 || Great deed                  &lt;br /&gt;
|-&lt;br /&gt;
| +1 || Very good deed              &lt;br /&gt;
|-&lt;br /&gt;
| +1 || One year of spotless worship&lt;br /&gt;
|-&lt;br /&gt;
| -1 || Minor offense               &lt;br /&gt;
|-&lt;br /&gt;
| -2 || Offence                     &lt;br /&gt;
|-&lt;br /&gt;
| -3 || Grave offence               &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Initiation Requirements ===&lt;br /&gt;
&lt;br /&gt;
This varies with the cult, but usually includes having been a lay member for one year, an initiation act appropriate for the cult and often relevant skill requirements, etc. An initiate will often have access to cult training.&lt;br /&gt;
&lt;br /&gt;
=== Priesthood Requirements ===&lt;br /&gt;
&lt;br /&gt;
This varies with the cult, but usually includes having been an initiate for at least five years, having a cult standing of at least 10, a priesthood act appropriate to the cult and often relevant skill requirements, etc.&lt;br /&gt;
&lt;br /&gt;
=== Divine Intervention ===&lt;br /&gt;
&lt;br /&gt;
If you pray for divine intervention, your cult standing + d must match the difficulty rating of the miracle as determined by the GM. If it is critical an initiate gets +5 and a priest +10 on the roll. The difficulty rating should follow the difficulty ratings for spell magick, less if it lies directly within the domain of the god (i.e. asking Ikalio, the sun god, for light), more if it is not appropriate (i.e.  asking Ikalio for water). A priest loses the number of points indicated in the table below whether or not the miracle is granted. An initiate loses the same if it is granted, but double if not. Note that Enchant Item, Permanency and Resurrection cost twice as much cult standing as normal. A failed resurrection also reduces the magical aptitude of the supplicant by 3.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Divine Intervention Cost&lt;br /&gt;
|-&lt;br /&gt;
|'''Cost'''	|| '''Total DR'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1–4  &lt;br /&gt;
|-&lt;br /&gt;
| 2 || 5–9  &lt;br /&gt;
|-&lt;br /&gt;
| 3 || 10–14&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 15–19&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20–24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spell Magick ==&lt;br /&gt;
&lt;br /&gt;
To successfully cast a spell, roll the dice adding your path lore. The total must equal or exceed the DR + Spell Level. The character states what level of the spell he or she intends to cast (up to the trained level).&lt;br /&gt;
&lt;br /&gt;
Ususally you would only cast one spell per combat round (6 seconds). If you choose to cast two spells in a round, you get -5 on each roll for success. To cast three spells, you get -10, etc (-5 to all rolls per extra spell cast per round, just like with attacking penalties for attick several times with a weapon per round). &lt;br /&gt;
&lt;br /&gt;
If you cast a spell, you cannot do anything else that round. The spell takes effect at the end of the round. If more than one person is casting a spell, the spell of the caster with the highest awareness roll takes effect first, etc.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise noted, all spells require that you see or touch the target(s).  If applicable, the effect of a spell also includes items carried by the target unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
The symbolic value of items used to cast spells on or with may make it easier or more difficult to cast a spell. It may subtract as much as 2 from the DR or add as much as 5. I.e. it is easier to cast light on a perfect diamond than on a piece of charcoal. All such adjustments are at the GM’s discretion. The DR given for the spell should be used for most occasions.&lt;br /&gt;
&lt;br /&gt;
=== Resisting Spells ===&lt;br /&gt;
&lt;br /&gt;
If the spell can be resisted and is supposed to affect an unwilling target, add the magick defense of the target to the DR. The Magick Defense (MD) equals 1 per full 3 in current Magical Aptitude Endurance.&lt;br /&gt;
&lt;br /&gt;
You automatically resist spells when you are unaware of the spell. An unconscious target does not resist.&lt;br /&gt;
&lt;br /&gt;
=== Spending Magical Aptitude ===&lt;br /&gt;
&lt;br /&gt;
Whenever you cast a spell, you loose 1 in magical aptitude, even if the spell fails.&lt;br /&gt;
&lt;br /&gt;
With negative magical aptitude the caster is dead.&lt;br /&gt;
&lt;br /&gt;
=== Spell Levels ===&lt;br /&gt;
&lt;br /&gt;
The strength of a spell is determined by the spell level. The effect, duration, range and area of effect all increase with the spell level. In the spell table you will find the duration, range and area of effect per spell level. The DR is also given. A character will learn spell levels by a mentor or self research.&lt;br /&gt;
&lt;br /&gt;
You may not learn spells if you have a magical aptitude of 0.&lt;br /&gt;
&lt;br /&gt;
=== Magic Control ===&lt;br /&gt;
&lt;br /&gt;
If two or more magicians try to control the same object(s) or area, the one with the highest spell level succeeds.&lt;br /&gt;
&lt;br /&gt;
=== Active/Passive ===&lt;br /&gt;
&lt;br /&gt;
During the casting time, the spell caster may not do anything but concentrate on casting the spell. If the spell is active, he must concentrate fully on the spell throughout the duration as well, or the spell is cancelled. If the spell is passive he is free to do anything after the casting time is completed. The duration is exclusive of the casting time.&lt;br /&gt;
&lt;br /&gt;
=== Effect per Spell Level ===&lt;br /&gt;
&lt;br /&gt;
Unless otherwise noted the area, range and weight is multiplied by the spell level, and the duration increases one step on the table below per level above one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Duration of Spells&lt;br /&gt;
|-&lt;br /&gt;
| 1  round   || 3   days   &lt;br /&gt;
|-&lt;br /&gt;
| 2  rounds  || 1   week  &lt;br /&gt;
|-&lt;br /&gt;
| 5  rounds  || 2   weeks &lt;br /&gt;
|-&lt;br /&gt;
| 1  minute  || 1   month &lt;br /&gt;
|-&lt;br /&gt;
| 2  minutes || 2   months&lt;br /&gt;
|-&lt;br /&gt;
| 5  minutes || 6   months&lt;br /&gt;
|-&lt;br /&gt;
| 10 minutes || 1   year  &lt;br /&gt;
|-&lt;br /&gt;
| 30 minutes || 2   years &lt;br /&gt;
|-&lt;br /&gt;
| 1  hour    || 5   years &lt;br /&gt;
|-&lt;br /&gt;
| 2  hours   || 10  years &lt;br /&gt;
|-&lt;br /&gt;
| 6  hours   || 20  years &lt;br /&gt;
|-&lt;br /&gt;
| 12 hours   || 50  years &lt;br /&gt;
|-&lt;br /&gt;
| 1  day     || 100 years &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Detecting Illusions ===&lt;br /&gt;
&lt;br /&gt;
An awareness roll exceeding the total (DR+level) of the spell will penetrate the illusion. If the roll equals the total the character will notice that something is strange. If the character is suspicious he will get +3 on his roll.&lt;br /&gt;
&lt;br /&gt;
=== Abilities of Disembodied Spirits ===&lt;br /&gt;
&lt;br /&gt;
Disembodied spirits have the ability to cast the “spells” listed in the table below in addition to any spells they may have learned the normal way. The duration of these “spells” is a number of minutes equal to the caster’s current MA, and they are cast using the current MA + d.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Abilities of Disembodied Spirits&lt;br /&gt;
|-&lt;br /&gt;
|'''DR'''	|| '''“Spell”'''&lt;br /&gt;
|-&lt;br /&gt;
| 7  || Knock                   &lt;br /&gt;
|-&lt;br /&gt;
| 9  || Whisper                 &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Be visible (transparent)&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Talk                    &lt;br /&gt;
|-&lt;br /&gt;
| 15 || Be visible (opaque)     &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vocal and Somatic Components ===&lt;br /&gt;
&lt;br /&gt;
Spells normally contain vocal and somatic components. These components are not absolutely necessary to cast the spell, but it is harder if you don’t use them. The penalties are as follows: -1 for moderating a component, -2 for discreet usage and -3 for not using it. These penalties are per component and cumulative, i.e. moderate somatic and no vocal equals -4.&lt;br /&gt;
&lt;br /&gt;
=== “Seeing” Mana ===&lt;br /&gt;
&lt;br /&gt;
If the sum of your current magical aptitude and the magical aptitude or mana of a creature, magick item, special place, spell, etc. equals or exceeds 30, you are able to “see” the approximate mana level. If you are actively looking for the mana you only need a total of 20. This only works if you have at least 1 in magical aptitude. A magick item has a mana equal to half the DR of the spell used to create it. A spell has a mana equal to half its DR.&lt;br /&gt;
&lt;br /&gt;
=== Recovery of Magical Aptitude ===&lt;br /&gt;
&lt;br /&gt;
You recover your magical aptitude after a good nights sleep. A short/uneasy sleep may give a partial recovery.&lt;br /&gt;
&lt;br /&gt;
=== Touch Spells ===&lt;br /&gt;
&lt;br /&gt;
To cast a spell with a range of “touch” on an unwilling opponent, you must make a successful unarmed attack on him the following round. You get a +3 modifier on this.&lt;br /&gt;
&lt;br /&gt;
=== Magick Criticals ===&lt;br /&gt;
&lt;br /&gt;
A magick critical occurs when you roll a double 6 when casting a spell. When rolling on the critical table, add the current MA to the dice roll. If the critical is not applicable, pick the one below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Magick Criticals&lt;br /&gt;
|-&lt;br /&gt;
|'''DR'''	|| '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Add 1 to a spell cast next round                              &lt;br /&gt;
|-                                                                 &lt;br /&gt;
| 2 || Add 1 to spells cast next minute                            &lt;br /&gt;
|-                                                                 &lt;br /&gt;
| 3 || MA not spended for casting the spell                        &lt;br /&gt;
|-                                                                 &lt;br /&gt;
| 4 || Add D to spell cast next round                              &lt;br /&gt;
|-                                                                 &lt;br /&gt;
| 5 || Add D to spells cast next minute                            &lt;br /&gt;
|-                                                                 &lt;br /&gt;
| 6 || Active spell becomes passive for the duration of the spell  &lt;br /&gt;
|-                                                                 &lt;br /&gt;
| 7 || Duration is one level higher                                &lt;br /&gt;
|-                                                                 &lt;br /&gt;
| 8 || Area of effect and weight is one level greater              &lt;br /&gt;
|-                                                                 &lt;br /&gt;
| 9 || Effect is one spell level higher                            &lt;br /&gt;
|-                                                                  &lt;br /&gt;
| 10 || Spell warps into another similar spell                      &lt;br /&gt;
|-                                                                  &lt;br /&gt;
| 11 || Effect is D spell levels higher                             &lt;br /&gt;
|-                                                                  &lt;br /&gt;
| 12 || Spell warps into another similar, but better spell          &lt;br /&gt;
|-                                                                  &lt;br /&gt;
| 13 || Disregard the targets MD                                    &lt;br /&gt;
|-                                                                  &lt;br /&gt;
| 14 || Double all spell level effects                              &lt;br /&gt;
|-                                                                  &lt;br /&gt;
| 15 || Effect is D spell levels higher and disregard the targets MD&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Magick Fumbles ===&lt;br /&gt;
&lt;br /&gt;
A magick fumble occurs when you roll a double 1 when casting a spell. When rolling on the fumble table, add the current MA to the dice roll. If the fumble is not applicable, pick the one above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Magick Fumbles&lt;br /&gt;
|-&lt;br /&gt;
|'''DR'''	|| '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 15+ || No effect.&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Unpleasant feeling, -2 next round.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Sneezing next round (as stunned).&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Thirsty (dehydrated), -2 until you drink d liters.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Dizzy – fall and let go what you have in your hands.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Amnesia – can not cast spells for d hours.&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Confused for d minutes.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Everybody within 10 meters become hostile towards you.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Unconscious for d minutes.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Affects wrong target in the worst possible way.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || d+3 in damage.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Affects self (unless supposed to).&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sleepless for d days due to pain, -4 in skills.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Unconscious for d hours and loose 1 in MA permanently.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Coma for d days and loose 1 in MA permanently.&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Dead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
There are several categories of spells: Basic categories and categories devoted to specific Gods. The list below contains the basic categories. Each is a link to the page listing all the spells in that category. Click on the spell names in the table on a spell category page to see the description for each spell.&lt;br /&gt;
&lt;br /&gt;
The abbreviations used in the tables are:&lt;br /&gt;
;A/P&lt;br /&gt;
: '''A''' means the spell is active, '''P''' means the spell is passive, '''A/P''' means the spell may be active or passive depending on circumstances as described under the spell.&lt;br /&gt;
;Duration&lt;br /&gt;
: '''Instant.''' = Instantaneous, '''Perm.''' = Permanent.&lt;br /&gt;
;Area of Effect&lt;br /&gt;
: An asterisk (*) after the area of effect means that the area of effect does not increase with the spell level.  '''C''' = Creature, '''O''' = Object, '''r''' = radius.&lt;br /&gt;
&lt;br /&gt;
=== Basic spell categories ===&lt;br /&gt;
* [[:Category:Air Magick| Air Magick]]&lt;br /&gt;
* [[:Category:Black Magick| Black Magick]]&lt;br /&gt;
* [[:Category:Earth Magick| Earth Magick]]&lt;br /&gt;
* [[:Category:Fire Magick| Fire Magick]]&lt;br /&gt;
* [[:Category:Life Magick| Life Magick]]&lt;br /&gt;
* [[:Category:Magic Magick| Magic Magick]]&lt;br /&gt;
* [[:Category:Perception Magick| Perception Magick]]&lt;br /&gt;
* [[:Category:Protection Magick| Protection Magick]]&lt;br /&gt;
* [[:Category:Summoning Magick| Summoning Magick]]&lt;br /&gt;
* [[:Category:Water Magick| Water Magick]]&lt;br /&gt;
&lt;br /&gt;
=== Advanced spell categories ===&lt;br /&gt;
&lt;br /&gt;
'''The advanced spells are very rare and normally not taught at Academia Magicka.'''&lt;br /&gt;
When learning an advanced spell lore, the basic spell lores can increase the starting level of the advanced spell lore, depending on the level of the basic spell lore. &lt;br /&gt;
&lt;br /&gt;
* [[:Category: Heat Magick| Heat Magick]]&lt;br /&gt;
* [[:Category: Ice Magick| Ice Magick]]&lt;br /&gt;
* [[:Category: Lava Magick| Lava Magick]]&lt;br /&gt;
* [[:Category: Lunar Magick| Lunar Magick]]&lt;br /&gt;
* [[:Category: Poison Magick| Poison Magick]]&lt;br /&gt;
* [[:Category: Swamp Magick| Swamp Magick]]&lt;br /&gt;
&lt;br /&gt;
=== God spell categories ===&lt;br /&gt;
* [[:Category: Cal Amae Magick| Cal Amae Magick]]&lt;br /&gt;
* [[:Category: Elesi Magick| Elesi Magick]]&lt;br /&gt;
* [[:Category: Anashina Magick| Anashina Magick]]&lt;br /&gt;
* [[:Category: Gwendyll Magick| Gwendyll Magick]]&lt;br /&gt;
* [[:Category: MacGillan Magick| MacGillan Magick]]&lt;br /&gt;
* [[:Category: Juba Magick| Juba Magick]]&lt;br /&gt;
* [[:Category: Taroc Magick| Taroc Magick]]&lt;br /&gt;
* [[:Category: Man Peggon Magick| Man Peggon Magick]]&lt;br /&gt;
* [[:Category: Maleko Magick| Maleko Magick]]&lt;br /&gt;
* [[:Category: FalMunir Magick| FalMunir Magick]]&lt;br /&gt;
* [[:Category: Moltan Magick| Moltan Magick]]&lt;br /&gt;
* [[:Category: Kraagh Magick| Kraagh Magick]]&lt;br /&gt;
* [[:Category: Mestronorpha Magick| Mestronorpha Magick]]&lt;br /&gt;
&lt;br /&gt;
=== Forbidden spells ===&lt;br /&gt;
&amp;quot;Forbidden spells&amp;quot; are spells that has been banished from Amar and are not taught at Academia Magicka. If an character is seen using a forbidden spell&lt;br /&gt;
or knows forbidden spells, the character will be reported to the kingdom and will be punished with jail until further actions are taken.&lt;br /&gt;
&lt;br /&gt;
The player can find forbidden spells in old books and via old items. The player can also find forbidden spells in [[The Forbidden Library]] created by [[Antonio The Magician]] or by trading with the [[Raven Demon]]. There are rumors about the ghost of Antonio, the chaos wizard who concocted most of these spells, still residing in Giellor and using forbidden spells to transfer his soul into new bodies to make him immortal. Who knows?&lt;br /&gt;
&lt;br /&gt;
The forbidden spells are used in a different way, after a player has successfully prepared the spell (exceeding the DR of the spell with a dice throw) the player must throw a dice and if the player gets ''1, 2 or 3'' the spell will fail and count as a ''fumble''.&lt;br /&gt;
If the player gets ''4, 5 or 6'' on the dice the spell will work and count as ''critical''.&lt;br /&gt;
&lt;br /&gt;
==== List of forbidden Spells ====&lt;br /&gt;
&lt;br /&gt;
* [[:Category: Forbidden Spells|Forbidden Spells]]&lt;br /&gt;
&lt;br /&gt;
==== The Spell Searchers ====&lt;br /&gt;
&lt;br /&gt;
There are some who quest for forbidden spells. Such a wizards is usually human and known as a [[Spell Searcher]].&lt;br /&gt;
&lt;br /&gt;
== Ritual Magick ==&lt;br /&gt;
&lt;br /&gt;
To successfully perform a ritual, roll the dice adding the ritual magick lore. The total must equal or exceed the DR of the ritual to be effective.&lt;br /&gt;
&lt;br /&gt;
There are no spell levels for ritual magick. All rituals have a set of ingredients and along with a given formula produce a certain effect.&lt;br /&gt;
&lt;br /&gt;
Rituals usually include a lot of special ingredients mixed in a very special way. This is followed up by poems, strange words or even songs or dances. The ingredients and gestures needed is described under each ritual.&lt;br /&gt;
