<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://d6gaming.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Flail</id>
	<title>Amar RPG - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://d6gaming.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Flail"/>
	<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php/Special:Contributions/Flail"/>
	<updated>2026-04-16T00:54:00Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.0</generator>
	<entry>
		<id>http://d6gaming.org/index.php?title=Encounters&amp;diff=1160</id>
		<title>Encounters</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Encounters&amp;diff=1160"/>
		<updated>2017-08-20T19:40:32Z</updated>

		<summary type="html">&lt;p&gt;Flail: /* Creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Definitions ==&lt;br /&gt;
Amar is populated by a generous wildlife as well as several humanoids and other creatures. The Game Master is adviced to use [http://isene.org/amar.html the online character and random encounter generator] to automate encounters and make game play swift and efficient.&lt;br /&gt;
&lt;br /&gt;
Please note that in creating encounters manually, the Game Master will roll dice to determine attributes and skills. As usual, a D6 means to roll one 6-sided dice, 2D6 means rolling two dice and adding them for a total, while D6/2+2 means &amp;quot;roll a dice, divide by two (round up) and add two to get the total. An O6 means an open-ended roll with a 6-sided dice (see [[The Character]]) and 3O6+5 would mean to roll three open-ended dice and adding 5 for the total score. &lt;br /&gt;
&lt;br /&gt;
Attack skills are given in parenthesis behind the weapon(s). The skill is modified by the ''Off/Def'' given. Add the Damage Bonus for the encounter to the weapon's ''Dam'' to get the total damage for the weapon.&lt;br /&gt;
&lt;br /&gt;
For humanoids, the potential for each attribute is also given (when there are two numbers, the first is for males, the other for females).&lt;br /&gt;
&lt;br /&gt;
Base movement in flat terrain (plains) for every creature is covered under each encounter (&amp;quot;Move&amp;quot;). The base movement for humans is 30 kilometers per day. This includes carrying equipment/weapons/armor, resting and meal breaks and travelling 10 hours per day. The movement in combat is the base movement in meters x0.4 per round (i.e. 12 for humans)&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
These are just some of the notable animals enriching the Kingdom of Amar.&lt;br /&gt;
&lt;br /&gt;
:[[Brown Bear]]&lt;br /&gt;
:[[Cave Lion]]&lt;br /&gt;
:[[Deer]]&lt;br /&gt;
:[[Griffin]]&lt;br /&gt;
:[[Horse]]&lt;br /&gt;
:[[King Eagle]]&lt;br /&gt;
:[[Moose]]&lt;br /&gt;
:[[Mule]]&lt;br /&gt;
:[[Peregrine Falcon]]&lt;br /&gt;
:[[Pig]]&lt;br /&gt;
:[[Sparrow Hawk]]&lt;br /&gt;
:[[White Shark]]&lt;br /&gt;
:[[Wild Boar]]&lt;br /&gt;
:[[Wolf]]&lt;br /&gt;
:[[Wyvern]]&lt;br /&gt;
:[[Two-headed badger]]&lt;br /&gt;
:[[Rock-croc]]&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
These are the most notable creatures in the Kingdom.&lt;br /&gt;
&lt;br /&gt;
:[[Arax]]&lt;br /&gt;
:[[Centaur]]&lt;br /&gt;
:[[Demon]]&lt;br /&gt;
:[[Dragon]]&lt;br /&gt;
:[[Dwarf]]&lt;br /&gt;
:[[Elf]]&lt;br /&gt;
:[[Faerie]]&lt;br /&gt;
:[[Giant]]&lt;br /&gt;
:[[Giant spider]]&lt;br /&gt;
:[[Goblin]]&lt;br /&gt;
:'''[[Human]]'''&lt;br /&gt;
:[[Lizard Man]]&lt;br /&gt;
:[[Merfolk]]&lt;br /&gt;
:[[Ogre]]&lt;br /&gt;
:[[Raven Demon]]&lt;br /&gt;
:[[Spell Searcher]]&lt;br /&gt;
:[[Treant]]&lt;br /&gt;
:[[Troll]]&lt;br /&gt;
:[[Trollkin]]&lt;br /&gt;
:[[Vampire]]&lt;br /&gt;
:[[Werewolf]]&lt;br /&gt;
:[[Zombie]]&lt;br /&gt;
:[[Palatar Demon]]&lt;br /&gt;
&lt;br /&gt;
== Encounter tables ==&lt;br /&gt;
&lt;br /&gt;
If the Game Master wants to roll manually for encounter, use the tables below.&lt;br /&gt;
&lt;br /&gt;
Encounters are rolled for (D6) 3 times per day and once per night.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Encounter chance&lt;br /&gt;
|-&lt;br /&gt;
| 1	|| Local encounter&lt;br /&gt;
|-&lt;br /&gt;
| 2	|| No encounter&lt;br /&gt;
|-&lt;br /&gt;
| 3	|| No encounter&lt;br /&gt;
|-&lt;br /&gt;
| 4	|| No encounter&lt;br /&gt;
|-&lt;br /&gt;
| 5	|| Encounter if on road (otherwise, tracks/sounds)&lt;br /&gt;
|-&lt;br /&gt;
| 6	|| Encounter&lt;br /&gt;
|}&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Encounter&lt;br /&gt;
|-&lt;br /&gt;
|		|| '''Rural''' || '''Plain''' || '''Hills''' || '''Mountain''' || '''Forest'''&lt;br /&gt;
|-&lt;br /&gt;
| Small animal	||  1	||  1-2	||  1-2	||  1-2	||  1-2&lt;br /&gt;
|-&lt;br /&gt;
| Large animal	||  2	||  3	||  3	||  3-4	||  3-4&lt;br /&gt;
|-&lt;br /&gt;
| Human		||  3-5	||  4-5	||  4-5	||  5	||  5&lt;br /&gt;
|-&lt;br /&gt;
| Special	||  6	||  6	||  6	||  6	||  6&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Small animals include dogs, cats, rodents, martens, birds and reptiles.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Large animals&lt;br /&gt;
|-&lt;br /&gt;
|		|| '''Rural''' || '''Plain''' || '''Hills''' || '''Mountain''' || '''Forest'''&lt;br /&gt;
|-&lt;br /&gt;
| Cattle	|| 1-2	||  1-2	||  1	||  1	||  1&lt;br /&gt;
|-&lt;br /&gt;
| Pig/Warthog	|| 3-4	||  3	||  2	||  	||  2&lt;br /&gt;
|-&lt;br /&gt;
| Deer/Horse	||  5	||  4	||  3	||  2-3	||  3&lt;br /&gt;
|-&lt;br /&gt;
| Bear		||  	||  	||  4	||  4	||  4&lt;br /&gt;
|-&lt;br /&gt;
| Wolf		||  6	||  5	||  5	||  5	||  5&lt;br /&gt;
|-&lt;br /&gt;
| Large Cat	||  	||  6	||  6	||  6	||  6&lt;br /&gt;
|}&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Animals activities&lt;br /&gt;
|-&lt;br /&gt;
| 1-2 || Sleeping/dormant&lt;br /&gt;
|-&lt;br /&gt;
| 3-4 || Hunting/fleeing&lt;br /&gt;
|-&lt;br /&gt;
| 5-6 || Eating&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Humans&lt;br /&gt;
|-&lt;br /&gt;
|				|| '''Rural''' || '''Plain''' || '''Hills''' || '''Mountain''' || '''Forest'''&lt;br /&gt;
|-&lt;br /&gt;
| Residents			|| 1-2	||  1	||  1	||  1	||  1&lt;br /&gt;
|-&lt;br /&gt;
| Caravan			|| 	||  2	||  2	||  2	||  2&lt;br /&gt;
|-&lt;br /&gt;
| Officials/Soldiers		||  3	||  3	||  3	||  3	||  3&lt;br /&gt;
|-&lt;br /&gt;
| Adventurers/Criminals		||  4	||  4	||  4	||  4	||  4&lt;br /&gt;
|-&lt;br /&gt;
| Traveling Merchant(s)		||  5	||  5	||  5	||  5	||  5&lt;br /&gt;
|-&lt;br /&gt;
| GM's choice			||  6	||  6	||  6	||  6	||  6&lt;br /&gt;