&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
&lt;br /&gt;
The ingredients listed under each ritual are only suggestions and should be further specified by the GM. The ingredients such as the herbs could be fresh or dried at the GM’s discretion.&lt;br /&gt;
&lt;br /&gt;
The sequence the ingredients are put in is left for the GM to decide as well as any other body motions or words needed to succeed with the magick. Those ingredients marked with an asterisk are reusable.&lt;br /&gt;
&lt;br /&gt;
=== Having the Written Formula ===&lt;br /&gt;
&lt;br /&gt;
Having the written ritual formula to go by will lower the difficulty rating by 3.&lt;br /&gt;
&lt;br /&gt;
=== Rituals ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Rituals&lt;br /&gt;
|-&lt;br /&gt;
|'''Ritual''' || '''Casting time''' || '''DR''' || '''Resist''' || '''Duration''' || '''Range''' || '''Area'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Blind Curse]]      || 10 min. || 8  || Yes || 1 month || 1 km   || 1 creat. &lt;br /&gt;
|-&lt;br /&gt;
| [[Catch Fire]]       || 1 round || 6  || No  || Instant || 10 m   || 1 object &lt;br /&gt;
|-&lt;br /&gt;
| [[Curse of Fairies]] || 10 min. || 8  || Yes || 1 month || 100 km || 1 creat. &lt;br /&gt;
|-&lt;br /&gt;
| [[Eyes of Tekali]]   || 10 min. || 12 || No  || 1 round || 1 km   || Self     &lt;br /&gt;
|-&lt;br /&gt;
| [[Flames of Life]]   || 1 round || 6  || Yes || Instant || 10 m   || 10 liters&lt;br /&gt;
|-&lt;br /&gt;
| [[Nightfall]]        || 1 min.  || 8  || No  || 10 min. || None   || 3 m r &lt;br /&gt;
|-&lt;br /&gt;
| [[unequally buffing]]        || 1 hour  || 11  || No  || Instant  || None   ||  1 object&lt;br /&gt;
|-&lt;br /&gt;
| [[Raven Of Darkness]]|| 5 min.  || 11  || No  || Instant || 1 m    || 1 m r   &lt;br /&gt;
|-&lt;br /&gt;
| [[Snake Eyes]]       || 1 round || 6  || Yes || 1 min.  || 10 m   || 1 creat. &lt;br /&gt;
|-&lt;br /&gt;
| [[Tekali’s Torch]]   || 1 round || 8  || No  || 10 min. || 10 m   || 1 object &lt;br /&gt;
|-&lt;br /&gt;
| [[Volani’s Cure]]    || 1 round || 8  || No  || 1 week  || Touch  || 1 creat. &lt;br /&gt;
|-&lt;br /&gt;
| [[Witch Curse]]      || 30 min. || 10 || Yes || Instant || 100 m  || 1 creat. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ==&lt;br /&gt;
&lt;br /&gt;
To successfully make a potion or amulet, roll the dice adding the alchemy lore. The total must equal or exceed the DR of the potion or amulet to be effective.&lt;br /&gt;
&lt;br /&gt;
Potions or amulets usually include a lot of special ingredients mixed in a very special way. This is followed up by poems, strange words or even songs or dances.&lt;br /&gt;
&lt;br /&gt;
The ingredients and gestures needed is described under each potion or amulet.&lt;br /&gt;
&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
&lt;br /&gt;
The ingredients listed under each potion or amulet are only suggestions and should be further specified by the GM.&lt;br /&gt;
&lt;br /&gt;
The ingredients such as the herbs could be fresh or dried at the GM’s discretion.&lt;br /&gt;
&lt;br /&gt;
The sequence the ingredients are put in is left for the GM to decide as well as any other body motions or words needed to succeed with the magick. Those ingredients marked with an asterisk are reusable.&lt;br /&gt;
&lt;br /&gt;
=== Having the Written Formula ===&lt;br /&gt;
&lt;br /&gt;
Having the written formula for the potion or amulet to go by will lower the difficulty rating by 3.&lt;br /&gt;
&lt;br /&gt;
=== Natural Magick Items ===&lt;br /&gt;
&lt;br /&gt;
Magick items can be created in several ways. The spell path of [[:Category:Magic Magick| Magic Magick]] has a spell called  [[Permanency]] that is used to forge magick items. Natural Magick is another way to achieve the same.&lt;br /&gt;
&lt;br /&gt;
==== Potions ====&lt;br /&gt;
&lt;br /&gt;
Potions usually take about one hour to make and the effect will last for of one hour. The skill of Natural Magick is used to create potions.&lt;br /&gt;
&lt;br /&gt;
In the potions and amulets table, you will find a column labeled Duration. The time given in this column is approximately how long the potion will keep and still have the described effect(s) if it is kept in a sealed container. After this time period, the potions will deteriorate in effect. How long it will take for a potion to become totally useless will vary a lot, but generally it will be about twice the durability.&lt;br /&gt;
&lt;br /&gt;
Some potions will have weird effects after the durability has expired, and quite a few will turn poisonous to some degree, although seldom deadly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Potions&lt;br /&gt;
|-&lt;br /&gt;
|'''Potion'''	|| '''DR''' || '''Duration'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Bear Potion]]	         || 10 || 1 y. &lt;br /&gt;
|-&lt;br /&gt;
| [[Cat’s Eye Potion]]           || 8  || 1 y. &lt;br /&gt;
|-&lt;br /&gt;
| [[Diver’s Delight Potion]]     || 12 || 1 y. &lt;br /&gt;
|-&lt;br /&gt;
| [[Panther Potion]]             || 10 || 1 y. &lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Battle Frenzy]]    || 12 || 1 y. &lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Detection]]        || 10 || 1 y. &lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Healing]]          || 10 || 1 m. &lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Seeing the Truth]] || 10 || 1 y. &lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Shivering]]        || 6  || 10 y.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Natural Magick Items ====&lt;br /&gt;
&lt;br /&gt;
Natural Magick Items usually take about one week to make. The skill of Natural Magick is used to forge these items.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Natural Magick Items&lt;br /&gt;
|-&lt;br /&gt;
|'''Item'''	|| '''DR''' || '''Duration'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Protection]]	    || 8 || Perm.&lt;br /&gt;
|-&lt;br /&gt;
| [[Taran’s True Seeing]]   || 8 || Perm.&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal of Magic Power Storing]]   || 12 || Perm.&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal of Spell Storing]]   || 15 || Perm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Next: [[Movement and Weather]]&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Unequally_buffing&amp;diff=2007</id>
		<title>Unequally buffing</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Unequally_buffing&amp;diff=2007"/>
		<updated>2019-02-04T18:58:40Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: /* Unequal buffing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Unequal buffing ==&lt;br /&gt;
&lt;br /&gt;
It's a ritual that enchants a weapon and buffs the stats dependent on the race holding it. The Unequally buffing fades after the owner has died.&lt;br /&gt;
&lt;br /&gt;
Human = +3 Learning&lt;br /&gt;
&lt;br /&gt;
Dwarf = +2 Body Points&lt;br /&gt;
&lt;br /&gt;
Lizard man = +1 Armor Point (strengthen skin)&lt;br /&gt;
&lt;br /&gt;
Half Elf = +3 Sleight &lt;br /&gt;
&lt;br /&gt;
Trollkin = +3 Endurance&lt;br /&gt;
&lt;br /&gt;
Demon = +3 Magical Aptitude&lt;br /&gt;
&lt;br /&gt;
Centaur = +3 Offensive&lt;br /&gt;
&lt;br /&gt;
Elf = +3 Learning&lt;br /&gt;
&lt;br /&gt;
Giant = +3 Strength&lt;br /&gt;
&lt;br /&gt;
Goblin = +3 Awareness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
*ONE of heart of every creature that will get the buff(on the list below)&lt;br /&gt;
Human,&lt;br /&gt;
Dwarf,&lt;br /&gt;
Lizard man,&lt;br /&gt;
Half Elf,&lt;br /&gt;
Trollkin,&lt;br /&gt;
Demon,&lt;br /&gt;
Centaur,&lt;br /&gt;
Elf,&lt;br /&gt;
Giant,&lt;br /&gt;
Goblin,&lt;br /&gt;
&lt;br /&gt;
*10 carat ruby&lt;br /&gt;
&lt;br /&gt;
*A list of all the enemies it has killed&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Unequally_buffing&amp;diff=2006</id>
		<title>Unequally buffing</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Unequally_buffing&amp;diff=2006"/>
		<updated>2019-02-04T18:58:19Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Unequal buffing ==&lt;br /&gt;
&lt;br /&gt;
It's a ritual that enchants a weapon and buffs the stats dependent on the race holding it. The Unequally buffing fades after the owner has died.&lt;br /&gt;
&lt;br /&gt;
Human = +3 Learning&lt;br /&gt;
&lt;br /&gt;
Dwarf = +2 Body Point&lt;br /&gt;
&lt;br /&gt;
Lizard man = +1 Armor Point (strengthen skin)&lt;br /&gt;
&lt;br /&gt;
Half Elf = +3 Sleight &lt;br /&gt;
&lt;br /&gt;
Trollkin = +3 Endurance&lt;br /&gt;
&lt;br /&gt;
Demon = +3 Magical Aptitude&lt;br /&gt;
&lt;br /&gt;
Centaur = +3 Offensive&lt;br /&gt;
&lt;br /&gt;
Elf = +3 Learning&lt;br /&gt;
&lt;br /&gt;
Giant = +3 Strength&lt;br /&gt;
&lt;br /&gt;
Goblin = +3 Awareness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
*ONE of heart of every creature that will get the buff(on the list below)&lt;br /&gt;
Human,&lt;br /&gt;
Dwarf,&lt;br /&gt;
Lizard man,&lt;br /&gt;
Half Elf,&lt;br /&gt;
Trollkin,&lt;br /&gt;
Demon,&lt;br /&gt;
Centaur,&lt;br /&gt;
Elf,&lt;br /&gt;
Giant,&lt;br /&gt;
Goblin,&lt;br /&gt;
&lt;br /&gt;
*10 carat ruby&lt;br /&gt;
&lt;br /&gt;
*A list of all the enemies it has killed&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Unequally_buffing&amp;diff=1999</id>
		<title>Unequally buffing</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Unequally_buffing&amp;diff=1999"/>
		<updated>2019-02-04T18:04:30Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Unequally buffing&lt;br /&gt;
&lt;br /&gt;
Its a ritual that enchants a weapon and buffs the stats dependent on the race holding it. The Unequally buffing fades after the owner has died.&lt;br /&gt;
&lt;br /&gt;
=== Ingredients ===&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Magick&amp;diff=1998</id>
		<title>Magick</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Magick&amp;diff=1998"/>
		<updated>2019-02-04T18:02:59Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: /* Rituals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Magick is probably the most important element in fantasy. It is covered in this chapter down to the very spells like controlling fire and cursing to the various magick items.&lt;br /&gt;
&lt;br /&gt;
== The Magick Skills ==&lt;br /&gt;
&lt;br /&gt;
Magick is divided into three categories: spell magick, ritual magick and alchemy.  &lt;br /&gt;
&lt;br /&gt;
Spell magick is all the spells done by sheer exercise of will. This is the true wizard pointing at the dragon and shooting forth a bolt of lightning. Spell magick is powered by the magical aptitude.&lt;br /&gt;
&lt;br /&gt;
Ritual magick is based on ritual magick lore. It deals with the forces in nature itself and the ways of manipulating them. Here we have the standard witchcraft with time consuming rituals with loads of props needed.&lt;br /&gt;
&lt;br /&gt;
Alchemy is the domain of the alchemist, a sort of chemist-magician.&lt;br /&gt;
&lt;br /&gt;
In the magick tables you will find specifications on all the magick spells and items. Further descriptions are found in the text.&lt;br /&gt;
&lt;br /&gt;
== Detecting Magick ==&lt;br /&gt;
To detect magick, make an MA roll (MA+O6) to get higher or equal to the DR of the magick you try to detect. Such a roll does not reveal the type of magick.&lt;br /&gt;
&lt;br /&gt;
== Commercial Use of Magick ==&lt;br /&gt;
&lt;br /&gt;
Setting up shop and dealing in spells or magick items like they were normal goods, or teaching spells to anyone who pays for it, will at the very least result in being frozen out by any respectable magician, who will refuse to have anything to do with you. Quite likely some magician will do something more drastic to put an end to it.&lt;br /&gt;
&lt;br /&gt;
== True Name ==&lt;br /&gt;
&lt;br /&gt;
Some spells require the true name of the target. Your true name is the name given at birth.&lt;br /&gt;
&lt;br /&gt;
== Divine Miracles ==&lt;br /&gt;
&lt;br /&gt;
=== Cult Standing ===&lt;br /&gt;
&lt;br /&gt;
In certain cults the members may also receive magick in the form of miracles from their god. Members (initiates and above) of such cults have a certain cult standing. This indicates how much their god appreciates them. This cult standing increases or decreases according to the actions of the individual cult member.&lt;br /&gt;
&lt;br /&gt;
The GM should see the table below for ideas about the amount to gain or loose from different actions. The GM should never tell a player what his character’s cult standing is. If a character gets too far below 0 in cult standing, the GM should include adverse effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Change of Cult Standing&lt;br /&gt;
|-&lt;br /&gt;
|'''Change'''	|| '''Activity'''&lt;br /&gt;
|-&lt;br /&gt;
| +3 || Fantastic deed              &lt;br /&gt;
|-&lt;br /&gt;
| +2 || Great deed                  &lt;br /&gt;
|-&lt;br /&gt;
| +1 || Very good deed              &lt;br /&gt;
|-&lt;br /&gt;
| +1 || One year of spotless worship&lt;br /&gt;
|-&lt;br /&gt;
| -1 || Minor offense               &lt;br /&gt;
|-&lt;br /&gt;
| -2 || Offence                     &lt;br /&gt;
|-&lt;br /&gt;
| -3 || Grave offence               &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Initiation Requirements ===&lt;br /&gt;
&lt;br /&gt;
This varies with the cult, but usually includes having been a lay member for one year, an initiation act appropriate for the cult and often relevant skill requirements, etc. An initiate will often have access to cult training.&lt;br /&gt;
&lt;br /&gt;
=== Priesthood Requirements ===&lt;br /&gt;
&lt;br /&gt;
This varies with the cult, but usually includes having been an initiate for at least five years, having a cult standing of at least 10, a priesthood act appropriate to the cult and often relevant skill requirements, etc.&lt;br /&gt;
&lt;br /&gt;
=== Divine Intervention ===&lt;br /&gt;
&lt;br /&gt;
If you pray for divine intervention, your cult standing + d must match the difficulty rating of the miracle as determined by the GM. If it is critical an initiate gets +5 and a priest +10 on the roll. The difficulty rating should follow the difficulty ratings for spell magick, less if it lies directly within the domain of the god (i.e. asking Ikalio, the sun god, for light), more if it is not appropriate (i.e.  asking Ikalio for water). A priest loses the number of points indicated in the table below whether or not the miracle is granted. An initiate loses the same if it is granted, but double if not. Note that Enchant Item, Permanency and Resurrection cost twice as much cult standing as normal. A failed resurrection also reduces the magical aptitude of the supplicant by 3.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Divine Intervention Cost&lt;br /&gt;
|-&lt;br /&gt;
|'''Cost'''	|| '''Total DR'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1–4  &lt;br /&gt;
|-&lt;br /&gt;
| 2 || 5–9  &lt;br /&gt;
|-&lt;br /&gt;
| 3 || 10–14&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 15–19&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20–24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spell Magick ==&lt;br /&gt;
&lt;br /&gt;
To successfully cast a spell, roll the dice adding your path lore. The total must equal or exceed the DR + Spell Level. The character states what level of the spell he or she intends to cast (up to the trained level).&lt;br /&gt;
&lt;br /&gt;
Ususally you would only cast one spell per combat round (6 seconds). If you choose to cast two spells in a round, you get -5 on each roll for success. To cast three spells, you get -10, etc (-5 to all rolls per extra spell cast per round, just like with attacking penalties for attick several times with a weapon per round). &lt;br /&gt;
&lt;br /&gt;
If you cast a spell, you cannot do anything else that round. The spell takes effect at the end of the round. If more than one person is casting a spell, the spell of the caster with the highest awareness roll takes effect first, etc.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise noted, all spells require that you see or touch the target(s).  If applicable, the effect of a spell also includes items carried by the target unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
The symbolic value of items used to cast spells on or with may make it easier or more difficult to cast a spell. It may subtract as much as 2 from the DR or add as much as 5. I.e. it is easier to cast light on a perfect diamond than on a piece of charcoal. All such adjustments are at the GM’s discretion. The DR given for the spell should be used for most occasions.&lt;br /&gt;
&lt;br /&gt;
=== Resisting Spells ===&lt;br /&gt;
&lt;br /&gt;
If the spell can be resisted and is supposed to affect an unwilling target, add the magick defense of the target to the DR. The Magick Defense (MD) equals 1 per full 3 in current Magical Aptitude Endurance.&lt;br /&gt;
&lt;br /&gt;
You automatically resist spells when you are unaware of the spell. An unconscious target does not resist.&lt;br /&gt;
&lt;br /&gt;
=== Spending Magical Aptitude ===&lt;br /&gt;
&lt;br /&gt;
Whenever you cast a spell, you loose 1 in magical aptitude, even if the spell fails.&lt;br /&gt;
&lt;br /&gt;
With negative magical aptitude the caster is dead.&lt;br /&gt;
&lt;br /&gt;
=== Spell Levels ===&lt;br /&gt;
&lt;br /&gt;
The strength of a spell is determined by the spell level. The effect, duration, range and area of effect all increase with the spell level. In the spell table you will find the duration, range and area of effect per spell level. The DR is also given. A character will learn spell levels by a mentor or self research.&lt;br /&gt;
&lt;br /&gt;
You may not learn spells if you have a magical aptitude of 0.&lt;br /&gt;
&lt;br /&gt;
=== Magic Control ===&lt;br /&gt;
&lt;br /&gt;
If two or more magicians try to control the same object(s) or area, the one with the highest spell level succeeds.&lt;br /&gt;
&lt;br /&gt;
=== Active/Passive ===&lt;br /&gt;
&lt;br /&gt;
During the casting time, the spell caster may not do anything but concentrate on casting the spell. If the spell is active, he must concentrate fully on the spell throughout the duration as well, or the spell is cancelled. If the spell is passive he is free to do anything after the casting time is completed. The duration is exclusive of the casting time.&lt;br /&gt;
&lt;br /&gt;
=== Effect per Spell Level ===&lt;br /&gt;
&lt;br /&gt;
Unless otherwise noted the area, range and weight is multiplied by the spell level, and the duration increases one step on the table below per level above one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Duration of Spells&lt;br /&gt;
|-&lt;br /&gt;
| 1  round   || 3   days   &lt;br /&gt;
|-&lt;br /&gt;
| 2  rounds  || 1   week  &lt;br /&gt;
|-&lt;br /&gt;
| 5  rounds  || 2   weeks &lt;br /&gt;
|-&lt;br /&gt;
| 1  minute  || 1   month &lt;br /&gt;
|-&lt;br /&gt;
| 2  minutes || 2   months&lt;br /&gt;
|-&lt;br /&gt;
| 5  minutes || 6   months&lt;br /&gt;
|-&lt;br /&gt;
| 10 minutes || 1   year  &lt;br /&gt;
|-&lt;br /&gt;
| 30 minutes || 2   years &lt;br /&gt;
|-&lt;br /&gt;
| 1  hour    || 5   years &lt;br /&gt;
|-&lt;br /&gt;
| 2  hours   || 10  years &lt;br /&gt;
|-&lt;br /&gt;
| 6  hours   || 20  years &lt;br /&gt;
|-&lt;br /&gt;
| 12 hours   || 50  years &lt;br /&gt;
|-&lt;br /&gt;
| 1  day     || 100 years &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Detecting Illusions ===&lt;br /&gt;
&lt;br /&gt;
An awareness roll exceeding the total (DR+level) of the spell will penetrate the illusion. If the roll equals the total the character will notice that something is strange. If the character is suspicious he will get +3 on his roll.&lt;br /&gt;
&lt;br /&gt;
=== Abilities of Disembodied Spirits ===&lt;br /&gt;
&lt;br /&gt;
Disembodied spirits have the ability to cast the “spells” listed in the table below in addition to any spells they may have learned the normal way. The duration of these “spells” is a number of minutes equal to the caster’s current MA, and they are cast using the current MA + d.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Abilities of Disembodied Spirits&lt;br /&gt;
|-&lt;br /&gt;
|'''DR'''	|| '''“Spell”'''&lt;br /&gt;
|-&lt;br /&gt;
| 7  || Knock                   &lt;br /&gt;
|-&lt;br /&gt;
| 9  || Whisper                 &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Be visible (transparent)&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Talk                    &lt;br /&gt;
|-&lt;br /&gt;
| 15 || Be visible (opaque)     &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vocal and Somatic Components ===&lt;br /&gt;
&lt;br /&gt;
Spells normally contain vocal and somatic components. These components are not absolutely necessary to cast the spell, but it is harder if you don’t use them. The penalties are as follows: -1 for moderating a component, -2 for discreet usage and -3 for not using it. These penalties are per component and cumulative, i.e. moderate somatic and no vocal equals -4.&lt;br /&gt;
&lt;br /&gt;
=== “Seeing” Mana ===&lt;br /&gt;
&lt;br /&gt;
If the sum of your current magical aptitude and the magical aptitude or mana of a creature, magick item, special place, spell, etc. equals or exceeds 30, you are able to “see” the approximate mana level. If you are actively looking for the mana you only need a total of 20. This only works if you have at least 1 in magical aptitude. A magick item has a mana equal to half the DR of the spell used to create it. A spell has a mana equal to half its DR.&lt;br /&gt;
&lt;br /&gt;
=== Recovery of Magical Aptitude ===&lt;br /&gt;
&lt;br /&gt;
You recover your magical aptitude after a good nights sleep. A short/uneasy sleep may give a partial recovery.&lt;br /&gt;
&lt;br /&gt;
=== Touch Spells ===&lt;br /&gt;
&lt;br /&gt;
To cast a spell with a range of “touch” on an unwilling opponent, you must make a successful unarmed attack on him the following round. You get a +3 modifier on this.&lt;br /&gt;
&lt;br /&gt;
=== Magick Criticals ===&lt;br /&gt;
&lt;br /&gt;
A magick critical occurs when you roll a double 6 when casting a spell. When rolling on the critical table, add the current MA to the dice roll. If the critical is not applicable, pick the one below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Magick Criticals&lt;br /&gt;
|-&lt;br /&gt;
|'''DR'''	|| '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Add 1 to a spell cast next round                              &lt;br /&gt;
|-                                                                 &lt;br /&gt;
| 2 || Add 1 to spells cast next minute                            &lt;br /&gt;
|-                                                                 &lt;br /&gt;
| 3 || MA not spended for casting the spell                        &lt;br /&gt;
|-                                                                 &lt;br /&gt;
| 4 || Add D to spell cast next round                              &lt;br /&gt;
|-                                                                 &lt;br /&gt;
| 5 || Add D to spells cast next minute                            &lt;br /&gt;
|-                                                                 &lt;br /&gt;
| 6 || Active spell becomes passive for the duration of the spell  &lt;br /&gt;
|-                                                                 &lt;br /&gt;
| 7 || Duration is one level higher                                &lt;br /&gt;
|-                                                                 &lt;br /&gt;
| 8 || Area of effect and weight is one level greater              &lt;br /&gt;
|-                                                                 &lt;br /&gt;
| 9 || Effect is one spell level higher                            &lt;br /&gt;
|-                                                                  &lt;br /&gt;
| 10 || Spell warps into another similar spell                      &lt;br /&gt;
|-                                                                  &lt;br /&gt;
| 11 || Effect is D spell levels higher                             &lt;br /&gt;
|-                                                                  &lt;br /&gt;
| 12 || Spell warps into another similar, but better spell          &lt;br /&gt;
|-                                                                  &lt;br /&gt;
| 13 || Disregard the targets MD                                    &lt;br /&gt;
|-                                                                  &lt;br /&gt;
| 14 || Double all spell level effects                              &lt;br /&gt;
|-                                                                  &lt;br /&gt;
| 15 || Effect is D spell levels higher and disregard the targets MD&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Magick Fumbles ===&lt;br /&gt;
&lt;br /&gt;
A magick fumble occurs when you roll a double 1 when casting a spell. When rolling on the fumble table, add the current MA to the dice roll. If the fumble is not applicable, pick the one above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Magick Fumbles&lt;br /&gt;
|-&lt;br /&gt;
|'''DR'''	|| '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 15+ || No effect.&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Unpleasant feeling, -2 next round.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Sneezing next round (as stunned).&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Thirsty (dehydrated), -2 until you drink d liters.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Dizzy – fall and let go what you have in your hands.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Amnesia – can not cast spells for d hours.&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Confused for d minutes.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Everybody within 10 meters become hostile towards you.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Unconscious for d minutes.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Affects wrong target in the worst possible way.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || d+3 in damage.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Affects self (unless supposed to).&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sleepless for d days due to pain, -4 in skills.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Unconscious for d hours and loose 1 in MA permanently.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Coma for d days and loose 1 in MA permanently.&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Dead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
There are several categories of spells: Basic categories and categories devoted to specific Gods. The list below contains the basic categories. Each is a link to the page listing all the spells in that category. Click on the spell names in the table on a spell category page to see the description for each spell.&lt;br /&gt;
&lt;br /&gt;
The abbreviations used in the tables are:&lt;br /&gt;
;A/P&lt;br /&gt;
: '''A''' means the spell is active, '''P''' means the spell is passive, '''A/P''' means the spell may be active or passive depending on circumstances as described under the spell.&lt;br /&gt;
;Duration&lt;br /&gt;
: '''Instant.''' = Instantaneous, '''Perm.''' = Permanent.&lt;br /&gt;
;Area of Effect&lt;br /&gt;
: An asterisk (*) after the area of effect means that the area of effect does not increase with the spell level.  '''C''' = Creature, '''O''' = Object, '''r''' = radius.&lt;br /&gt;
&lt;br /&gt;
=== Basic spell categories ===&lt;br /&gt;
* [[:Category:Air Magick| Air Magick]]&lt;br /&gt;
* [[:Category:Black Magick| Black Magick]]&lt;br /&gt;
* [[:Category:Earth Magick| Earth Magick]]&lt;br /&gt;
* [[:Category:Fire Magick| Fire Magick]]&lt;br /&gt;
* [[:Category:Life Magick| Life Magick]]&lt;br /&gt;
* [[:Category:Magic Magick| Magic Magick]]&lt;br /&gt;
* [[:Category:Perception Magick| Perception Magick]]&lt;br /&gt;
* [[:Category:Protection Magick| Protection Magick]]&lt;br /&gt;
* [[:Category:Summoning Magick| Summoning Magick]]&lt;br /&gt;
* [[:Category:Water Magick| Water Magick]]&lt;br /&gt;
&lt;br /&gt;
=== Advanced spell categories ===&lt;br /&gt;
&lt;br /&gt;
'''The advanced spells are very rare and normally not taught at Academia Magicka.'''&lt;br /&gt;
When learning an advanced spell lore, the basic spell lores can increase the starting level of the advanced spell lore, depending on the level of the basic spell lore. &lt;br /&gt;
&lt;br /&gt;
* [[:Category: Heat Magick| Heat Magick]]&lt;br /&gt;
* [[:Category: Ice Magick| Ice Magick]]&lt;br /&gt;
* [[:Category: Lava Magick| Lava Magick]]&lt;br /&gt;
* [[:Category: Lunar Magick| Lunar Magick]]&lt;br /&gt;
* [[:Category: Poison Magick| Poison Magick]]&lt;br /&gt;
* [[:Category: Swamp Magick| Swamp Magick]]&lt;br /&gt;
&lt;br /&gt;
=== God spell categories ===&lt;br /&gt;
* [[:Category: Cal Amae Magick| Cal Amae Magick]]&lt;br /&gt;
* [[:Category: Elesi Magick| Elesi Magick]]&lt;br /&gt;
* [[:Category: Anashina Magick| Anashina Magick]]&lt;br /&gt;
* [[:Category: Gwendyll Magick| Gwendyll Magick]]&lt;br /&gt;
* [[:Category: MacGillan Magick| MacGillan Magick]]&lt;br /&gt;
* [[:Category: Juba Magick| Juba Magick]]&lt;br /&gt;
* [[:Category: Taroc Magick| Taroc Magick]]&lt;br /&gt;
* [[:Category: Man Peggon Magick| Man Peggon Magick]]&lt;br /&gt;
* [[:Category: Maleko Magick| Maleko Magick]]&lt;br /&gt;
* [[:Category: FalMunir Magick| FalMunir Magick]]&lt;br /&gt;
* [[:Category: Moltan Magick| Moltan Magick]]&lt;br /&gt;
* [[:Category: Kraagh Magick| Kraagh Magick]]&lt;br /&gt;
* [[:Category: Mestronorpha Magick| Mestronorpha Magick]]&lt;br /&gt;
&lt;br /&gt;
=== Forbidden spells ===&lt;br /&gt;
&amp;quot;Forbidden spells&amp;quot; are spells that has been banished from Amar and are not taught at Academia Magicka. If an character is seen using a forbidden spell&lt;br /&gt;
or knows forbidden spells, the character will be reported to the kingdom and will be punished with jail until further actions are taken.&lt;br /&gt;
&lt;br /&gt;
The player can find forbidden spells in old books and via old items. The player can also find forbidden spells in [[The Forbidden Library]] created by [[Antonio The Magician]] or by trading with the [[Raven Demon]]. There are rumors about the ghost of Antonio, the chaos wizard who concocted most of these spells, still residing in Giellor and using forbidden spells to transfer his soul into new bodies to make him immortal. Who knows?&lt;br /&gt;
&lt;br /&gt;
The forbidden spells are used in a different way, after a player has successfully prepared the spell (exceeding the DR of the spell with a dice throw) the player must throw a dice and if the player gets ''1, 2 or 3'' the spell will fail and count as a ''fumble''.&lt;br /&gt;
If the player gets ''4, 5 or 6'' on the dice the spell will work and count as ''critical''.&lt;br /&gt;
&lt;br /&gt;
==== List of forbidden Spells ====&lt;br /&gt;
&lt;br /&gt;
* [[:Category: Forbidden Spells|Forbidden Spells]]&lt;br /&gt;
&lt;br /&gt;
==== The Spell Searchers ====&lt;br /&gt;
&lt;br /&gt;
There are some who quest for forbidden spells. Such a wizards is usually human and known as a [[Spell Searcher]].&lt;br /&gt;
&lt;br /&gt;
== Ritual Magick ==&lt;br /&gt;
&lt;br /&gt;
To successfully perform a ritual, roll the dice adding the ritual magick lore. The total must equal or exceed the DR of the ritual to be effective.&lt;br /&gt;
&lt;br /&gt;
There are no spell levels for ritual magick. All rituals have a set of ingredients and along with a given formula produce a certain effect.&lt;br /&gt;
&lt;br /&gt;
Rituals usually include a lot of special ingredients mixed in a very special way. This is followed up by poems, strange words or even songs or dances. The ingredients and gestures needed is described under each ritual.&lt;br /&gt;
&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
&lt;br /&gt;
The ingredients listed under each ritual are only suggestions and should be further specified by the GM. The ingredients such as the herbs could be fresh or dried at the GM’s discretion.&lt;br /&gt;
&lt;br /&gt;
The sequence the ingredients are put in is left for the GM to decide as well as any other body motions or words needed to succeed with the magick. Those ingredients marked with an asterisk are reusable.&lt;br /&gt;
&lt;br /&gt;
=== Having the Written Formula ===&lt;br /&gt;
&lt;br /&gt;
Having the written ritual formula to go by will lower the difficulty rating by 3.&lt;br /&gt;
&lt;br /&gt;
=== Rituals ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Rituals&lt;br /&gt;
|-&lt;br /&gt;
|'''Ritual''' || '''Casting time''' || '''DR''' || '''Resist''' || '''Duration''' || '''Range''' || '''Area'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Blind Curse]]      || 10 min. || 8  || Yes || 1 month || 1 km   || 1 creat. &lt;br /&gt;
|-&lt;br /&gt;
| [[Catch Fire]]       || 1 round || 6  || No  || Instant || 10 m   || 1 object &lt;br /&gt;
|-&lt;br /&gt;
| [[Curse of Fairies]] || 10 min. || 8  || Yes || 1 month || 100 km || 1 creat. &lt;br /&gt;
|-&lt;br /&gt;
| [[Eyes of Tekali]]   || 10 min. || 12 || No  || 1 round || 1 km   || Self     &lt;br /&gt;
|-&lt;br /&gt;
| [[Flames of Life]]   || 1 round || 6  || Yes || Instant || 10 m   || 10 liters&lt;br /&gt;
|-&lt;br /&gt;
| [[Nightfall]]        || 1 min.  || 8  || No  || 10 min. || None   || 3 m r &lt;br /&gt;
|-&lt;br /&gt;
| [[unequally buffing]]        || 1 hour  || 11  || No  || Instant  || None   ||  1 object&lt;br /&gt;
|-&lt;br /&gt;
| [[Raven Of Darkness]]|| 5 min.  || 11  || No  || Instant || 1 m    || 1 m r   &lt;br /&gt;
|-&lt;br /&gt;
| [[Snake Eyes]]       || 1 round || 6  || Yes || 1 min.  || 10 m   || 1 creat. &lt;br /&gt;
|-&lt;br /&gt;
| [[Tekali’s Torch]]   || 1 round || 8  || No  || 10 min. || 10 m   || 1 object &lt;br /&gt;
|-&lt;br /&gt;
| [[Volani’s Cure]]    || 1 round || 8  || No  || 1 week  || Touch  || 1 creat. &lt;br /&gt;
|-&lt;br /&gt;
| [[Witch Curse]]      || 30 min. || 10 || Yes || Instant || 100 m  || 1 creat. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ==&lt;br /&gt;
&lt;br /&gt;
To successfully make a potion or amulet, roll the dice adding the alchemy lore. The total must equal or exceed the DR of the potion or amulet to be effective.&lt;br /&gt;
&lt;br /&gt;
Potions or amulets usually include a lot of special ingredients mixed in a very special way. This is followed up by poems, strange words or even songs or dances.&lt;br /&gt;
&lt;br /&gt;
The ingredients and gestures needed is described under each potion or amulet.&lt;br /&gt;
&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
&lt;br /&gt;
The ingredients listed under each potion or amulet are only suggestions and should be further specified by the GM.&lt;br /&gt;
&lt;br /&gt;
The ingredients such as the herbs could be fresh or dried at the GM’s discretion.&lt;br /&gt;
&lt;br /&gt;
The sequence the ingredients are put in is left for the GM to decide as well as any other body motions or words needed to succeed with the magick. Those ingredients marked with an asterisk are reusable.&lt;br /&gt;
&lt;br /&gt;
=== Having the Written Formula ===&lt;br /&gt;
&lt;br /&gt;
Having the written formula for the potion or amulet to go by will lower the difficulty rating by 3.&lt;br /&gt;
&lt;br /&gt;
=== Magick Items ===&lt;br /&gt;
&lt;br /&gt;
Magick items can be created in several ways. The spell path of [[:Category:Magic Magick| Magic Magick]] has a spell called  [[Permanency]] that is used to forge magick items. Natural Magick is another way to achieve the same.&lt;br /&gt;
&lt;br /&gt;
==== Potions ====&lt;br /&gt;
&lt;br /&gt;
Potions usually take about one hour to make and the effect will last for of one hour. The skill of Natural Magick is used to create potions.&lt;br /&gt;
&lt;br /&gt;
In the potions and amulets table, you will find a column labeled Duration. The time given in this column is approximately how long the potion will keep and still have the described effect(s) if it is kept in a sealed container. After this time period, the potions will deteriorate in effect. How long it will take for a potion to become totally useless will vary a lot, but generally it will be about twice the durability.&lt;br /&gt;
&lt;br /&gt;
Some potions will have weird effects after the durability has expired, and quite a few will turn poisonous to some degree, although seldom deadly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Potions&lt;br /&gt;
|-&lt;br /&gt;
|'''Potion'''	|| '''DR''' || '''Duration'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Bear Potion]]	         || 10 || 1 y. &lt;br /&gt;
|-&lt;br /&gt;
| [[Cat’s Eye Potion]]           || 8  || 1 y. &lt;br /&gt;
|-&lt;br /&gt;
| [[Diver’s Delight Potion]]     || 12 || 1 y. &lt;br /&gt;
|-&lt;br /&gt;
| [[Panther Potion]]             || 10 || 1 y. &lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Battle Frenzy]]    || 12 || 1 y. &lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Detection]]        || 10 || 1 y. &lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Healing]]          || 10 || 1 m. &lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Seeing the Truth]] || 10 || 1 y. &lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Shivering]]        || 6  || 10 y.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Natural Magick Items ====&lt;br /&gt;
&lt;br /&gt;
Natural Magick Items usually take about one week to make. The skill of Natural Magick is used to forge these items.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Natural Magick Items&lt;br /&gt;
|-&lt;br /&gt;
|'''Item'''	|| '''DR''' || '''Duration'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Protection]]	    || 8 || Perm.&lt;br /&gt;
|-&lt;br /&gt;
| [[Taran’s True Seeing]]   || 8 || Perm.&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal of Magic Power Storing]]   || 12 || Perm.&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal of Spell Storing]]   || 15 || Perm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Next: [[Movement and Weather]]&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Magick&amp;diff=1995</id>