|}&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Residents&lt;br /&gt;
|-&lt;br /&gt;
|				|| '''Rural''' || '''Plain''' || '''Hills''' || '''Mountain''' || '''Forest'''&lt;br /&gt;
|-&lt;br /&gt;
| Farmer			|| 1-2	||  1	||  1	||  1	||  &lt;br /&gt;
|-                                           &lt;br /&gt;
| Hunter/Fisherman/Forester	|| 	||  2	||  2	||  2-3	||  1-2&lt;br /&gt;
|-                                           &lt;br /&gt;
| Laborers/Craftsmen		||  3	||  3	||  3	||  4	||  3&lt;br /&gt;
|-                                           &lt;br /&gt;
| Servants			||  4	||  4	||  4	||  5	||  4&lt;br /&gt;
|-                                           &lt;br /&gt;
| High Class			||  5	||  5	||  5	||  	||  5&lt;br /&gt;
|-                                           &lt;br /&gt;
| GM's choice			||  6	||  6	||  6	||  6	||  6&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Residents activities&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Eating/drinking/gambling/hanging around etc.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || To/from market/church/temple/friends etc.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Seeking/offering directions/services/employment/lodgings etc.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || On errand/bringing a message.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Working.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Working.&lt;br /&gt;
|}&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Officials activities&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Guarding.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || On patrol/collecting taxes/inspecting businesses.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || On mission, moving/guarding cargo.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Investigating crime/hunting criminal(s).&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Recruiting or seeking employment.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Off duty.&lt;br /&gt;
|}&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Adventurers/Criminals activities&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Eating/drinking/gambling/dividing loot etc.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || To/from adventure/raid.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Escorting goods/smuggling.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Seeking/offering services or goods.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Escaping law/service or hunting criminals.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Engaging in fight/raid/robbery etc.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Special&lt;br /&gt;
|-&lt;br /&gt;
|				|| '''Rural''' || '''Plain''' || '''Hills''' || '''Mountain''' || '''Forest'''&lt;br /&gt;
|-&lt;br /&gt;
| Roll 2X on original table	|| 1-2	||  1	||  1	||  1	||  1&lt;br /&gt;
|-&lt;br /&gt;
| Special event			||  3	||  2	||  2	||  2	||  2&lt;br /&gt;
|-&lt;br /&gt;
| Humanoid			||  4	||  3	||  3	||  3	||  3&lt;br /&gt;
|-&lt;br /&gt;
| Monster			||  5	||  4-5	||  4-5	||  4-5	||  4-5&lt;br /&gt;
|-&lt;br /&gt;
| GM's choice			||  6	||  6	||  6	||  6	||  6&lt;br /&gt;
|}&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Special event&lt;br /&gt;
|-&lt;br /&gt;
|				    || '''Rural''' || '''Plain''' || '''Hills''' || '''Mountain''' || '''Forest'''&lt;br /&gt;
|-&lt;br /&gt;
| Tracks/sounds (reroll for what)   || 1	||  1	||  1	||  1	||  1&lt;br /&gt;
|-                                           &lt;br /&gt;
| Animal trap			    ||		||  	||  	||  	||  2&lt;br /&gt;
|-                                           &lt;br /&gt;
| Spoilage/food loss		    || 2	||  2	||  2	||  2	||  3&lt;br /&gt;
|-                                           &lt;br /&gt;
| Equipment loss/horse wounded	    || 3	||  3	||  3	||  2	||  3&lt;br /&gt;
|-                                           &lt;br /&gt;
| Party lost			    ||		||  4	||  4	||  3	||  4&lt;br /&gt;
|-                                           &lt;br /&gt;
| Landslide/avalanche		    ||		||  	||  	||  4	||  &lt;br /&gt;
|-                                           &lt;br /&gt;
| Bog				    ||		||  	||  	||  	||  5&lt;br /&gt;
|-                                           &lt;br /&gt;
| Extreme weather/flood		    ||  4-5	||  5	||  5	||  5	||  5&lt;br /&gt;
|-                                           &lt;br /&gt;
| GM's choice			    ||  6	||  6	||  6	||  6	||  6&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Humanoid&lt;br /&gt;
|-&lt;br /&gt;
|				|| '''Rural''' || '''Plain''' || '''Hills''' || '''Mountain''' || '''Forest'''&lt;br /&gt;
|-&lt;br /&gt;
| Arax				||  1  	||  1	||  1	||  1	||  1&lt;br /&gt;
|-&lt;br /&gt;
| Trollkin/Troll (50/50)	||  2	||  2	||  2	||  2	||  2&lt;br /&gt;
|-&lt;br /&gt;
| Ogre				||  	||  	||  3	||  3	||  &lt;br /&gt;
|-&lt;br /&gt;
| Elf				||  3	||  3	||  	||  	||  3-4&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf				||  4-5	||  4-5	||  4-5	||  4-6	||  &lt;br /&gt;
|-&lt;br /&gt;
| Goblin			||  6	||  6	||  6	||  	||  5-6&lt;br /&gt;
|}&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Monster&lt;br /&gt;
|-&lt;br /&gt;
|				|| '''Rural''' || '''Plain''' || '''Hills''' || '''Mountain''' || '''Forest'''&lt;br /&gt;
|-&lt;br /&gt;
| Giant spider			||    	||   	||   	||   	||  1&lt;br /&gt;
|-                                           &lt;br /&gt;
| Cave lion			|| 	||  1	||  1	||  1  	||  2  &lt;br /&gt;
|-                                           &lt;br /&gt;
| Faerie			|| 1-2  ||  2	||  2	||  2	||  3&lt;br /&gt;
|-                                           &lt;br /&gt;
| Werewolf			||  3	||  3	||  3	||  3	||  4&lt;br /&gt;
|-                                           &lt;br /&gt;
| Vampire			||  4	||  4	||  4	||  3	||  4&lt;br /&gt;
|-                                           &lt;br /&gt;
| Demon				||  5	||  5	||  5	|| 4-5  ||  5&lt;br /&gt;
|-                                           &lt;br /&gt;
| GM's choice			||  6	||  6	||  6	||  6	||  6&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Next: [[Mythology]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Rock-croc&amp;diff=1114</id>
		<title>Rock-croc</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Rock-croc&amp;diff=1114"/>
		<updated>2017-08-09T17:10:10Z</updated>