		<title>Magick</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Magick&amp;diff=1995"/>
		<updated>2019-02-04T17:55:13Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: /* Rituals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Magick is probably the most important element in fantasy. It is covered in this chapter down to the very spells like controlling fire and cursing to the various magick items.&lt;br /&gt;
&lt;br /&gt;
== The Magick Skills ==&lt;br /&gt;
&lt;br /&gt;
Magick is divided into three categories: spell magick, ritual magick and alchemy.  &lt;br /&gt;
&lt;br /&gt;
Spell magick is all the spells done by sheer exercise of will. This is the true wizard pointing at the dragon and shooting forth a bolt of lightning. Spell magick is powered by the magical aptitude.&lt;br /&gt;
&lt;br /&gt;
Ritual magick is based on ritual magick lore. It deals with the forces in nature itself and the ways of manipulating them. Here we have the standard witchcraft with time consuming rituals with loads of props needed.&lt;br /&gt;
&lt;br /&gt;
Alchemy is the domain of the alchemist, a sort of chemist-magician.&lt;br /&gt;
&lt;br /&gt;
In the magick tables you will find specifications on all the magick spells and items. Further descriptions are found in the text.&lt;br /&gt;
&lt;br /&gt;
== Detecting Magick ==&lt;br /&gt;
To detect magick, make an MA roll (MA+O6) to get higher or equal to the DR of the magick you try to detect. Such a roll does not reveal the type of magick.&lt;br /&gt;
&lt;br /&gt;
== Commercial Use of Magick ==&lt;br /&gt;
&lt;br /&gt;
Setting up shop and dealing in spells or magick items like they were normal goods, or teaching spells to anyone who pays for it, will at the very least result in being frozen out by any respectable magician, who will refuse to have anything to do with you. Quite likely some magician will do something more drastic to put an end to it.&lt;br /&gt;
&lt;br /&gt;
== True Name ==&lt;br /&gt;
&lt;br /&gt;
Some spells require the true name of the target. Your true name is the name given at birth.&lt;br /&gt;
&lt;br /&gt;
== Divine Miracles ==&lt;br /&gt;
&lt;br /&gt;
=== Cult Standing ===&lt;br /&gt;
&lt;br /&gt;
In certain cults the members may also receive magick in the form of miracles from their god. Members (initiates and above) of such cults have a certain cult standing. This indicates how much their god appreciates them. This cult standing increases or decreases according to the actions of the individual cult member.&lt;br /&gt;
&lt;br /&gt;
The GM should see the table below for ideas about the amount to gain or loose from different actions. The GM should never tell a player what his character’s cult standing is. If a character gets too far below 0 in cult standing, the GM should include adverse effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Change of Cult Standing&lt;br /&gt;
|-&lt;br /&gt;
|'''Change'''	|| '''Activity'''&lt;br /&gt;
|-&lt;br /&gt;
| +3 || Fantastic deed              &lt;br /&gt;
|-&lt;br /&gt;
| +2 || Great deed                  &lt;br /&gt;
|-&lt;br /&gt;
| +1 || Very good deed              &lt;br /&gt;
|-&lt;br /&gt;
| +1 || One year of spotless worship&lt;br /&gt;
|-&lt;br /&gt;
| -1 || Minor offense               &lt;br /&gt;
|-&lt;br /&gt;
| -2 || Offence                     &lt;br /&gt;
|-&lt;br /&gt;
| -3 || Grave offence               &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Initiation Requirements ===&lt;br /&gt;
&lt;br /&gt;
This varies with the cult, but usually includes having been a lay member for one year, an initiation act appropriate for the cult and often relevant skill requirements, etc. An initiate will often have access to cult training.&lt;br /&gt;
&lt;br /&gt;
=== Priesthood Requirements ===&lt;br /&gt;
&lt;br /&gt;
This varies with the cult, but usually includes having been an initiate for at least five years, having a cult standing of at least 10, a priesthood act appropriate to the cult and often relevant skill requirements, etc.&lt;br /&gt;
&lt;br /&gt;
=== Divine Intervention ===&lt;br /&gt;
&lt;br /&gt;
If you pray for divine intervention, your cult standing + d must match the difficulty rating of the miracle as determined by the GM. If it is critical an initiate gets +5 and a priest +10 on the roll. The difficulty rating should follow the difficulty ratings for spell magick, less if it lies directly within the domain of the god (i.e. asking Ikalio, the sun god, for light), more if it is not appropriate (i.e.  asking Ikalio for water). A priest loses the number of points indicated in the table below whether or not the miracle is granted. An initiate loses the same if it is granted, but double if not. Note that Enchant Item, Permanency and Resurrection cost twice as much cult standing as normal. A failed resurrection also reduces the magical aptitude of the supplicant by 3.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Divine Intervention Cost&lt;br /&gt;
|-&lt;br /&gt;
|'''Cost'''	|| '''Total DR'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1–4  &lt;br /&gt;
|-&lt;br /&gt;
| 2 || 5–9  &lt;br /&gt;
|-&lt;br /&gt;
| 3 || 10–14&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 15–19&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20–24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spell Magick ==&lt;br /&gt;
&lt;br /&gt;
To successfully cast a spell, roll the dice adding your path lore. The total must equal or exceed the DR + Spell Level. The character states what level of the spell he or she intends to cast (up to the trained level).&lt;br /&gt;
&lt;br /&gt;
Ususally you would only cast one spell per combat round (6 seconds). If you choose to cast two spells in a round, you get -5 on each roll for success. To cast three spells, you get -10, etc (-5 to all rolls per extra spell cast per round, just like with attacking penalties for attick several times with a weapon per round). &lt;br /&gt;
&lt;br /&gt;
If you cast a spell, you cannot do anything else that round. The spell takes effect at the end of the round. If more than one person is casting a spell, the spell of the caster with the highest awareness roll takes effect first, etc.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise noted, all spells require that you see or touch the target(s).  If applicable, the effect of a spell also includes items carried by the target unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
The symbolic value of items used to cast spells on or with may make it easier or more difficult to cast a spell. It may subtract as much as 2 from the DR or add as much as 5. I.e. it is easier to cast light on a perfect diamond than on a piece of charcoal. All such adjustments are at the GM’s discretion. The DR given for the spell should be used for most occasions.&lt;br /&gt;
&lt;br /&gt;
=== Resisting Spells ===&lt;br /&gt;
&lt;br /&gt;
If the spell can be resisted and is supposed to affect an unwilling target, add the magick defense of the target to the DR. The Magick Defense (MD) equals 1 per full 3 in current Magical Aptitude Endurance.&lt;br /&gt;
&lt;br /&gt;
You automatically resist spells when you are unaware of the spell. An unconscious target does not resist.&lt;br /&gt;
&lt;br /&gt;
=== Spending Magical Aptitude ===&lt;br /&gt;
&lt;br /&gt;
Whenever you cast a spell, you loose 1 in magical aptitude, even if the spell fails.&lt;br /&gt;
&lt;br /&gt;
With negative magical aptitude the caster is dead.&lt;br /&gt;
&lt;br /&gt;
=== Spell Levels ===&lt;br /&gt;
&lt;br /&gt;
The strength of a spell is determined by the spell level. The effect, duration, range and area of effect all increase with the spell level. In the spell table you will find the duration, range and area of effect per spell level. The DR is also given. A character will learn spell levels by a mentor or self research.&lt;br /&gt;
&lt;br /&gt;
You may not learn spells if you have a magical aptitude of 0.&lt;br /&gt;
&lt;br /&gt;
=== Magic Control ===&lt;br /&gt;
&lt;br /&gt;
If two or more magicians try to control the same object(s) or area, the one with the highest spell level succeeds.&lt;br /&gt;
&lt;br /&gt;
=== Active/Passive ===&lt;br /&gt;
&lt;br /&gt;
During the casting time, the spell caster may not do anything but concentrate on casting the spell. If the spell is active, he must concentrate fully on the spell throughout the duration as well, or the spell is cancelled. If the spell is passive he is free to do anything after the casting time is completed. The duration is exclusive of the casting time.&lt;br /&gt;
&lt;br /&gt;
=== Effect per Spell Level ===&lt;br /&gt;
&lt;br /&gt;
Unless otherwise noted the area, range and weight is multiplied by the spell level, and the duration increases one step on the table below per level above one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Duration of Spells&lt;br /&gt;
|-&lt;br /&gt;
| 1  round   || 3   days   &lt;br /&gt;
|-&lt;br /&gt;
| 2  rounds  || 1   week  &lt;br /&gt;
|-&lt;br /&gt;
| 5  rounds  || 2   weeks &lt;br /&gt;
|-&lt;br /&gt;
| 1  minute  || 1   month &lt;br /&gt;
|-&lt;br /&gt;
| 2  minutes || 2   months&lt;br /&gt;
|-&lt;br /&gt;
| 5  minutes || 6   months&lt;br /&gt;
|-&lt;br /&gt;
| 10 minutes || 1   year  &lt;br /&gt;
|-&lt;br /&gt;
| 30 minutes || 2   years &lt;br /&gt;
|-&lt;br /&gt;
| 1  hour    || 5   years &lt;br /&gt;
|-&lt;br /&gt;
| 2  hours   || 10  years &lt;br /&gt;
|-&lt;br /&gt;
| 6  hours   || 20  years &lt;br /&gt;
|-&lt;br /&gt;
| 12 hours   || 50  years &lt;br /&gt;
|-&lt;br /&gt;
| 1  day     || 100 years &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Detecting Illusions ===&lt;br /&gt;
&lt;br /&gt;
An awareness roll exceeding the total (DR+level) of the spell will penetrate the illusion. If the roll equals the total the character will notice that something is strange. If the character is suspicious he will get +3 on his roll.&lt;br /&gt;
&lt;br /&gt;
=== Abilities of Disembodied Spirits ===&lt;br /&gt;
&lt;br /&gt;
Disembodied spirits have the ability to cast the “spells” listed in the table below in addition to any spells they may have learned the normal way. The duration of these “spells” is a number of minutes equal to the caster’s current MA, and they are cast using the current MA + d.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Abilities of Disembodied Spirits&lt;br /&gt;
|-&lt;br /&gt;
|'''DR'''	|| '''“Spell”'''&lt;br /&gt;
|-&lt;br /&gt;
| 7  || Knock                   &lt;br /&gt;
|-&lt;br /&gt;
| 9  || Whisper                 &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Be visible (transparent)&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Talk                    &lt;br /&gt;
|-&lt;br /&gt;
| 15 || Be visible (opaque)     &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vocal and Somatic Components ===&lt;br /&gt;
&lt;br /&gt;
Spells normally contain vocal and somatic components. These components are not absolutely necessary to cast the spell, but it is harder if you don’t use them. The penalties are as follows: -1 for moderating a component, -2 for discreet usage and -3 for not using it. These penalties are per component and cumulative, i.e. moderate somatic and no vocal equals -4.&lt;br /&gt;
&lt;br /&gt;
=== “Seeing” Mana ===&lt;br /&gt;
&lt;br /&gt;
If the sum of your current magical aptitude and the magical aptitude or mana of a creature, magick item, special place, spell, etc. equals or exceeds 30, you are able to “see” the approximate mana level. If you are actively looking for the mana you only need a total of 20. This only works if you have at least 1 in magical aptitude. A magick item has a mana equal to half the DR of the spell used to create it. A spell has a mana equal to half its DR.&lt;br /&gt;
&lt;br /&gt;
=== Recovery of Magical Aptitude ===&lt;br /&gt;
&lt;br /&gt;
You recover your magical aptitude after a good nights sleep. A short/uneasy sleep may give a partial recovery.&lt;br /&gt;
&lt;br /&gt;
=== Touch Spells ===&lt;br /&gt;
&lt;br /&gt;
To cast a spell with a range of “touch” on an unwilling opponent, you must make a successful unarmed attack on him the following round. You get a +3 modifier on this.&lt;br /&gt;
&lt;br /&gt;
=== Magick Criticals ===&lt;br /&gt;
&lt;br /&gt;
A magick critical occurs when you roll a double 6 when casting a spell. When rolling on the critical table, add the current MA to the dice roll. If the critical is not applicable, pick the one below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Magick Criticals&lt;br /&gt;
|-&lt;br /&gt;
|'''DR'''	|| '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Add 1 to a spell cast next round                              &lt;br /&gt;
|-                                                                 &lt;br /&gt;
| 2 || Add 1 to spells cast next minute                            &lt;br /&gt;
|-                                                                 &lt;br /&gt;
| 3 || MA not spended for casting the spell                        &lt;br /&gt;
|-                                                                 &lt;br /&gt;
| 4 || Add D to spell cast next round                              &lt;br /&gt;
|-                                                                 &lt;br /&gt;
| 5 || Add D to spells cast next minute                            &lt;br /&gt;
|-                                                                 &lt;br /&gt;
| 6 || Active spell becomes passive for the duration of the spell  &lt;br /&gt;
|-                                                                 &lt;br /&gt;
| 7 || Duration is one level higher                                &lt;br /&gt;
|-                                                                 &lt;br /&gt;
| 8 || Area of effect and weight is one level greater              &lt;br /&gt;
|-                                                                 &lt;br /&gt;
| 9 || Effect is one spell level higher                            &lt;br /&gt;
|-                                                                  &lt;br /&gt;
| 10 || Spell warps into another similar spell                      &lt;br /&gt;
|-                                                                  &lt;br /&gt;
| 11 || Effect is D spell levels higher                             &lt;br /&gt;
|-                                                                  &lt;br /&gt;
| 12 || Spell warps into another similar, but better spell          &lt;br /&gt;
|-                                                                  &lt;br /&gt;
| 13 || Disregard the targets MD                                    &lt;br /&gt;
|-                                                                  &lt;br /&gt;
| 14 || Double all spell level effects                              &lt;br /&gt;
|-                                                                  &lt;br /&gt;
| 15 || Effect is D spell levels higher and disregard the targets MD&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Magick Fumbles ===&lt;br /&gt;
&lt;br /&gt;
A magick fumble occurs when you roll a double 1 when casting a spell. When rolling on the fumble table, add the current MA to the dice roll. If the fumble is not applicable, pick the one above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Magick Fumbles&lt;br /&gt;
|-&lt;br /&gt;
|'''DR'''	|| '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 15+ || No effect.&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Unpleasant feeling, -2 next round.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Sneezing next round (as stunned).&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Thirsty (dehydrated), -2 until you drink d liters.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Dizzy – fall and let go what you have in your hands.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Amnesia – can not cast spells for d hours.&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Confused for d minutes.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Everybody within 10 meters become hostile towards you.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Unconscious for d minutes.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Affects wrong target in the worst possible way.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || d+3 in damage.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Affects self (unless supposed to).&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sleepless for d days due to pain, -4 in skills.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Unconscious for d hours and loose 1 in MA permanently.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Coma for d days and loose 1 in MA permanently.&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Dead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
There are several categories of spells: Basic categories and categories devoted to specific Gods. The list below contains the basic categories. Each is a link to the page listing all the spells in that category. Click on the spell names in the table on a spell category page to see the description for each spell.&lt;br /&gt;
&lt;br /&gt;
The abbreviations used in the tables are:&lt;br /&gt;
;A/P&lt;br /&gt;
: '''A''' means the spell is active, '''P''' means the spell is passive, '''A/P''' means the spell may be active or passive depending on circumstances as described under the spell.&lt;br /&gt;
;Duration&lt;br /&gt;
: '''Instant.''' = Instantaneous, '''Perm.''' = Permanent.&lt;br /&gt;
;Area of Effect&lt;br /&gt;
: An asterisk (*) after the area of effect means that the area of effect does not increase with the spell level.  '''C''' = Creature, '''O''' = Object, '''r''' = radius.&lt;br /&gt;
&lt;br /&gt;
=== Basic spell categories ===&lt;br /&gt;
* [[:Category:Air Magick| Air Magick]]&lt;br /&gt;
* [[:Category:Black Magick| Black Magick]]&lt;br /&gt;
* [[:Category:Earth Magick| Earth Magick]]&lt;br /&gt;
* [[:Category:Fire Magick| Fire Magick]]&lt;br /&gt;
* [[:Category:Life Magick| Life Magick]]&lt;br /&gt;
* [[:Category:Magic Magick| Magic Magick]]&lt;br /&gt;
* [[:Category:Perception Magick| Perception Magick]]&lt;br /&gt;
* [[:Category:Protection Magick| Protection Magick]]&lt;br /&gt;
* [[:Category:Summoning Magick| Summoning Magick]]&lt;br /&gt;
* [[:Category:Water Magick| Water Magick]]&lt;br /&gt;
&lt;br /&gt;
=== Advanced spell categories ===&lt;br /&gt;
&lt;br /&gt;
'''The advanced spells are very rare and normally not taught at Academia Magicka.'''&lt;br /&gt;
When learning an advanced spell lore, the basic spell lores can increase the starting level of the advanced spell lore, depending on the level of the basic spell lore. &lt;br /&gt;
&lt;br /&gt;
* [[:Category: Heat Magick| Heat Magick]]&lt;br /&gt;
* [[:Category: Ice Magick| Ice Magick]]&lt;br /&gt;
* [[:Category: Lava Magick| Lava Magick]]&lt;br /&gt;
* [[:Category: Lunar Magick| Lunar Magick]]&lt;br /&gt;
* [[:Category: Poison Magick| Poison Magick]]&lt;br /&gt;
* [[:Category: Swamp Magick| Swamp Magick]]&lt;br /&gt;
&lt;br /&gt;
=== God spell categories ===&lt;br /&gt;
* [[:Category: Cal Amae Magick| Cal Amae Magick]]&lt;br /&gt;
* [[:Category: Elesi Magick| Elesi Magick]]&lt;br /&gt;
* [[:Category: Anashina Magick| Anashina Magick]]&lt;br /&gt;
* [[:Category: Gwendyll Magick| Gwendyll Magick]]&lt;br /&gt;
* [[:Category: MacGillan Magick| MacGillan Magick]]&lt;br /&gt;
* [[:Category: Juba Magick| Juba Magick]]&lt;br /&gt;
* [[:Category: Taroc Magick| Taroc Magick]]&lt;br /&gt;
* [[:Category: Man Peggon Magick| Man Peggon Magick]]&lt;br /&gt;
* [[:Category: Maleko Magick| Maleko Magick]]&lt;br /&gt;
* [[:Category: FalMunir Magick| FalMunir Magick]]&lt;br /&gt;
* [[:Category: Moltan Magick| Moltan Magick]]&lt;br /&gt;
* [[:Category: Kraagh Magick| Kraagh Magick]]&lt;br /&gt;
* [[:Category: Mestronorpha Magick| Mestronorpha Magick]]&lt;br /&gt;
&lt;br /&gt;
=== Forbidden spells ===&lt;br /&gt;
&amp;quot;Forbidden spells&amp;quot; are spells that has been banished from Amar and are not taught at Academia Magicka. If an character is seen using a forbidden spell&lt;br /&gt;
or knows forbidden spells, the character will be reported to the kingdom and will be punished with jail until further actions are taken.&lt;br /&gt;
&lt;br /&gt;
The player can find forbidden spells in old books and via old items. The player can also find forbidden spells in [[The Forbidden Library]] created by [[Antonio The Magician]] or by trading with the [[Raven Demon]]. There are rumors about the ghost of Antonio, the chaos wizard who concocted most of these spells, still residing in Giellor and using forbidden spells to transfer his soul into new bodies to make him immortal. Who knows?&lt;br /&gt;
&lt;br /&gt;
The forbidden spells are used in a different way, after a player has successfully prepared the spell (exceeding the DR of the spell with a dice throw) the player must throw a dice and if the player gets ''1, 2 or 3'' the spell will fail and count as a ''fumble''.&lt;br /&gt;
If the player gets ''4, 5 or 6'' on the dice the spell will work and count as ''critical''.&lt;br /&gt;
&lt;br /&gt;
==== List of forbidden Spells ====&lt;br /&gt;
&lt;br /&gt;
* [[:Category: Forbidden Spells|Forbidden Spells]]&lt;br /&gt;
&lt;br /&gt;
==== The Spell Searchers ====&lt;br /&gt;
&lt;br /&gt;
There are some who quest for forbidden spells. Such a wizards is usually human and known as a [[Spell Searcher]].&lt;br /&gt;
&lt;br /&gt;
== Ritual Magick ==&lt;br /&gt;
&lt;br /&gt;
To successfully perform a ritual, roll the dice adding the ritual magick lore. The total must equal or exceed the DR of the ritual to be effective.&lt;br /&gt;
&lt;br /&gt;
There are no spell levels for ritual magick. All rituals have a set of ingredients and along with a given formula produce a certain effect.&lt;br /&gt;
&lt;br /&gt;
Rituals usually include a lot of special ingredients mixed in a very special way. This is followed up by poems, strange words or even songs or dances. The ingredients and gestures needed is described under each ritual.&lt;br /&gt;
&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
&lt;br /&gt;
The ingredients listed under each ritual are only suggestions and should be further specified by the GM. The ingredients such as the herbs could be fresh or dried at the GM’s discretion.&lt;br /&gt;
&lt;br /&gt;
The sequence the ingredients are put in is left for the GM to decide as well as any other body motions or words needed to succeed with the magick. Those ingredients marked with an asterisk are reusable.&lt;br /&gt;
&lt;br /&gt;
=== Having the Written Formula ===&lt;br /&gt;
&lt;br /&gt;
Having the written ritual formula to go by will lower the difficulty rating by 3.&lt;br /&gt;
&lt;br /&gt;
=== Rituals ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Rituals&lt;br /&gt;
|-&lt;br /&gt;
|'''Ritual''' || '''Casting time''' || '''DR''' || '''Resist''' || '''Duration''' || '''Range''' || '''Area'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Blind Curse]]      || 10 min. || 8  || Yes || 1 month || 1 km   || 1 creat. &lt;br /&gt;
|-&lt;br /&gt;
| [[Catch Fire]]       || 1 round || 6  || No  || Instant || 10 m   || 1 object &lt;br /&gt;
|-&lt;br /&gt;
| [[Curse of Fairies]] || 10 min. || 8  || Yes || 1 month || 100 km || 1 creat. &lt;br /&gt;
|-&lt;br /&gt;
| [[Eyes of Tekali]]   || 10 min. || 12 || No  || 1 round || 1 km   || Self     &lt;br /&gt;
|-&lt;br /&gt;
| [[Flames of Life]]   || 1 round || 6  || Yes || Instant || 10 m   || 10 liters&lt;br /&gt;
|-&lt;br /&gt;
| [[Nightfall]]        || 1 min.  || 8  || No  || 10 min. || None   || 3 m r &lt;br /&gt;
|-&lt;br /&gt;
| [[unequally buffing]]        || 1 hour  || 11  || No  || Instant  || None   ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Raven Of Darkness]]|| 5 min.  || 11  || No  || Instant || 1 m    || 1 m r   &lt;br /&gt;
|-&lt;br /&gt;
| [[Snake Eyes]]       || 1 round || 6  || Yes || 1 min.  || 10 m   || 1 creat. &lt;br /&gt;
|-&lt;br /&gt;
| [[Tekali’s Torch]]   || 1 round || 8  || No  || 10 min. || 10 m   || 1 object &lt;br /&gt;
|-&lt;br /&gt;
| [[Volani’s Cure]]    || 1 round || 8  || No  || 1 week  || Touch  || 1 creat. &lt;br /&gt;
|-&lt;br /&gt;
| [[Witch Curse]]      || 30 min. || 10 || Yes || Instant || 100 m  || 1 creat. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ==&lt;br /&gt;
&lt;br /&gt;
To successfully make a potion or amulet, roll the dice adding the alchemy lore. The total must equal or exceed the DR of the potion or amulet to be effective.&lt;br /&gt;
&lt;br /&gt;
Potions or amulets usually include a lot of special ingredients mixed in a very special way. This is followed up by poems, strange words or even songs or dances.&lt;br /&gt;
&lt;br /&gt;
The ingredients and gestures needed is described under each potion or amulet.&lt;br /&gt;
&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
&lt;br /&gt;
The ingredients listed under each potion or amulet are only suggestions and should be further specified by the GM.&lt;br /&gt;
&lt;br /&gt;
The ingredients such as the herbs could be fresh or dried at the GM’s discretion.&lt;br /&gt;
&lt;br /&gt;
The sequence the ingredients are put in is left for the GM to decide as well as any other body motions or words needed to succeed with the magick. Those ingredients marked with an asterisk are reusable.&lt;br /&gt;
&lt;br /&gt;
=== Having the Written Formula ===&lt;br /&gt;
&lt;br /&gt;
Having the written formula for the potion or amulet to go by will lower the difficulty rating by 3.&lt;br /&gt;
&lt;br /&gt;
=== Magick Items ===&lt;br /&gt;
&lt;br /&gt;
Magick items can be created in several ways. The spell path of [[:Category:Magic Magick| Magic Magick]] has a spell called  [[Permanency]] that is used to forge magick items. Natural Magick is another way to achieve the same.&lt;br /&gt;
&lt;br /&gt;
==== Potions ====&lt;br /&gt;
&lt;br /&gt;
Potions usually take about one hour to make and the effect will last for of one hour. The skill of Natural Magick is used to create potions.&lt;br /&gt;
&lt;br /&gt;
In the potions and amulets table, you will find a column labeled Duration. The time given in this column is approximately how long the potion will keep and still have the described effect(s) if it is kept in a sealed container. After this time period, the potions will deteriorate in effect. How long it will take for a potion to become totally useless will vary a lot, but generally it will be about twice the durability.&lt;br /&gt;
&lt;br /&gt;
Some potions will have weird effects after the durability has expired, and quite a few will turn poisonous to some degree, although seldom deadly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Potions&lt;br /&gt;
|-&lt;br /&gt;
|'''Potion'''	|| '''DR''' || '''Duration'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Bear Potion]]	         || 10 || 1 y. &lt;br /&gt;
|-&lt;br /&gt;
| [[Cat’s Eye Potion]]           || 8  || 1 y. &lt;br /&gt;
|-&lt;br /&gt;
| [[Diver’s Delight Potion]]     || 12 || 1 y. &lt;br /&gt;
|-&lt;br /&gt;
| [[Panther Potion]]             || 10 || 1 y. &lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Battle Frenzy]]    || 12 || 1 y. &lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Detection]]        || 10 || 1 y. &lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Healing]]          || 10 || 1 m. &lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Seeing the Truth]] || 10 || 1 y. &lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Shivering]]        || 6  || 10 y.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Natural Magick Items ====&lt;br /&gt;
&lt;br /&gt;
Natural Magick Items usually take about one week to make. The skill of Natural Magick is used to forge these items.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Natural Magick Items&lt;br /&gt;
|-&lt;br /&gt;
|'''Item'''	|| '''DR''' || '''Duration'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Protection]]	    || 8 || Perm.&lt;br /&gt;
|-&lt;br /&gt;
| [[Taran’s True Seeing]]   || 8 || Perm.&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal of Magic Power Storing]]   || 12 || Perm.&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal of Spell Storing]]   || 15 || Perm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Next: [[Movement and Weather]]&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Magick&amp;diff=1994</id>
		<title>Magick</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Magick&amp;diff=1994"/>
		<updated>2019-02-04T17:54:22Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: /* Rituals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Magick is probably the most important element in fantasy. It is covered in this chapter down to the very spells like controlling fire and cursing to the various magick items.&lt;br /&gt;
&lt;br /&gt;
== The Magick Skills ==&lt;br /&gt;
&lt;br /&gt;
Magick is divided into three categories: spell magick, ritual magick and alchemy.  &lt;br /&gt;
&lt;br /&gt;
Spell magick is all the spells done by sheer exercise of will. This is the true wizard pointing at the dragon and shooting forth a bolt of lightning. Spell magick is powered by the magical aptitude.&lt;br /&gt;
&lt;br /&gt;
Ritual magick is based on ritual magick lore. It deals with the forces in nature itself and the ways of manipulating them. Here we have the standard witchcraft with time consuming rituals with loads of props needed.&lt;br /&gt;
&lt;br /&gt;
Alchemy is the domain of the alchemist, a sort of chemist-magician.&lt;br /&gt;
&lt;br /&gt;
In the magick tables you will find specifications on all the magick spells and items. Further descriptions are found in the text.&lt;br /&gt;
&lt;br /&gt;
== Detecting Magick ==&lt;br /&gt;
To detect magick, make an MA roll (MA+O6) to get higher or equal to the DR of the magick you try to detect. Such a roll does not reveal the type of magick.&lt;br /&gt;
&lt;br /&gt;
== Commercial Use of Magick ==&lt;br /&gt;
&lt;br /&gt;
Setting up shop and dealing in spells or magick items like they were normal goods, or teaching spells to anyone who pays for it, will at the very least result in being frozen out by any respectable magician, who will refuse to have anything to do with you. Quite likely some magician will do something more drastic to put an end to it.&lt;br /&gt;
&lt;br /&gt;
== True Name ==&lt;br /&gt;
&lt;br /&gt;
Some spells require the true name of the target. Your true name is the name given at birth.&lt;br /&gt;
&lt;br /&gt;
== Divine Miracles ==&lt;br /&gt;
&lt;br /&gt;
=== Cult Standing ===&lt;br /&gt;
&lt;br /&gt;
In certain cults the members may also receive magick in the form of miracles from their god. Members (initiates and above) of such cults have a certain cult standing. This indicates how much their god appreciates them. This cult standing increases or decreases according to the actions of the individual cult member.&lt;br /&gt;
&lt;br /&gt;
The GM should see the table below for ideas about the amount to gain or loose from different actions. The GM should never tell a player what his character’s cult standing is. If a character gets too far below 0 in cult standing, the GM should include adverse effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Change of Cult Standing&lt;br /&gt;
|-&lt;br /&gt;
|'''Change'''	|| '''Activity'''&lt;br /&gt;
|-&lt;br /&gt;
| +3 || Fantastic deed              &lt;br /&gt;
|-&lt;br /&gt;
| +2 || Great deed                  &lt;br /&gt;
|-&lt;br /&gt;
| +1 || Very good deed              &lt;br /&gt;
|-&lt;br /&gt;
| +1 || One year of spotless worship&lt;br /&gt;
|-&lt;br /&gt;
| -1 || Minor offense               &lt;br /&gt;
|-&lt;br /&gt;
| -2 || Offence                     &lt;br /&gt;
|-&lt;br /&gt;
| -3 || Grave offence               &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Initiation Requirements ===&lt;br /&gt;
&lt;br /&gt;
This varies with the cult, but usually includes having been a lay member for one year, an initiation act appropriate for the cult and often relevant skill requirements, etc. An initiate will often have access to cult training.&lt;br /&gt;
&lt;br /&gt;
=== Priesthood Requirements ===&lt;br /&gt;
&lt;br /&gt;
This varies with the cult, but usually includes having been an initiate for at least five years, having a cult standing of at least 10, a priesthood act appropriate to the cult and often relevant skill requirements, etc.&lt;br /&gt;
&lt;br /&gt;
=== Divine Intervention ===&lt;br /&gt;
&lt;br /&gt;
If you pray for divine intervention, your cult standing + d must match the difficulty rating of the miracle as determined by the GM. If it is critical an initiate gets +5 and a priest +10 on the roll. The difficulty rating should follow the difficulty ratings for spell magick, less if it lies directly within the domain of the god (i.e. asking Ikalio, the sun god, for light), more if it is not appropriate (i.e.  asking Ikalio for water). A priest loses the number of points indicated in the table below whether or not the miracle is granted. An initiate loses the same if it is granted, but double if not. Note that Enchant Item, Permanency and Resurrection cost twice as much cult standing as normal. A failed resurrection also reduces the magical aptitude of the supplicant by 3.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Divine Intervention Cost&lt;br /&gt;
|-&lt;br /&gt;
|'''Cost'''	|| '''Total DR'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1–4  &lt;br /&gt;
|-&lt;br /&gt;
| 2 || 5–9  &lt;br /&gt;
|-&lt;br /&gt;
| 3 || 10–14&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 15–19&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20–24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spell Magick ==&lt;br /&gt;
&lt;br /&gt;
To successfully cast a spell, roll the dice adding your path lore. The total must equal or exceed the DR + Spell Level. The character states what level of the spell he or she intends to cast (up to the trained level).&lt;br /&gt;
&lt;br /&gt;
Ususally you would only cast one spell per combat round (6 seconds). If you choose to cast two spells in a round, you get -5 on each roll for success. To cast three spells, you get -10, etc (-5 to all rolls per extra spell cast per round, just like with attacking penalties for attick several times with a weapon per round). &lt;br /&gt;
&lt;br /&gt;
If you cast a spell, you cannot do anything else that round. The spell takes effect at the end of the round. If more than one person is casting a spell, the spell of the caster with the highest awareness roll takes effect first, etc.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise noted, all spells require that you see or touch the target(s).  If applicable, the effect of a spell also includes items carried by the target unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
The symbolic value of items used to cast spells on or with may make it easier or more difficult to cast a spell. It may subtract as much as 2 from the DR or add as much as 5. I.e. it is easier to cast light on a perfect diamond than on a piece of charcoal. All such adjustments are at the GM’s discretion. The DR given for the spell should be used for most occasions.&lt;br /&gt;
&lt;br /&gt;
=== Resisting Spells ===&lt;br /&gt;
&lt;br /&gt;
If the spell can be resisted and is supposed to affect an unwilling target, add the magick defense of the target to the DR. The Magick Defense (MD) equals 1 per full 3 in current Magical Aptitude Endurance.&lt;br /&gt;
&lt;br /&gt;
You automatically resist spells when you are unaware of the spell. An unconscious target does not resist.&lt;br /&gt;
&lt;br /&gt;
=== Spending Magical Aptitude ===&lt;br /&gt;
&lt;br /&gt;
Whenever you cast a spell, you loose 1 in magical aptitude, even if the spell fails.&lt;br /&gt;
&lt;br /&gt;
With negative magical aptitude the caster is dead.&lt;br /&gt;
&lt;br /&gt;
=== Spell Levels ===&lt;br /&gt;
&lt;br /&gt;
The strength of a spell is determined by the spell level. The effect, duration, range and area of effect all increase with the spell level. In the spell table you will find the duration, range and area of effect per spell level. The DR is also given. A character will learn spell levels by a mentor or self research.&lt;br /&gt;
&lt;br /&gt;
You may not learn spells if you have a magical aptitude of 0.&lt;br /&gt;
&lt;br /&gt;
=== Magic Control ===&lt;br /&gt;
&lt;br /&gt;
If two or more magicians try to control the same object(s) or area, the one with the highest spell level succeeds.&lt;br /&gt;
&lt;br /&gt;
=== Active/Passive ===&lt;br /&gt;
&lt;br /&gt;
During the casting time, the spell caster may not do anything but concentrate on casting the spell. If the spell is active, he must concentrate fully on the spell throughout the duration as well, or the spell is cancelled. If the spell is passive he is free to do anything after the casting time is completed. The duration is exclusive of the casting time.&lt;br /&gt;
&lt;br /&gt;
=== Effect per Spell Level ===&lt;br /&gt;
&lt;br /&gt;
Unless otherwise noted the area, range and weight is multiplied by the spell level, and the duration increases one step on the table below per level above one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Duration of Spells&lt;br /&gt;
|-&lt;br /&gt;
| 1  round   || 3   days   &lt;br /&gt;
|-&lt;br /&gt;
| 2  rounds  || 1   week  &lt;br /&gt;
|-&lt;br /&gt;
| 5  rounds  || 2   weeks &lt;br /&gt;
|-&lt;br /&gt;
| 1  minute  || 1   month &lt;br /&gt;
|-&lt;br /&gt;
| 2  minutes || 2   months&lt;br /&gt;
|-&lt;br /&gt;
| 5  minutes || 6   months&lt;br /&gt;
|-&lt;br /&gt;
| 10 minutes || 1   year  &lt;br /&gt;
|-&lt;br /&gt;
| 30 minutes || 2   years &lt;br /&gt;
|-&lt;br /&gt;
| 1  hour    || 5   years &lt;br /&gt;
|-&lt;br /&gt;
| 2  hours   || 10  years &lt;br /&gt;
|-&lt;br /&gt;
| 6  hours   || 20  years &lt;br /&gt;
|-&lt;br /&gt;
| 12 hours   || 50  years &lt;br /&gt;
|-&lt;br /&gt;
| 1  day     || 100 years &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Detecting Illusions ===&lt;br /&gt;
&lt;br /&gt;