		<summary type="html">&lt;p&gt;Flail: /* General description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Rock-croc&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 100 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 40&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2+3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = 3D6+20&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+6&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+3&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+3&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = ½&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 2&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (D6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 5/-1/-3/-1&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 2&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 7&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== General description ===&lt;br /&gt;
The Rock-croc is a crocodile. It lives in The mountains of dwarves. It becomes 5-7 m long. Its body, mouth and teeth look like rocks and is a perfect camouflage in the mountain terrain which makes it almost impossible to spot. It can open its mouth 120 degrees. Deep inside of the mouth is a crystal which can be seen by anyone who passes. It´s a deadly trap. If anyone tries to take the crystal, its giant mouth with sharp rock teeth will clap together within seconds. The Rock-croc is a land animal and hates water. It does´nt swim.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The Rock-croc is a loner. It lives and hunt alone. But a Rock-croc mum will nurse her baby. After 3 months the baby Rock-croc is 3 m long and big enough to hunt itself. If two Rock-croc meet they will fight, except when the rock-crocs gather by the river 5 days on the row, once a year, to drink water.&lt;br /&gt;
&lt;br /&gt;
=== Diet === &lt;br /&gt;
The Rock-croc is not picky and eats everything that gets into its trap. Mostly dwarves. Dwarves are greedy and likely to try to take the crystal. A Rock-croc normally eats once a week, but can survive without food for a month.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
Its big size and strenght, camuflage, crystal-trap and ability to lay still for days makes it a very dangerous hunter. It suprises and overpowers its prey.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
The Rock-croc is extremely patient and aggressive.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Rock-croc&amp;diff=1011</id>
		<title>Rock-croc</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Rock-croc&amp;diff=1011"/>
		<updated>2017-08-05T13:06:50Z</updated>