An awareness roll exceeding the total (DR+level) of the spell will penetrate the illusion. If the roll equals the total the character will notice that something is strange. If the character is suspicious he will get +3 on his roll.&lt;br /&gt;
&lt;br /&gt;
=== Abilities of Disembodied Spirits ===&lt;br /&gt;
&lt;br /&gt;
Disembodied spirits have the ability to cast the “spells” listed in the table below in addition to any spells they may have learned the normal way. The duration of these “spells” is a number of minutes equal to the caster’s current MA, and they are cast using the current MA + d.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Abilities of Disembodied Spirits&lt;br /&gt;
|-&lt;br /&gt;
|'''DR'''	|| '''“Spell”'''&lt;br /&gt;
|-&lt;br /&gt;
| 7  || Knock                   &lt;br /&gt;
|-&lt;br /&gt;
| 9  || Whisper                 &lt;br /&gt;
|-&lt;br /&gt;
| 11 || Be visible (transparent)&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Talk                    &lt;br /&gt;
|-&lt;br /&gt;
| 15 || Be visible (opaque)     &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vocal and Somatic Components ===&lt;br /&gt;
&lt;br /&gt;
Spells normally contain vocal and somatic components. These components are not absolutely necessary to cast the spell, but it is harder if you don’t use them. The penalties are as follows: -1 for moderating a component, -2 for discreet usage and -3 for not using it. These penalties are per component and cumulative, i.e. moderate somatic and no vocal equals -4.&lt;br /&gt;
&lt;br /&gt;
=== “Seeing” Mana ===&lt;br /&gt;
&lt;br /&gt;
If the sum of your current magical aptitude and the magical aptitude or mana of a creature, magick item, special place, spell, etc. equals or exceeds 30, you are able to “see” the approximate mana level. If you are actively looking for the mana you only need a total of 20. This only works if you have at least 1 in magical aptitude. A magick item has a mana equal to half the DR of the spell used to create it. A spell has a mana equal to half its DR.&lt;br /&gt;
&lt;br /&gt;
=== Recovery of Magical Aptitude ===&lt;br /&gt;
&lt;br /&gt;
You recover your magical aptitude after a good nights sleep. A short/uneasy sleep may give a partial recovery.&lt;br /&gt;
&lt;br /&gt;
=== Touch Spells ===&lt;br /&gt;
&lt;br /&gt;
To cast a spell with a range of “touch” on an unwilling opponent, you must make a successful unarmed attack on him the following round. You get a +3 modifier on this.&lt;br /&gt;
&lt;br /&gt;
=== Magick Criticals ===&lt;br /&gt;
&lt;br /&gt;
A magick critical occurs when you roll a double 6 when casting a spell. When rolling on the critical table, add the current MA to the dice roll. If the critical is not applicable, pick the one below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Magick Criticals&lt;br /&gt;
|-&lt;br /&gt;
|'''DR'''	|| '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Add 1 to a spell cast next round                              &lt;br /&gt;
|-                                                                 &lt;br /&gt;
| 2 || Add 1 to spells cast next minute                            &lt;br /&gt;
|-                                                                 &lt;br /&gt;
| 3 || MA not spended for casting the spell                        &lt;br /&gt;
|-                                                                 &lt;br /&gt;
| 4 || Add D to spell cast next round                              &lt;br /&gt;
|-                                                                 &lt;br /&gt;
| 5 || Add D to spells cast next minute                            &lt;br /&gt;
|-                                                                 &lt;br /&gt;
| 6 || Active spell becomes passive for the duration of the spell  &lt;br /&gt;
|-                                                                 &lt;br /&gt;
| 7 || Duration is one level higher                                &lt;br /&gt;
|-                                                                 &lt;br /&gt;
| 8 || Area of effect and weight is one level greater              &lt;br /&gt;
|-                                                                 &lt;br /&gt;
| 9 || Effect is one spell level higher                            &lt;br /&gt;
|-                                                                  &lt;br /&gt;
| 10 || Spell warps into another similar spell                      &lt;br /&gt;
|-                                                                  &lt;br /&gt;
| 11 || Effect is D spell levels higher                             &lt;br /&gt;
|-                                                                  &lt;br /&gt;
| 12 || Spell warps into another similar, but better spell          &lt;br /&gt;
|-                                                                  &lt;br /&gt;
| 13 || Disregard the targets MD                                    &lt;br /&gt;
|-                                                                  &lt;br /&gt;
| 14 || Double all spell level effects                              &lt;br /&gt;
|-                                                                  &lt;br /&gt;
| 15 || Effect is D spell levels higher and disregard the targets MD&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Magick Fumbles ===&lt;br /&gt;
&lt;br /&gt;
A magick fumble occurs when you roll a double 1 when casting a spell. When rolling on the fumble table, add the current MA to the dice roll. If the fumble is not applicable, pick the one above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Magick Fumbles&lt;br /&gt;
|-&lt;br /&gt;
|'''DR'''	|| '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 15+ || No effect.&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Unpleasant feeling, -2 next round.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Sneezing next round (as stunned).&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Thirsty (dehydrated), -2 until you drink d liters.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Dizzy – fall and let go what you have in your hands.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Amnesia – can not cast spells for d hours.&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Confused for d minutes.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Everybody within 10 meters become hostile towards you.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Unconscious for d minutes.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Affects wrong target in the worst possible way.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || d+3 in damage.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Affects self (unless supposed to).&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Sleepless for d days due to pain, -4 in skills.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Unconscious for d hours and loose 1 in MA permanently.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Coma for d days and loose 1 in MA permanently.&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Dead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
There are several categories of spells: Basic categories and categories devoted to specific Gods. The list below contains the basic categories. Each is a link to the page listing all the spells in that category. Click on the spell names in the table on a spell category page to see the description for each spell.&lt;br /&gt;
&lt;br /&gt;
The abbreviations used in the tables are:&lt;br /&gt;
;A/P&lt;br /&gt;
: '''A''' means the spell is active, '''P''' means the spell is passive, '''A/P''' means the spell may be active or passive depending on circumstances as described under the spell.&lt;br /&gt;
;Duration&lt;br /&gt;
: '''Instant.''' = Instantaneous, '''Perm.''' = Permanent.&lt;br /&gt;
;Area of Effect&lt;br /&gt;
: An asterisk (*) after the area of effect means that the area of effect does not increase with the spell level.  '''C''' = Creature, '''O''' = Object, '''r''' = radius.&lt;br /&gt;
&lt;br /&gt;
=== Basic spell categories ===&lt;br /&gt;
* [[:Category:Air Magick| Air Magick]]&lt;br /&gt;
* [[:Category:Black Magick| Black Magick]]&lt;br /&gt;
* [[:Category:Earth Magick| Earth Magick]]&lt;br /&gt;
* [[:Category:Fire Magick| Fire Magick]]&lt;br /&gt;
* [[:Category:Life Magick| Life Magick]]&lt;br /&gt;
* [[:Category:Magic Magick| Magic Magick]]&lt;br /&gt;
* [[:Category:Perception Magick| Perception Magick]]&lt;br /&gt;
* [[:Category:Protection Magick| Protection Magick]]&lt;br /&gt;
* [[:Category:Summoning Magick| Summoning Magick]]&lt;br /&gt;
* [[:Category:Water Magick| Water Magick]]&lt;br /&gt;
&lt;br /&gt;
=== Advanced spell categories ===&lt;br /&gt;
&lt;br /&gt;
'''The advanced spells are very rare and normally not taught at Academia Magicka.'''&lt;br /&gt;
When learning an advanced spell lore, the basic spell lores can increase the starting level of the advanced spell lore, depending on the level of the basic spell lore. &lt;br /&gt;
&lt;br /&gt;
* [[:Category: Heat Magick| Heat Magick]]&lt;br /&gt;
* [[:Category: Ice Magick| Ice Magick]]&lt;br /&gt;
* [[:Category: Lava Magick| Lava Magick]]&lt;br /&gt;
* [[:Category: Lunar Magick| Lunar Magick]]&lt;br /&gt;
* [[:Category: Poison Magick| Poison Magick]]&lt;br /&gt;
* [[:Category: Swamp Magick| Swamp Magick]]&lt;br /&gt;
&lt;br /&gt;
=== God spell categories ===&lt;br /&gt;
* [[:Category: Cal Amae Magick| Cal Amae Magick]]&lt;br /&gt;
* [[:Category: Elesi Magick| Elesi Magick]]&lt;br /&gt;
* [[:Category: Anashina Magick| Anashina Magick]]&lt;br /&gt;
* [[:Category: Gwendyll Magick| Gwendyll Magick]]&lt;br /&gt;
* [[:Category: MacGillan Magick| MacGillan Magick]]&lt;br /&gt;
* [[:Category: Juba Magick| Juba Magick]]&lt;br /&gt;
* [[:Category: Taroc Magick| Taroc Magick]]&lt;br /&gt;
* [[:Category: Man Peggon Magick| Man Peggon Magick]]&lt;br /&gt;
* [[:Category: Maleko Magick| Maleko Magick]]&lt;br /&gt;
* [[:Category: FalMunir Magick| FalMunir Magick]]&lt;br /&gt;
* [[:Category: Moltan Magick| Moltan Magick]]&lt;br /&gt;
* [[:Category: Kraagh Magick| Kraagh Magick]]&lt;br /&gt;
* [[:Category: Mestronorpha Magick| Mestronorpha Magick]]&lt;br /&gt;
&lt;br /&gt;
=== Forbidden spells ===&lt;br /&gt;
&amp;quot;Forbidden spells&amp;quot; are spells that has been banished from Amar and are not taught at Academia Magicka. If an character is seen using a forbidden spell&lt;br /&gt;
or knows forbidden spells, the character will be reported to the kingdom and will be punished with jail until further actions are taken.&lt;br /&gt;
&lt;br /&gt;
The player can find forbidden spells in old books and via old items. The player can also find forbidden spells in [[The Forbidden Library]] created by [[Antonio The Magician]] or by trading with the [[Raven Demon]]. There are rumors about the ghost of Antonio, the chaos wizard who concocted most of these spells, still residing in Giellor and using forbidden spells to transfer his soul into new bodies to make him immortal. Who knows?&lt;br /&gt;
&lt;br /&gt;
The forbidden spells are used in a different way, after a player has successfully prepared the spell (exceeding the DR of the spell with a dice throw) the player must throw a dice and if the player gets ''1, 2 or 3'' the spell will fail and count as a ''fumble''.&lt;br /&gt;
If the player gets ''4, 5 or 6'' on the dice the spell will work and count as ''critical''.&lt;br /&gt;
&lt;br /&gt;
==== List of forbidden Spells ====&lt;br /&gt;
&lt;br /&gt;
* [[:Category: Forbidden Spells|Forbidden Spells]]&lt;br /&gt;
&lt;br /&gt;
==== The Spell Searchers ====&lt;br /&gt;
&lt;br /&gt;
There are some who quest for forbidden spells. Such a wizards is usually human and known as a [[Spell Searcher]].&lt;br /&gt;
&lt;br /&gt;
== Ritual Magick ==&lt;br /&gt;
&lt;br /&gt;
To successfully perform a ritual, roll the dice adding the ritual magick lore. The total must equal or exceed the DR of the ritual to be effective.&lt;br /&gt;
&lt;br /&gt;
There are no spell levels for ritual magick. All rituals have a set of ingredients and along with a given formula produce a certain effect.&lt;br /&gt;
&lt;br /&gt;
Rituals usually include a lot of special ingredients mixed in a very special way. This is followed up by poems, strange words or even songs or dances. The ingredients and gestures needed is described under each ritual.&lt;br /&gt;
&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
&lt;br /&gt;
The ingredients listed under each ritual are only suggestions and should be further specified by the GM. The ingredients such as the herbs could be fresh or dried at the GM’s discretion.&lt;br /&gt;
&lt;br /&gt;
The sequence the ingredients are put in is left for the GM to decide as well as any other body motions or words needed to succeed with the magick. Those ingredients marked with an asterisk are reusable.&lt;br /&gt;
&lt;br /&gt;
=== Having the Written Formula ===&lt;br /&gt;
&lt;br /&gt;
Having the written ritual formula to go by will lower the difficulty rating by 3.&lt;br /&gt;
&lt;br /&gt;
=== Rituals ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Rituals&lt;br /&gt;
|-&lt;br /&gt;
|'''Ritual''' || '''Casting time''' || '''DR''' || '''Resist''' || '''Duration''' || '''Range''' || '''Area'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Blind Curse]]      || 10 min. || 8  || Yes || 1 month || 1 km   || 1 creat. &lt;br /&gt;
|-&lt;br /&gt;
| [[Catch Fire]]       || 1 round || 6  || No  || Instant || 10 m   || 1 object &lt;br /&gt;
|-&lt;br /&gt;
| [[Curse of Fairies]] || 10 min. || 8  || Yes || 1 month || 100 km || 1 creat. &lt;br /&gt;
|-&lt;br /&gt;
| [[Eyes of Tekali]]   || 10 min. || 12 || No  || 1 round || 1 km   || Self     &lt;br /&gt;
|-&lt;br /&gt;
| [[Flames of Life]]   || 1 round || 6  || Yes || Instant || 10 m   || 10 liters&lt;br /&gt;
|-&lt;br /&gt;
| [[Nightfall]]        || 1 min.  || 8  || No  || 10 min. || None   || 3 m r &lt;br /&gt;
|-&lt;br /&gt;
| [[unequally buffing]]        || 1   || 11  || No  || Instant  || None   ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Raven Of Darkness]]|| 5 min.  || 11  || No  || Instant || 1 m    || 1 m r   &lt;br /&gt;
|-&lt;br /&gt;
| [[Snake Eyes]]       || 1 round || 6  || Yes || 1 min.  || 10 m   || 1 creat. &lt;br /&gt;
|-&lt;br /&gt;
| [[Tekali’s Torch]]   || 1 round || 8  || No  || 10 min. || 10 m   || 1 object &lt;br /&gt;
|-&lt;br /&gt;
| [[Volani’s Cure]]    || 1 round || 8  || No  || 1 week  || Touch  || 1 creat. &lt;br /&gt;
|-&lt;br /&gt;
| [[Witch Curse]]      || 30 min. || 10 || Yes || Instant || 100 m  || 1 creat. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alchemy ==&lt;br /&gt;
&lt;br /&gt;
To successfully make a potion or amulet, roll the dice adding the alchemy lore. The total must equal or exceed the DR of the potion or amulet to be effective.&lt;br /&gt;
&lt;br /&gt;
Potions or amulets usually include a lot of special ingredients mixed in a very special way. This is followed up by poems, strange words or even songs or dances.&lt;br /&gt;
&lt;br /&gt;
The ingredients and gestures needed is described under each potion or amulet.&lt;br /&gt;
&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
&lt;br /&gt;
The ingredients listed under each potion or amulet are only suggestions and should be further specified by the GM.&lt;br /&gt;
&lt;br /&gt;
The ingredients such as the herbs could be fresh or dried at the GM’s discretion.&lt;br /&gt;
&lt;br /&gt;
The sequence the ingredients are put in is left for the GM to decide as well as any other body motions or words needed to succeed with the magick. Those ingredients marked with an asterisk are reusable.&lt;br /&gt;
&lt;br /&gt;
=== Having the Written Formula ===&lt;br /&gt;
&lt;br /&gt;
Having the written formula for the potion or amulet to go by will lower the difficulty rating by 3.&lt;br /&gt;
&lt;br /&gt;
=== Magick Items ===&lt;br /&gt;
&lt;br /&gt;
Magick items can be created in several ways. The spell path of [[:Category:Magic Magick| Magic Magick]] has a spell called  [[Permanency]] that is used to forge magick items. Natural Magick is another way to achieve the same.&lt;br /&gt;
&lt;br /&gt;
==== Potions ====&lt;br /&gt;
&lt;br /&gt;
Potions usually take about one hour to make and the effect will last for of one hour. The skill of Natural Magick is used to create potions.&lt;br /&gt;
&lt;br /&gt;
In the potions and amulets table, you will find a column labeled Duration. The time given in this column is approximately how long the potion will keep and still have the described effect(s) if it is kept in a sealed container. After this time period, the potions will deteriorate in effect. How long it will take for a potion to become totally useless will vary a lot, but generally it will be about twice the durability.&lt;br /&gt;
&lt;br /&gt;
Some potions will have weird effects after the durability has expired, and quite a few will turn poisonous to some degree, although seldom deadly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Potions&lt;br /&gt;
|-&lt;br /&gt;
|'''Potion'''	|| '''DR''' || '''Duration'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Bear Potion]]	         || 10 || 1 y. &lt;br /&gt;
|-&lt;br /&gt;
| [[Cat’s Eye Potion]]           || 8  || 1 y. &lt;br /&gt;
|-&lt;br /&gt;
| [[Diver’s Delight Potion]]     || 12 || 1 y. &lt;br /&gt;
|-&lt;br /&gt;
| [[Panther Potion]]             || 10 || 1 y. &lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Battle Frenzy]]    || 12 || 1 y. &lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Detection]]        || 10 || 1 y. &lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Healing]]          || 10 || 1 m. &lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Seeing the Truth]] || 10 || 1 y. &lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Shivering]]        || 6  || 10 y.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Natural Magick Items ====&lt;br /&gt;
&lt;br /&gt;
Natural Magick Items usually take about one week to make. The skill of Natural Magick is used to forge these items.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Natural Magick Items&lt;br /&gt;
|-&lt;br /&gt;
|'''Item'''	|| '''DR''' || '''Duration'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Protection]]	    || 8 || Perm.&lt;br /&gt;
|-&lt;br /&gt;
| [[Taran’s True Seeing]]   || 8 || Perm.&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal of Magic Power Storing]]   || 12 || Perm.&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal of Spell Storing]]   || 15 || Perm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Next: [[Movement and Weather]]&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Star_magic&amp;diff=1967</id>
		<title>Star magic</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Star_magic&amp;diff=1967"/>
		<updated>2019-02-02T13:07:32Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
to use a &amp;quot;hero&amp;quot; spell you nedd a posetiv relasionsip white the hero&lt;br /&gt;
&lt;br /&gt;
the &amp;quot;hero&amp;quot; spells are bast on the hero like DR and the effekt&lt;br /&gt;
&lt;br /&gt;
to met a hero you nedd to do 1 of 2 tinks &lt;br /&gt;
&lt;br /&gt;
1 met the hero befor they die&lt;br /&gt;
&lt;br /&gt;
2 [[Star gate]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Spell'''	|| '''A/P''' || '''Resist''' || '''Casting Time''' || '''DR''' || '''Duration''' || '''Range''' || '''Weight''' || '''Area of Effect'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Cone of Light]]        || A   || N || 1 round  || 9  || 2 rounds || 25 m  ||       || 3 m r end of cone       &lt;br /&gt;
|-&lt;br /&gt;
| [[Enhance Strength]]     || P   || Y || 10 min.  || 9  || 10 min.  || Touch || 100 kg || 1 creature*             &lt;br /&gt;
|-&lt;br /&gt;
| [[Enhance Awareness]]          || P   || Y || 10 min.  || 9  || 10 min.           || Touch ||        || 1 creature*                  &lt;br /&gt;
|-&lt;br /&gt;
| [[Enhance Coordination]] || P   || Y || 10 min.  || 9  || 10 min.    || Touch    || 100 kg || 1 creature*             &lt;br /&gt;
|-&lt;br /&gt;
| [[Enhance Endurance]]         || P   || Y || 10 min.  || 9  || 10 min.           || Touch || 100 kg || 1 creature*             &lt;br /&gt;
|-&lt;br /&gt;
| [[Enhance Learning]]          || P   || Y || 10 min.  || 9  || 10 min.           || Touch ||        || 1 creature*             &lt;br /&gt;
|-&lt;br /&gt;
| [[Hero poseson]]     || p   ||  || 1 min  || gm desison  || 10 min  ||  ||  ||              &lt;br /&gt;
|-&lt;br /&gt;
| [[Hero's blesing]]     ||  p  || Y || 10 min  || gm desison  || 10 min  ||  ||  || 1 creature*             &lt;br /&gt;
|-&lt;br /&gt;
| [[Summon hero]]     || A   ||  || 1 round  || gm desison  || 1 ma round  || 5 m ||  ||              &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Hero_poseson&amp;diff=1966</id>
		<title>Hero poseson</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Hero_poseson&amp;diff=1966"/>
		<updated>2019-02-02T13:03:36Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#7d4733; color:white&lt;br /&gt;
| above       = Hero poseson&lt;br /&gt;
| label1      = Path(s)&lt;br /&gt;
| data1       = Star magic&lt;br /&gt;
| label2      = A/P?&lt;br /&gt;
| data2       = &lt;br /&gt;
| label3      = Resist?&lt;br /&gt;
| data3       = Y&lt;br /&gt;
| label4      = Casting Time&lt;br /&gt;
| data4       = 1 min&lt;br /&gt;
| label5      = DR&lt;br /&gt;
| data5       = ???&lt;br /&gt;
| label6      = Duration&lt;br /&gt;
| data6       = 10 min&lt;br /&gt;
| label7      = Range&lt;br /&gt;
| data7       = Touch&lt;br /&gt;
| label8      = Area of Effect&lt;br /&gt;
| data8       = 1 creature*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
this spell lets the gm play your caracter but you speak and the gm can't.&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Hero_poseson&amp;diff=1965</id>
		<title>Hero poseson</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Hero_poseson&amp;diff=1965"/>
		<updated>2019-02-02T12:48:29Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: Created page with &amp;quot;{{ infobox | abovestyle  = background:#7d4733; color:white | above       = Hero poseson | label1      = Path(s) | data1       = Star magic | label2      = A/P? | data2       =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#7d4733; color:white&lt;br /&gt;
| above       = Hero poseson&lt;br /&gt;
| label1      = Path(s)&lt;br /&gt;
| data1       = Star magic&lt;br /&gt;
| label2      = A/P?&lt;br /&gt;
| data2       = &lt;br /&gt;
| label3      = Resist?&lt;br /&gt;
| data3       = Y&lt;br /&gt;
| label4      = Casting Time&lt;br /&gt;
| data4       = 1 min&lt;br /&gt;
| label5      = DR&lt;br /&gt;
| data5       = ???&lt;br /&gt;
| label6      = Duration&lt;br /&gt;
| data6       = 10 min&lt;br /&gt;
| label7      = Range&lt;br /&gt;
| data7       = Touch&lt;br /&gt;
| label8      = Area of Effect&lt;br /&gt;
| data8       = 1 creature*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
this spell lets the gm play your caracter but you spek and the gm dus not&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Star_magic&amp;diff=1964</id>
		<title>Star magic</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Star_magic&amp;diff=1964"/>
		<updated>2019-02-02T12:43:28Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
to use a &amp;quot;hero&amp;quot; spell you nedd a posetiv relasionsip white the hero&lt;br /&gt;
&lt;br /&gt;
to met a hero you nedd to do 1 of 2 tinks &lt;br /&gt;
&lt;br /&gt;
1 met the hero befor they die&lt;br /&gt;
&lt;br /&gt;
2 [[Star gate]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Spell'''	|| '''A/P''' || '''Resist''' || '''Casting Time''' || '''DR''' || '''Duration''' || '''Range''' || '''Weight''' || '''Area of Effect'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Cone of Light]]        || A   || N || 1 round  || 9  || 2 rounds || 25 m  ||       || 3 m r end of cone       &lt;br /&gt;
|-&lt;br /&gt;
| [[Enhance Strength]]     || P   || Y || 10 min.  || 9  || 10 min.  || Touch || 100 kg || 1 creature*             &lt;br /&gt;
|-&lt;br /&gt;
| [[Enhance Awareness]]          || P   || Y || 10 min.  || 9  || 10 min.           || Touch ||        || 1 creature*                  &lt;br /&gt;
|-&lt;br /&gt;
| [[Enhance Coordination]] || P   || Y || 10 min.  || 9  || 10 min.    || Touch    || 100 kg || 1 creature*             &lt;br /&gt;
|-&lt;br /&gt;
| [[Enhance Endurance]]         || P   || Y || 10 min.  || 9  || 10 min.           || Touch || 100 kg || 1 creature*             &lt;br /&gt;
|-&lt;br /&gt;
| [[Enhance Learning]]          || P   || Y || 10 min.  || 9  || 10 min.           || Touch ||        || 1 creature*             &lt;br /&gt;
|-&lt;br /&gt;
| [[Hero poseson]]     || p   ||  || 1 min  || gm desison  || 10 min  ||  ||  ||              &lt;br /&gt;
|-&lt;br /&gt;
| [[Hero's blesing]]     ||  p  || Y || 10 min  || gm desison  || 10 min  ||  ||  || 1 creature*             &lt;br /&gt;
|-&lt;br /&gt;
| [[Summon hero]]     || A   ||  || 1 round  || gm desison  || 1 ma round  || 5 m ||  ||              &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=JOJOFMLJOJO&amp;diff=1962</id>
		<title>JOJOFMLJOJO</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=JOJOFMLJOJO&amp;diff=1962"/>
		<updated>2019-02-02T12:02:58Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;don't &lt;br /&gt;
&lt;br /&gt;
my secret character ingrediens&lt;br /&gt;
 &lt;br /&gt;
[[star magic]]&lt;br /&gt;
 &lt;br /&gt;
[[Arius]]&lt;br /&gt;
 &lt;br /&gt;
[[]]&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Star_gate&amp;diff=1961</id>
		<title>Star gate</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Star_gate&amp;diff=1961"/>
		<updated>2019-02-02T11:59:05Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#7d4733; color:white&lt;br /&gt;
| above       = Star gate&lt;br /&gt;
| label1      = Path(s)&lt;br /&gt;
| data1       = Ritual&lt;br /&gt;
| label2      = Resist?&lt;br /&gt;
| data2       = Y&lt;br /&gt;
| label3      = Casting Time&lt;br /&gt;
| data3       = 12 hours&lt;br /&gt;
| label4      = DR&lt;br /&gt;
| data4       = 6&lt;br /&gt;
| label5      = Duration&lt;br /&gt;
| data5       = Instant&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
this Ritual brings you to the star planes for 1 hour&lt;br /&gt;
&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
&lt;br /&gt;
* 1 [[star token]]&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Star_magic&amp;diff=1956</id>
		<title>Star magic</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Star_magic&amp;diff=1956"/>
		<updated>2019-02-02T11:48:01Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
to use a &amp;quot;hero&amp;quot; spell you nedd a posetiv relasionsip white the hero&lt;br /&gt;
&lt;br /&gt;
to met a hero you nedd to do 1 of 2 tinks &lt;br /&gt;
&lt;br /&gt;
1 met the hero befor they die&lt;br /&gt;
&lt;br /&gt;
2 [[Star gate]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Spell'''	|| '''A/P''' || '''Resist''' || '''Casting Time''' || '''DR''' || '''Duration''' || '''Range''' || '''Weight''' || '''Area of Effect'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Cone of Light]]        || A   || N || 1 round  || 9  || 2 rounds || 25 m  ||       || 3 m r end of cone       &lt;br /&gt;
|-&lt;br /&gt;
| [[Enhance Strength]]     || P   || Y || 10 min.  || 9  || 10 min.  || Touch || 100 kg || 1 creature*             &lt;br /&gt;
|-&lt;br /&gt;
| [[Enhance Awareness]]          || P   || Y || 10 min.  || 9  || 10 min.           || Touch ||        || 1 creature*                  &lt;br /&gt;
|-&lt;br /&gt;
| [[Enhance Coordination]] || P   || Y || 10 min.  || 9  || 10 min.    || Touch    || 100 kg || 1 creature*             &lt;br /&gt;
|-&lt;br /&gt;
| [[Enhance Endurance]]         || P   || Y || 10 min.  || 9  || 10 min.           || Touch || 100 kg || 1 creature*             &lt;br /&gt;
|-&lt;br /&gt;
| [[Enhance Learning]]          || P   || Y || 10 min.  || 9  || 10 min.           || Touch ||        || 1 creature*             &lt;br /&gt;
|-&lt;br /&gt;
| [[Hero poseson]]     || p   ||  || 1 min  || gm desison  || 10 min  ||  ||  ||              &lt;br /&gt;
|-&lt;br /&gt;
| [[Hero's blesing]]     ||  p  || y || 10 min  || gm desison  || 10 min  ||  ||  || 1 creature*             &lt;br /&gt;
|-&lt;br /&gt;
| [[Summon hero]]     || A   ||  || 1 round  || gm desison  || 1 ma round  || 5 m ||  ||              &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Arius&amp;diff=1955</id>
		<title>Arius</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Arius&amp;diff=1955"/>
		<updated>2019-02-02T11:37:46Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Arius&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 180 (Maturity: 30)&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 50&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = D6/3 (Potential: 6)&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = O6 (Potential: 21)&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = O6 (Potential: 15)&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = O6 (Potential: 12)&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = O6 (Potential: 15)&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = D6&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = as armor&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (O6+1)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 5/-2/-4/-3&lt;br /&gt;
| label13     = Weapon2 (O6+2)&lt;br /&gt;
| data13      = Any weapon&lt;br /&gt;
| label14     = Ini/Off/Def/Dam&lt;br /&gt;
| data14      = (As weapon)&lt;br /&gt;
| label15     = Dodge&lt;br /&gt;
| data15      = 2D6&lt;br /&gt;
| label16     = Hide&lt;br /&gt;
| data16      = 2&lt;br /&gt;
| label17     = Move Quietly&lt;br /&gt;
| data17      = 2O6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Physical description ===&lt;br /&gt;
the Arius are small humanoid ceturs arund 1 m tall, with wings.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
the Arius is a peaceful rase that sometiems fals from the sky &lt;br /&gt;
&lt;br /&gt;
=== Occupations ===&lt;br /&gt;
the Arius usually get captured and sold as slaves to the rich, or as gladiators in sky arenas.&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Arius&amp;diff=1954</id>
		<title>Arius</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Arius&amp;diff=1954"/>
		<updated>2019-02-02T11:37:20Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Arius&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 180 (Maturity: 30)&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 50&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = D6/3 (Potential: 6)&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = O6 (Potential: 21)&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = O6 (Potential: 15)&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = O6 (Potential: 12)&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = O6 (Potential: 15)&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = D6&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = as armor&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (O6+1)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 5/-2/-4/-3&lt;br /&gt;
| label13     = Weapon2 (O6+2)&lt;br /&gt;
| data13      = Any weapon&lt;br /&gt;
| label14     = Ini/Off/Def/Dam&lt;br /&gt;
| data14      = (As weapon)&lt;br /&gt;
| label15     = Dodge&lt;br /&gt;
| data15      = 2D6&lt;br /&gt;
| label16     = Hide&lt;br /&gt;
| data16      = 2&lt;br /&gt;
| label17     = Move Quietly&lt;br /&gt;
| data17      = 2O6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Physical description ===&lt;br /&gt;
the Arius are small humanoid ceturs arund 1 m tall, with wings.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
the Arius is a peaceful rase that sometiems fals from the sky &lt;br /&gt;
&lt;br /&gt;
=== Occupations ===&lt;br /&gt;
the Arius usually get captured and sold as slaves to the rich, or gladiators in sky arenas.&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Arius&amp;diff=1953</id>
		<title>Arius</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Arius&amp;diff=1953"/>
		<updated>2019-02-02T10:27:01Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Arius&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 180 (Maturity: 30)&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 50&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = D6/3 (Potential: 6)&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = O6 (Potential: 21)&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = O6 (Potential: 15)&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = O6 (Potential: 12)&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = O6 (Potential: 15)&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = D6&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = as armor&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (O6+1)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 5/-2/-4/-3&lt;br /&gt;
| label13     = Weapon2 (O6+2)&lt;br /&gt;
| data13      = Any weapon&lt;br /&gt;
| label14     = Ini/Off/Def/Dam&lt;br /&gt;
| data14      = (As weapon)&lt;br /&gt;
| label15     = Dodge&lt;br /&gt;
| data15      = 2D6&lt;br /&gt;
| label16     = Hide&lt;br /&gt;
| data16      = 2&lt;br /&gt;
| label17     = Move Quietly&lt;br /&gt;
| data17      = 2O6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Physical description ===&lt;br /&gt;
the Arius are small humanoid ceturs arund 1 m tall, with wings.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
the Arius is a peaceful rase that sometiems fals from the sky &lt;br /&gt;
&lt;br /&gt;
=== Occupations ===&lt;br /&gt;
the Arius usually get captured and sold as slaves to rich pepole, or gladiators in sky arenas.&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Arius&amp;diff=1952</id>
		<title>Arius</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Arius&amp;diff=1952"/>
		<updated>2019-02-02T01:22:11Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Arius&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 180 (Maturity: 30)&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 50&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = D6/3 (Potential: 6)&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = O6 (Potential: 21)&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = O6 (Potential: 15)&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = O6 (Potential: 12)&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = O6 (Potential: 15)&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = D6&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = as armor&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (O6+1)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 5/-2/-4/-3&lt;br /&gt;
| label13     = Weapon2 (O6+2)&lt;br /&gt;
| data13      = Any weapon&lt;br /&gt;
| label14     = Ini/Off/Def/Dam&lt;br /&gt;
| data14      = (As weapon)&lt;br /&gt;
| label15     = Dodge&lt;br /&gt;
| data15      = 2D6&lt;br /&gt;
| label16     = Hide&lt;br /&gt;
| data16      = 2&lt;br /&gt;
| label17     = Move Quietly&lt;br /&gt;
| data17      = 2O6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Physical description ===&lt;br /&gt;
the Arius are small humanoid ceturs arund 1 m tall, with wings.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
the Arius is a peaceful rase that sometiems fals from the sky &lt;br /&gt;
&lt;br /&gt;
=== Occupations ===&lt;br /&gt;
the Arius usually get captured and sold as slaves to 0&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Arius&amp;diff=1951</id>
		<title>Arius</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Arius&amp;diff=1951"/>
		<updated>2019-02-02T01:19:30Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Arius&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 180 (Maturity: 30)&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 50&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = D6/3 (Potential: 6)&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = O6 (Potential: 21)&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = O6 (Potential: 15)&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = O6 (Potential: 12)&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = O6 (Potential: 15)&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = D6&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = as armor&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (O6+1)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 5/-2/-4/-3&lt;br /&gt;
| label13     = Weapon2 (O6+2)&lt;br /&gt;
| data13      = Any weapon&lt;br /&gt;
| label14     = Ini/Off/Def/Dam&lt;br /&gt;
| data14      = (As weapon)&lt;br /&gt;
| label15     = Dodge&lt;br /&gt;
| data15      = 2D6&lt;br /&gt;
| label16     = Hide&lt;br /&gt;
| data16      = 2&lt;br /&gt;
| label17     = Move Quietly&lt;br /&gt;
| data17      = 2O6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Physical description ===&lt;br /&gt;
the Arius are small humanoid ceturs arund 1 m tall, with wings.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
the Arius is a peaceful rase that somtims fals from the sky &lt;br /&gt;
&lt;br /&gt;
=== Occupations ===&lt;br /&gt;
the Arius usually get captured and sold as slaves&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Arius&amp;diff=1950</id>
		<title>Arius</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Arius&amp;diff=1950"/>
		<updated>2019-02-01T19:44:45Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Arius&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 180 (Maturity: 30)&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 50&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = D6/3 (Potential: 6)&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = O6 (Potential: 21)&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = O6 (Potential: 15)&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = O6 (Potential: 12)&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = O6 (Potential: 15)&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = D6&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = as armor&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (O6+1)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 5/-2/-4/-3&lt;br /&gt;