		<summary type="html">&lt;p&gt;Flail: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Rock-croc&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 100 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 40&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2+3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = 3D6+20&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+6&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+3&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+3&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = ½&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 2&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (D6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 5/-1/-3/-1&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 2&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 7&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== General description ===&lt;br /&gt;
The Rock-croc is a crocodile. It lives in The mountains of dwarves. It becomes 5-7 m long. Its body, mouth and teeth look like rocks and is a perfect camouflage in the mountain terrain which makes it almost impossible to spot. It can open its mouth 120 degrees. Deep inside of the mouth is a crystal which can be seen by anyone who passes. It´s a deadly trap. If anyone tries to take the crystal, its giant mouth with sharp rock teeth will clap together within seconds. The Rock-croc is a land animal and hates water. It dosen´t swim.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The Rock-croc is a loner. It lives and hunt alone. But a Rock-croc mum will nurse her baby. After 3 months the baby Rock-croc is 3 m long and big enough to hunt itself. If two Rock-croc meet they will fight, except when the rock-crocs gather by the river 5 days on the row, once a year, to drink water.&lt;br /&gt;
&lt;br /&gt;
=== Diet === &lt;br /&gt;
The Rock-croc is not picky and eats everything that gets into its trap. Mostly dwarves. Dwarves are greedy and likely to try to take the crystal. A Rock-croc normally eats once a week, but can survive without food for a month.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
Its big size and strenght, camuflage, crystal-trap and ability to lay still for days makes it a very dangerous hunter. It suprises and overpowers its prey.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
The Rock-croc is extremely patient and aggressive.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Rock-croc&amp;diff=1001</id>
		<title>Rock-croc</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Rock-croc&amp;diff=1001"/>
		<updated>2017-08-04T21:52:22Z</updated>

		<summary type="html">&lt;p&gt;Flail: /* Special skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Rock-croc&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 100 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 50&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2+3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = 3D6+20&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+6&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+3&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+3&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = ½&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 2&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (D6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 5/-1/-3/-1&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 2&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 7&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== General description ===&lt;br /&gt;
The Rock-croc is a crocodile. It lives in The mountains of dwarves. It becomes 5-7 m long. Its body, mouth and teeth look like rocks and is a perfect camouflage in the mountain terrain which makes it almost impossible to spot. It can open its mouth 120 degrees. Deep inside of the mouth is a crystal which can be seen by anyone who passes. It´s a deadly trap. If anyone tries to take the crystal, its giant mouth with sharp rock teeth will clap together within seconds. The Rock-croc is a land animal and hates water. It dosen´t swim.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The Rock-croc is a loner. It lives and hunt alone. But a Rock-croc mum will nurse her baby. After 3 months the baby Rock-croc is 3 m long and big enough to hunt itself. If two Rock-croc meet they will fight, except when the rock-crocs gather by the river 5 days on the row, once a year, to drink water.&lt;br /&gt;
&lt;br /&gt;
=== Diet === &lt;br /&gt;
The Rock-croc is not picky and eats everything that gets into its trap. Mostly dwarves. Dwarves are greedy and likely to try to take the crystal. A Rock-croc normally eats once a week, but can survive without food for a month.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
Its big size and strenght, camuflage, crystal-trap and ability to lay still for days makes it a very dangerous hunter. It suprises and overpowers its prey.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
The Rock-croc is extremely patient and aggressive.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Rock-croc&amp;diff=1000</id>
		<title>Rock-croc</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Rock-croc&amp;diff=1000"/>
		<updated>2017-08-04T21:49:57Z</updated>

		<summary type="html">&lt;p&gt;Flail: /* General description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Rock-croc&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 100 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 50&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2+3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = 3D6+20&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+6&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+3&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+3&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = ½&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 2&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (D6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 5/-1/-3/-1&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 2&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 7&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== General description ===&lt;br /&gt;
The Rock-croc is a crocodile. It lives in The mountains of dwarves. It becomes 5-7 m long. Its body, mouth and teeth look like rocks and is a perfect camouflage in the mountain terrain which makes it almost impossible to spot. It can open its mouth 120 degrees. Deep inside of the mouth is a crystal which can be seen by anyone who passes. It´s a deadly trap. If anyone tries to take the crystal, its giant mouth with sharp rock teeth will clap together within seconds. The Rock-croc is a land animal and hates water. It dosen´t swim.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The Rock-croc is a loner. It lives and hunt alone. But a Rock-croc mum will nurse her baby. After 3 months the baby Rock-croc is 3 m long and big enough to hunt itself. If two Rock-croc meet they will fight, except when the rock-crocs gather by the river 5 days on the row, once a year, to drink water.&lt;br /&gt;
&lt;br /&gt;
=== Diet === &lt;br /&gt;
The Rock-croc is not picky and eats everything that gets into its trap. Mostly dwarves. Dwarves are greedy and likely to try to take the crystal. A Rock-croc normally eats once a week, but can survive without food for a month.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
Its big size and strenght, sharp rock teeth, camuflage, crystal-trap and ability to lay still for days makes it a very dangerous hunter. It suprises and overpowers its prey.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
The Rock-croc is extremely patient and aggressive.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Rock-croc&amp;diff=999</id>
		<title>Rock-croc</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Rock-croc&amp;diff=999"/>
		<updated>2017-08-04T21:49:01Z</updated>

		<summary type="html">&lt;p&gt;Flail: /* Special skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Rock-croc&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 100 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 50&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2+3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = 3D6+20&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+6&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+3&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+3&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = ½&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 2&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (D6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 5/-1/-3/-1&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 2&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 7&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== General description ===&lt;br /&gt;
The Rock-croc is a crocodile. It lives in The mountains of dwarves. It becomes 5-7 m long. Its body, mouth and teeth look like rocks and is a perfect camouflage in the mountain terrain which makes it almost impossible to spot. It can open its mouth 120 degrees. Deep inside of the mouth is a crystal which can be seen by anyone who passes. It´s a deadly trap. If anyone tries to take the crystal, its giant mouth will clap together within seconds. The Rock-croc is a land animal and hates water. It dosen´t swim.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The Rock-croc is a loner. It lives and hunt alone. But a Rock-croc mum will nurse her baby. After 3 months the baby Rock-croc is 3 m long and big enough to hunt itself. If two Rock-croc meet they will fight, except when the rock-crocs gather by the river 5 days on the row, once a year, to drink water.&lt;br /&gt;
&lt;br /&gt;
=== Diet === &lt;br /&gt;
The Rock-croc is not picky and eats everything that gets into its trap. Mostly dwarves. Dwarves are greedy and likely to try to take the crystal. A Rock-croc normally eats once a week, but can survive without food for a month.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
Its big size and strenght, sharp rock teeth, camuflage, crystal-trap and ability to lay still for days makes it a very dangerous hunter. It suprises and overpowers its prey.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
The Rock-croc is extremely patient and aggressive.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Rock-croc&amp;diff=998</id>
		<title>Rock-croc</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Rock-croc&amp;diff=998"/>
		<updated>2017-08-04T21:48:05Z</updated>

		<summary type="html">&lt;p&gt;Flail: /* Special skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Rock-croc&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 100 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 50&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2+3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = 3D6+20&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+6&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+3&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+3&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = ½&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 2&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (D6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 5/-1/-3/-1&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 2&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 7&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== General description ===&lt;br /&gt;
The Rock-croc is a crocodile. It lives in The mountains of dwarves. It becomes 5-7 m long. Its body, mouth and teeth look like rocks and is a perfect camouflage in the mountain terrain which makes it almost impossible to spot. It can open its mouth 120 degrees. Deep inside of the mouth is a crystal which can be seen by anyone who passes. It´s a deadly trap. If anyone tries to take the crystal, its giant mouth will clap together within seconds. The Rock-croc is a land animal and hates water. It dosen´t swim.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The Rock-croc is a loner. It lives and hunt alone. But a Rock-croc mum will nurse her baby. After 3 months the baby Rock-croc is 3 m long and big enough to hunt itself. If two Rock-croc meet they will fight, except when the rock-crocs gather by the river 5 days on the row, once a year, to drink water.&lt;br /&gt;
&lt;br /&gt;
=== Diet === &lt;br /&gt;
The Rock-croc is not picky and eats everything that gets into its trap. Mostly dwarves. Dwarves are greedy and likely to try to take the crystal. A Rock-croc normally eats once a week, but can survive without food for a month.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
Its big size and strenght, sharp rock teeth, camuflage and ability to lay still for days makes it a very dangerous hunter. It suprises and overpowers its prey.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
The Rock-croc is extremely patient and aggressive.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Rock-croc&amp;diff=997</id>
		<title>Rock-croc</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Rock-croc&amp;diff=997"/>
		<updated>2017-08-04T21:44:51Z</updated>