| label13     = Weapon2 (O6+2)&lt;br /&gt;
| data13      = Any weapon&lt;br /&gt;
| label14     = Ini/Off/Def/Dam&lt;br /&gt;
| data14      = (As weapon)&lt;br /&gt;
| label15     = Dodge&lt;br /&gt;
| data15      = 2D6&lt;br /&gt;
| label16     = Hide&lt;br /&gt;
| data16      = 2&lt;br /&gt;
| label17     = Move Quietly&lt;br /&gt;
| data17      = 2O6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Physical description ===&lt;br /&gt;
the Arius are small humanoid ceturs arund 1 m tall, whtie wings.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
the Arius are a peaceful rase that sontims fols from the sky &lt;br /&gt;
&lt;br /&gt;
=== Occupations ===&lt;br /&gt;
the Arius usually get capture and sold as slaves&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Arius&amp;diff=1949</id>
		<title>Arius</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Arius&amp;diff=1949"/>
		<updated>2019-02-01T18:13:43Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Arius&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 180 (Maturity: 30)&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 50&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = D6/3 (Potential: 6)&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = O6 (Potential: 21)&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = O6 (Potential: 15)&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = O6 (Potential: 12)&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = O6 (Potential: 15)&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = D6&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = as armor&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (O6+1)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 5/-2/-4/-3&lt;br /&gt;
| label13     = Weapon2 (O6+2)&lt;br /&gt;
| data13      = Any weapon&lt;br /&gt;
| label14     = Ini/Off/Def/Dam&lt;br /&gt;
| data14      = (As weapon)&lt;br /&gt;
| label15     = Dodge&lt;br /&gt;
| data15      = 2D6&lt;br /&gt;
| label16     = Hide&lt;br /&gt;
| data16      = 2&lt;br /&gt;
| label17     = Move Quietly&lt;br /&gt;
| data17      = 2O6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Physical description ===&lt;br /&gt;
the Arius are small humanoid ceturs arund 1 m tall, whtie wings.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
the Arius are a peaceful rase that sontims fols from the sky &lt;br /&gt;
&lt;br /&gt;
=== Occupations ===&lt;br /&gt;
the Arius uselig get capture and sold as slaves&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Star_magic&amp;diff=1948</id>
		<title>Star magic</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Star_magic&amp;diff=1948"/>
		<updated>2019-02-01T17:13:58Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
to use a &amp;quot;hero&amp;quot; spell you nedd a posetiv relasionsip white the hero&lt;br /&gt;
&lt;br /&gt;
to met a hero you nedd to do 1 of 2 tinks &lt;br /&gt;
&lt;br /&gt;
1 met the hero befor they die&lt;br /&gt;
&lt;br /&gt;
2 [[Star gate]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Spell'''	|| '''A/P''' || '''Resist''' || '''Casting Time''' || '''DR''' || '''Duration''' || '''Range''' || '''Weight''' || '''Area of Effect'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Cone of Light]]        || A   || N || 1 round  || 9  || 2 rounds || 25 m  ||       || 3 m r end of cone       &lt;br /&gt;
|-&lt;br /&gt;
| [[Enhance Strength]]     || P   || Y || 10 min.  || 9  || 10 min.  || Touch || 100 kg || 1 creature*             &lt;br /&gt;
|-&lt;br /&gt;
| [[Hero poseson]]     || p   ||  || 1 min  || gm desison  || 10 min  ||  ||  ||              &lt;br /&gt;
|-&lt;br /&gt;
| [[Hero's blesing]]     ||  p  || y || 10 min  || gm desison  || 10 min  ||  ||  || 1 creature*             &lt;br /&gt;
|-&lt;br /&gt;
| [[Summon hero]]     || A   ||  || 1 round  || gm desison  || 1 ma round  || 5 m ||  ||              &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Star_gate&amp;diff=1941</id>
		<title>Star gate</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Star_gate&amp;diff=1941"/>
		<updated>2019-01-31T21:36:51Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: Created page with &amp;quot;{{ infobox | abovestyle  = background:#7d4733; color:white | above       = Star gate | label1      = Path(s) | data1       = Ritual | label2      = Resist? | data2       = Y |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#7d4733; color:white&lt;br /&gt;
| above       = Star gate&lt;br /&gt;
| label1      = Path(s)&lt;br /&gt;
| data1       = Ritual&lt;br /&gt;
| label2      = Resist?&lt;br /&gt;
| data2       = Y&lt;br /&gt;
| label3      = Casting Time&lt;br /&gt;
| data3       = 12 hours&lt;br /&gt;
| label4      = DR&lt;br /&gt;
| data4       = 6&lt;br /&gt;
| label5      = Duration&lt;br /&gt;
| data5       = Instant&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
tis Ritual brings you to the star planes for 1 hour&lt;br /&gt;
&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
&lt;br /&gt;
* 1 [[star token]]&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Arius&amp;diff=1940</id>
		<title>Arius</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Arius&amp;diff=1940"/>
		<updated>2019-01-31T21:20:55Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Arius&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 180 (Maturity: 30)&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 50&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = D6/3 (Potential: 6)&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = O6 (Potential: 21)&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = O6 (Potential: 12)&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = O6 (Potential: 12)&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = O6 (Potential: 15)&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = D6&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = as armor&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (O6+1)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 5/-2/-4/-3&lt;br /&gt;
| label13     = Weapon2 (O6+2)&lt;br /&gt;
| data13      = Any weapon&lt;br /&gt;
| label14     = Ini/Off/Def/Dam&lt;br /&gt;
| data14      = (As weapon)&lt;br /&gt;
| label15     = Dodge&lt;br /&gt;
| data15      = 2D6&lt;br /&gt;
| label16     = Hide&lt;br /&gt;
| data16      = 2&lt;br /&gt;
| label17     = Move Quietly&lt;br /&gt;
| data17      = 2O6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Physical description ===&lt;br /&gt;
the Arius are small humanoid ceturs arund 1 m tall, whtie wings.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
the Arius are a peaceful rase that sontims fols from the sky &lt;br /&gt;
&lt;br /&gt;
=== Occupations ===&lt;br /&gt;
the Arius uselig get capture and sold as slaves&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Arius&amp;diff=1939</id>
		<title>Arius</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Arius&amp;diff=1939"/>
		<updated>2019-01-31T20:55:32Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Arius&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 180 (Maturity: 30)&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 50&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = D6/3 (Potential: 6)&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = O6 (Potential: 21)&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = O6 (Potential: 12)&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = O6 (Potential: 12)&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = O6 (Potential: 15)&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = D6&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = as armor&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (O6+1)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 5/-2/-4/-3&lt;br /&gt;
| label13     = Weapon2 (O6+2)&lt;br /&gt;
| data13      = Any weapon&lt;br /&gt;
| label14     = Ini/Off/Def/Dam&lt;br /&gt;
| data14      = (As weapon)&lt;br /&gt;
| label15     = Dodge&lt;br /&gt;
| data15      = 2D6&lt;br /&gt;
| label16     = Hide&lt;br /&gt;
| data16      = 2&lt;br /&gt;
| label17     = Move Quietly&lt;br /&gt;
| data17      = 2O6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Physical description ===&lt;br /&gt;
the Arius are small humanoid ceturs arund 1 m tall, whtie wings.&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Arius&amp;diff=1938</id>
		<title>Arius</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Arius&amp;diff=1938"/>
		<updated>2019-01-31T20:47:04Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: Created page with &amp;quot;{{ infobox | abovestyle  = background:#0e5a2c; color:white | above       = Arius | label1      = Expected lifespan | data1       = 180 (Maturity: 30) | label2      = Move | da...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Arius&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 180 (Maturity: 30)&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 50&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = D6/3 (Potential: 6)&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = O6 (Potential: 21)&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = O6 (Potential: 12)&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = O6 (Potential: 12)&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = O6 (Potential: 15)&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = D6&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = as armor&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (O6+1)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 5/-2/-4/-3&lt;br /&gt;
| label13     = Weapon2 (O6+2)&lt;br /&gt;
| data13      = Any weapon&lt;br /&gt;
| label14     = Ini/Off/Def/Dam&lt;br /&gt;
| data14      = (As weapon)&lt;br /&gt;
| label15     = Dodge&lt;br /&gt;
| data15      = 2D6&lt;br /&gt;
| label16     = Hide&lt;br /&gt;
| data16      = 2&lt;br /&gt;
| label17     = Move Quietly&lt;br /&gt;
| data17      = 2O6&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Star_magic&amp;diff=1937</id>
		<title>Star magic</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Star_magic&amp;diff=1937"/>
		<updated>2019-01-31T20:39:21Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
to use a &amp;quot;hero&amp;quot; spell you nedd a posetiv relasionsip white the hero&lt;br /&gt;
&lt;br /&gt;
to met a hero you nedd to do 1 of 2 tinks &lt;br /&gt;
&lt;br /&gt;
1 met the hero befor they die&lt;br /&gt;
&lt;br /&gt;
2 [[Star gate]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Spell'''	|| '''A/P''' || '''Resist''' || '''Casting Time''' || '''DR''' || '''Duration''' || '''Range''' || '''Weight''' || '''Area of Effect'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhance Strength]]     || P   || Y || 10 min.  || 9  || 10 min.  || Touch || 100 kg || 1 creature*             &lt;br /&gt;
|-&lt;br /&gt;
| [[Summon hero]]     || A   ||  || 1 round  || gm desison  || 1 ma round  || 5 m ||  ||              &lt;br /&gt;
|-&lt;br /&gt;
| [[Hero poseson]]     || p   ||  || 1 min  || gm desison  || 10 min  ||  ||  ||              &lt;br /&gt;
|-&lt;br /&gt;
| [[Hero's blesing]]     ||  p  || y || 10 min  || gm desison  || 10 min  ||  ||  || 1 creature*             &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Star_magic&amp;diff=1936</id>
		<title>Star magic</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Star_magic&amp;diff=1936"/>
		<updated>2019-01-31T20:38:01Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
to use a &amp;quot;hero&amp;quot; spell you nedd a posetiv relasionsip white the hero&lt;br /&gt;
&lt;br /&gt;
to met a hero you nedd to do 1 of 2 tinks &lt;br /&gt;
&lt;br /&gt;
1 met the hero befor they die&lt;br /&gt;
&lt;br /&gt;
2 [[star gate]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Spell'''	|| '''A/P''' || '''Resist''' || '''Casting Time''' || '''DR''' || '''Duration''' || '''Range''' || '''Weight''' || '''Area of Effect'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhance Strength]]     || P   || Y || 10 min.  || 9  || 10 min.  || Touch || 100 kg || 1 creature*             &lt;br /&gt;
|-&lt;br /&gt;
| [[Summon hero]]     || A   ||  || 1 round  || gm desison  || 1 ma round  || 5 m ||  ||              &lt;br /&gt;
|-&lt;br /&gt;
| [[hero poseson]]     || p   ||  || 1 min  || gm desison  || 10 min  ||  ||  ||              &lt;br /&gt;
|-&lt;br /&gt;
| [[hero's blesing]]     ||  p  || y || 10 min  || gm desison  || 10 min  ||  ||  || 1 creature*             &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Star_magic&amp;diff=1935</id>
		<title>Star magic</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Star_magic&amp;diff=1935"/>
		<updated>2019-01-31T20:34:51Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
to use a &amp;quot;hero&amp;quot; spell you nedd a posetiv relasionsip white the hero&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Spell'''	|| '''A/P''' || '''Resist''' || '''Casting Time''' || '''DR''' || '''Duration''' || '''Range''' || '''Weight''' || '''Area of Effect'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhance Strength]]     || P   || Y || 10 min.  || 9  || 10 min.  || Touch || 100 kg || 1 creature*             &lt;br /&gt;
|-&lt;br /&gt;
| [[Summon hero]]     || A   ||  || 1 round  || gm desison  || 1 ma round  || 5 m ||  ||              &lt;br /&gt;
|-&lt;br /&gt;
| [[hero poseson]]     || p   ||  || 1 min  || gm desison  || 10 min  ||  ||  ||              &lt;br /&gt;
|-&lt;br /&gt;
| [[hero's blesing]]     ||  p  || y || 10 min  || gm desison  || 10 min  ||  ||  || 1 creature*             &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Star_magic&amp;diff=1934</id>
		<title>Star magic</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Star_magic&amp;diff=1934"/>
		<updated>2019-01-31T20:29:48Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Spell'''	|| '''A/P''' || '''Resist''' || '''Casting Time''' || '''DR''' || '''Duration''' || '''Range''' || '''Weight''' || '''Area of Effect'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhance Strength]]     || P   || Y || 10 min.  || 9  || 10 min.  || Touch || 100 kg || 1 creature*             &lt;br /&gt;
|-&lt;br /&gt;
| [[Summon hero]]     || A   ||  || 1 round  || gm desison  || 1 ma round  || 5 m ||  ||              &lt;br /&gt;
|-&lt;br /&gt;
| [[hero poseson]]     || p   ||  || 1 min  || gm desison  || 10 min  ||  ||  ||              &lt;br /&gt;
|-&lt;br /&gt;
| [[hero's blesing]]     ||  p  || y || 10 min  || gm desison  || 10 min  ||  ||  || 1 creature*             &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Star_magic&amp;diff=1933</id>
		<title>Star magic</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Star_magic&amp;diff=1933"/>
		<updated>2019-01-31T20:29:15Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; |'''Spell'''	|| '''A/P''' || '''Resist''' || '''Casting Time''' || '''DR''' || '''Duration''' || '''Range''' || '''Weight''' || '''Area of Effect''' |- |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Spell'''	|| '''A/P''' || '''Resist''' || '''Casting Time''' || '''DR''' || '''Duration''' || '''Range''' || '''Weight''' || '''Area of Effect'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhance Strength]]     || P   || Y || 10 min.  || 9  || 10 min.  || Touch || 100 kg || 1 creature*             &lt;br /&gt;
|-&lt;br /&gt;
| [[Summon hero]]     || A   ||  || 1 round  || gm desison  || 1 ma round  || 5 m ||  ||              &lt;br /&gt;
|-&lt;br /&gt;
| [[hero poseson]]     || p   ||  || 1 min  || gm desison  || 10 min  ||  ||  ||              &lt;br /&gt;
|-&lt;br /&gt;
| [[hero's blesing]]     ||  p  || y || 10 min  || gm desison  || 10 min  ||  ||  || 1 creature*             &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=JOJOFMLJOJO&amp;diff=1929</id>
		<title>JOJOFMLJOJO</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=JOJOFMLJOJO&amp;diff=1929"/>
		<updated>2019-01-31T20:10:12Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;dont &lt;br /&gt;
&lt;br /&gt;
my secret character ingrediens&lt;br /&gt;
 &lt;br /&gt;
[[star magic]]&lt;br /&gt;
 &lt;br /&gt;
[[Arius]]&lt;br /&gt;
 &lt;br /&gt;
[[]]&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=JOJOFMLJOJO&amp;diff=1928</id>
		<title>JOJOFMLJOJO</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=JOJOFMLJOJO&amp;diff=1928"/>
		<updated>2019-01-31T20:09:46Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;dont &lt;br /&gt;
&lt;br /&gt;
my secret character ingrediens&lt;br /&gt;
 [[star magic]]&lt;br /&gt;
 [[Arius]]&lt;br /&gt;
 [[]]&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=JOJOFMLJOJO&amp;diff=1927</id>
		<title>JOJOFMLJOJO</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=JOJOFMLJOJO&amp;diff=1927"/>
		<updated>2019-01-31T17:51:58Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: Created page with &amp;quot;IKKE SE&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IKKE SE&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=User:JOJOFMLJOJO&amp;diff=1926</id>
		<title>User:JOJOFMLJOJO</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=User:JOJOFMLJOJO&amp;diff=1926"/>
		<updated>2019-01-31T17:51:23Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jonatan sin side&lt;br /&gt;
&lt;br /&gt;
creator of [[drake|drakes]]&lt;br /&gt;
&lt;br /&gt;
[[JOJOFMLJOJO]]&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Animate_Dead&amp;diff=1774</id>
		<title>Animate Dead</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Animate_Dead&amp;diff=1774"/>
		<updated>2018-06-06T13:12:44Z</updated>

		<summary type="html">&lt;p&gt;JOJOFMLJOJO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#7d4733; color:white&lt;br /&gt;
| above       = Animate Dead&lt;br /&gt;
| label1      = Path(s)&lt;br /&gt;
| data1       = Black&lt;br /&gt;
| label2      = A/P?&lt;br /&gt;
| data2       = P&lt;br /&gt;
| label3      = Resist?&lt;br /&gt;
| data3       = N&lt;br /&gt;
| label4      = Casting Time&lt;br /&gt;
| data4       = 1 day&lt;br /&gt;
| label5      = DR&lt;br /&gt;
| data5       = 13&lt;br /&gt;
| label6      = Duration&lt;br /&gt;
| data6       = 1 day&lt;br /&gt;
| label7      = Range&lt;br /&gt;
| data7       = Touch&lt;br /&gt;
| label8      = Weight&lt;br /&gt;
| data8       = 100 kg&lt;br /&gt;
| label9      = Area of Effect&lt;br /&gt;
| data9       = 1 creature*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Animates one corpse to a zombie or skeleton (depending on the state of the dead body. The zombie gets 6 BP + 1 BP per 2 levels and melee skill of 1 per level. A skeleton gets 1 BP per 2 levels and 1 per 2 levels in melee skill.&lt;br /&gt;
&lt;br /&gt;
Back: [[Magick]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Black Magick]]&lt;/div&gt;</summary>
		<author><name>JOJOFMLJOJO</name></author>
		
	</entry>
</feed>