		<summary type="html">&lt;p&gt;Flail: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Rock-croc&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 100 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 50&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2+3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = 3D6+20&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+6&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+3&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+3&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = ½&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 2&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (D6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 5/-1/-3/-1&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 2&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 7&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== General description ===&lt;br /&gt;
The Rock-croc is a crocodile. It lives in The mountains of dwarves. It becomes 5-7 m long. Its body, mouth and teeth look like rocks and is a perfect camouflage in the mountain terrain which makes it almost impossible to spot. It can open its mouth 120 degrees. Deep inside of the mouth is a crystal which can be seen by anyone who passes. It´s a deadly trap. If anyone tries to take the crystal, its giant mouth will clap together within seconds. The Rock-croc is a land animal and hates water. It dosen´t swim.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The Rock-croc is a loner. It lives and hunt alone. But a Rock-croc mum will nurse her baby. After 3 months the baby Rock-croc is 3 m long and big enough to hunt itself. If two Rock-croc meet they will fight, except when the rock-crocs gather by the river 5 days on the row, once a year, to drink water.&lt;br /&gt;
&lt;br /&gt;
=== Diet === &lt;br /&gt;
The Rock-croc is not picky and eats everything that gets into its trap. Mostly dwarves. Dwarves are greedy and likely to try to take the crystal. A Rock-croc normally eats once a week, but can survive without food for a month.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
Its big size and strenght, sharp rock teeth, perfect camuflage and ability to lay still for days makes it a very dangerous hunter.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
The Rock-croc is extremely patient and aggressive.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Rock-croc&amp;diff=996</id>
		<title>Rock-croc</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Rock-croc&amp;diff=996"/>
		<updated>2017-08-04T21:43:24Z</updated>

		<summary type="html">&lt;p&gt;Flail: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Rock-croc&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 100 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 85&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2+3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = 3D6+&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+6&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+3&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+3&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = ½&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 2&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (D6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 5/-1/-3/-1&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 2&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 7&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== General description ===&lt;br /&gt;
The Rock-croc is a crocodile. It lives in The mountains of dwarves. It becomes 5-7 m long. Its body, mouth and teeth look like rocks and is a perfect camouflage in the mountain terrain which makes it almost impossible to spot. It can open its mouth 120 degrees. Deep inside of the mouth is a crystal which can be seen by anyone who passes. It´s a deadly trap. If anyone tries to take the crystal, its giant mouth will clap together within seconds. The Rock-croc is a land animal and hates water. It dosen´t swim.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The Rock-croc is a loner. It lives and hunt alone. But a Rock-croc mum will nurse her baby. After 3 months the baby Rock-croc is 3 m long and big enough to hunt itself. If two Rock-croc meet they will fight, except when the rock-crocs gather by the river 5 days on the row, once a year, to drink water.&lt;br /&gt;
&lt;br /&gt;
=== Diet === &lt;br /&gt;
The Rock-croc is not picky and eats everything that gets into its trap. Mostly dwarves. Dwarves are greedy and likely to try to take the crystal. A Rock-croc normally eats once a week, but can survive without food for a month.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
Its big size and strenght, sharp rock teeth, perfect camuflage and ability to lay still for days makes it a very dangerous hunter.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
The Rock-croc is extremely patient and aggressive.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Rock-croc&amp;diff=995</id>
		<title>Rock-croc</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Rock-croc&amp;diff=995"/>
		<updated>2017-08-04T21:39:51Z</updated>

		<summary type="html">&lt;p&gt;Flail: /* Social structure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Rock-croc&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 100 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 85&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2+3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = 3D6+20&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+3&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+3&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+5&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = ½&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 1&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (D6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 5/-1/-3/-1&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 2&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 2&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== General description ===&lt;br /&gt;
The Rock-croc is a crocodile. It lives in The mountains of dwarves. It becomes 5-7 m long. Its body, mouth and teeth look like rocks and is a perfect camouflage in the mountain terrain which makes it almost impossible to spot. It can open its mouth 120 degrees. Deep inside of the mouth is a crystal which can be seen by anyone who passes. It´s a deadly trap. If anyone tries to take the crystal, its giant mouth will clap together within seconds. The Rock-croc is a land animal and hates water. It dosen´t swim.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The Rock-croc is a loner. It lives and hunt alone. But a Rock-croc mum will nurse her baby. After 3 months the baby Rock-croc is 3 m long and big enough to hunt itself. If two Rock-croc meet they will fight, except when the rock-crocs gather by the river 5 days on the row, once a year, to drink water.&lt;br /&gt;
&lt;br /&gt;
=== Diet === &lt;br /&gt;
The Rock-croc is not picky and eats everything that gets into its trap. Mostly dwarves. Dwarves are greedy and likely to try to take the crystal. A Rock-croc normally eats once a week, but can survive without food for a month.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
Its big size and strenght, sharp rock teeth, perfect camuflage and ability to lay still for days makes it a very dangerous hunter.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
The Rock-croc is extremely patient and aggressive.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Rock-croc&amp;diff=994</id>
		<title>Rock-croc</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Rock-croc&amp;diff=994"/>
		<updated>2017-08-04T21:36:15Z</updated>

		<summary type="html">&lt;p&gt;Flail: /* Social structure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Rock-croc&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 100 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 85&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2+3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = 3D6+20&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+3&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+3&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+5&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = ½&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 1&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (D6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 5/-1/-3/-1&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 2&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 2&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== General description ===&lt;br /&gt;
The Rock-croc is a crocodile. It lives in The mountains of dwarves. It becomes 5-7 m long. Its body, mouth and teeth look like rocks and is a perfect camouflage in the mountain terrain which makes it almost impossible to spot. It can open its mouth 120 degrees. Deep inside of the mouth is a crystal which can be seen by anyone who passes. It´s a deadly trap. If anyone tries to take the crystal, its giant mouth will clap together within seconds. The Rock-croc is a land animal and hates water. It dosen´t swim.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The Rock-croc is a loner and lives and hunts alone. But a Rock-croc mum nurses her baby. After 3 months the baby Rock-croc is left by its mum. Its grown to be 3 m long and are big enough to hunt itself. If two Rock-croc meet they will fight, except when the rock-crocs get down from the mountain and gather by the river 5 days on the row, once a year, to drink water.&lt;br /&gt;
&lt;br /&gt;
=== Diet === &lt;br /&gt;
The Rock-croc is not picky and eats everything that gets into its trap. Mostly dwarves. Dwarves are greedy and likely to try to take the crystal. A Rock-croc normally eats once a week, but can survive without food for a month.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
Its big size and strenght, sharp rock teeth, perfect camuflage and ability to lay still for days makes it a very dangerous hunter.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
The Rock-croc is extremely patient and aggressive.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Rock-croc&amp;diff=993</id>
		<title>Rock-croc</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Rock-croc&amp;diff=993"/>
		<updated>2017-08-04T21:35:25Z</updated>

		<summary type="html">&lt;p&gt;Flail: /* Social structure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Rock-croc&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 100 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 85&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2+3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = 3D6+20&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+3&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+3&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+5&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = ½&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 1&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (D6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 5/-1/-3/-1&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 2&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 2&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== General description ===&lt;br /&gt;
The Rock-croc is a crocodile. It lives in The mountains of dwarves. It becomes 5-7 m long. Its body, mouth and teeth look like rocks and is a perfect camouflage in the mountain terrain which makes it almost impossible to spot. It can open its mouth 120 degrees. Deep inside of the mouth is a crystal which can be seen by anyone who passes. It´s a deadly trap. If anyone tries to take the crystal, its giant mouth will clap together within seconds. The Rock-croc is a land animal and hates water. It dosen´t swim.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The Rock-croc is a loner and lives and hunts alone. But a Rock-croc mum nurses her baby. After 3 months the baby Rock-croc is left by its mum. Its grown to be 3 m long and are big enough to hunt itself. If two Rock-croc meet they will fight, except when the rock-crocs get down from the mountain and gather by the river 5 days on the row, once a year, to drink water. Then they never fight.&lt;br /&gt;
&lt;br /&gt;
=== Diet === &lt;br /&gt;
The Rock-croc is not picky and eats everything that gets into its trap. Mostly dwarves. Dwarves are greedy and likely to try to take the crystal. A Rock-croc normally eats once a week, but can survive without food for a month.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
Its big size and strenght, sharp rock teeth, perfect camuflage and ability to lay still for days makes it a very dangerous hunter.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
The Rock-croc is extremely patient and aggressive.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Rock-croc&amp;diff=992</id>
		<title>Rock-croc</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Rock-croc&amp;diff=992"/>
		<updated>2017-08-04T21:34:27Z</updated>

		<summary type="html">&lt;p&gt;Flail: /* Social structure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Rock-croc&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 100 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 85&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2+3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = 3D6+20&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+3&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+3&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+5&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = ½&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 1&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (D6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 5/-1/-3/-1&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 2&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 2&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== General description ===&lt;br /&gt;
The Rock-croc is a crocodile. It lives in The mountains of dwarves. It becomes 5-7 m long. Its body, mouth and teeth look like rocks and is a perfect camouflage in the mountain terrain which makes it almost impossible to spot. It can open its mouth 120 degrees. Deep inside of the mouth is a crystal which can be seen by anyone who passes. It´s a deadly trap. If anyone tries to take the crystal, its giant mouth will clap together within seconds. The Rock-croc is a land animal and hates water. It dosen´t swim.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The Rock-croc is a loner and lives and hunts alone. But a Rock-croc mum nurses her baby. After 3 months the baby Rock-croc is 3 m long and big enough to hunt itself. If two Rock-croc meet they will fight, except when the rock-crocs get down from the mountain and gather by the river 5 days on the row, once a year, to drink water. Then they never fight.&lt;br /&gt;
&lt;br /&gt;
=== Diet === &lt;br /&gt;
The Rock-croc is not picky and eats everything that gets into its trap. Mostly dwarves. Dwarves are greedy and likely to try to take the crystal. A Rock-croc normally eats once a week, but can survive without food for a month.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
Its big size and strenght, sharp rock teeth, perfect camuflage and ability to lay still for days makes it a very dangerous hunter.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
The Rock-croc is extremely patient and aggressive.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Rock-croc&amp;diff=991</id>
		<title>Rock-croc</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Rock-croc&amp;diff=991"/>
		<updated>2017-08-04T21:33:28Z</updated>

		<summary type="html">&lt;p&gt;Flail: /* Social structure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Rock-croc&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 100 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 85&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2+3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = 3D6+20&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+3&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+3&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+5&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = ½&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 1&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (D6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 5/-1/-3/-1&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 2&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 2&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== General description ===&lt;br /&gt;
The Rock-croc is a crocodile. It lives in The mountains of dwarves. It becomes 5-7 m long. Its body, mouth and teeth look like rocks and is a perfect camouflage in the mountain terrain which makes it almost impossible to spot. It can open its mouth 120 degrees. Deep inside of the mouth is a crystal which can be seen by anyone who passes. It´s a deadly trap. If anyone tries to take the crystal, its giant mouth will clap together within seconds. The Rock-croc is a land animal and hates water. It dosen´t swim.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The Rock-croc is a loner and lives and hunts alone. But a Rock-croc mum nurses her baby for 3 months. Then the baby Rock-croc is 3 m long and big enough to hunt itself. If two Rock-croc meet they will fight, except when the rock-crocs get down from the mountain and gather by the river 5 days on the row, once a year, to drink water. Then they never fight.&lt;br /&gt;
&lt;br /&gt;
=== Diet === &lt;br /&gt;
The Rock-croc is not picky and eats everything that gets into its trap. Mostly dwarves. Dwarves are greedy and likely to try to take the crystal. A Rock-croc normally eats once a week, but can survive without food for a month.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
Its big size and strenght, sharp rock teeth, perfect camuflage and ability to lay still for days makes it a very dangerous hunter.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
The Rock-croc is extremely patient and aggressive.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Rock-croc&amp;diff=990</id>
		<title>Rock-croc</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Rock-croc&amp;diff=990"/>
		<updated>2017-08-04T21:32:55Z</updated>

		<summary type="html">&lt;p&gt;Flail: /* Social structure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Rock-croc&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 100 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 85&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2+3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = 3D6+20&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+3&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+3&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+5&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = ½&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 1&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (D6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 5/-1/-3/-1&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 2&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 2&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== General description ===&lt;br /&gt;
The Rock-croc is a crocodile. It lives in The mountains of dwarves. It becomes 5-7 m long. Its body, mouth and teeth look like rocks and is a perfect camouflage in the mountain terrain which makes it almost impossible to spot. It can open its mouth 120 degrees. Deep inside of the mouth is a crystal which can be seen by anyone who passes. It´s a deadly trap. If anyone tries to take the crystal, its giant mouth will clap together within seconds. The Rock-croc is a land animal and hates water. It dosen´t swim.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The Rock-croc is a loner and lives and hunts alone. But a Rock-croc mum nurses her baby for 3 months. Then the baby Rock-croc is 3 m long and big enough to hunt itself. If two Rock-croc meet they will fight, except when the rock-crocs get down from the mountain and gather by the river 5 days on the row, once a year, to drink water.&lt;br /&gt;
&lt;br /&gt;
=== Diet === &lt;br /&gt;
The Rock-croc is not picky and eats everything that gets into its trap. Mostly dwarves. Dwarves are greedy and likely to try to take the crystal. A Rock-croc normally eats once a week, but can survive without food for a month.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
Its big size and strenght, sharp rock teeth, perfect camuflage and ability to lay still for days makes it a very dangerous hunter.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
The Rock-croc is extremely patient and aggressive.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Rock-croc&amp;diff=989</id>
		<title>Rock-croc</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Rock-croc&amp;diff=989"/>
		<updated>2017-08-04T21:27:17Z</updated>

		<summary type="html">&lt;p&gt;Flail: /* General description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Rock-croc&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 100 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 85&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2+3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = 3D6+20&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+3&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+3&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+5&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = ½&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 1&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (D6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 5/-1/-3/-1&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 2&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 2&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== General description ===&lt;br /&gt;
The Rock-croc is a crocodile. It lives in The mountains of dwarves. It becomes 5-7 m long. Its body, mouth and teeth look like rocks and is a perfect camouflage in the mountain terrain which makes it almost impossible to spot. It can open its mouth 120 degrees. Deep inside of the mouth is a crystal which can be seen by anyone who passes. It´s a deadly trap. If anyone tries to take the crystal, its giant mouth will clap together within seconds. The Rock-croc is a land animal and hates water. It dosen´t swim.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The Rock-croc is a loner and lives and hunts alone. But a Rock-croc mum nurses her baby for 3 months. Then the baby Rock-croc is 3 m long and big enough to hunt itself. Once a year, 5 days on the row, the rock-crocs get down from the mountain and gather by the river.&lt;br /&gt;
&lt;br /&gt;
=== Diet === &lt;br /&gt;
The Rock-croc is not picky and eats everything that gets into its trap. Mostly dwarves. Dwarves are greedy and likely to try to take the crystal. A Rock-croc normally eats once a week, but can survive without food for a month.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
Its big size and strenght, sharp rock teeth, perfect camuflage and ability to lay still for days makes it a very dangerous hunter.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
The Rock-croc is extremely patient and aggressive.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Rock-croc&amp;diff=988</id>
		<title>Rock-croc</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Rock-croc&amp;diff=988"/>
		<updated>2017-08-04T21:26:06Z</updated>

		<summary type="html">&lt;p&gt;Flail: /* Mental description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Rock-croc&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 100 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 85&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2+3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = 3D6+20&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+3&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+3&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+5&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = ½&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 1&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (D6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 5/-1/-3/-1&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 2&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 2&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== General description ===&lt;br /&gt;
The Rock-croc is a crocodile. It lives in The mountains of dwarves. It becomes 5-7 m long. Its body, mouth and teeth look like rocks and is a perfect camouflage which makes it almost impossible to spot. It can open its mouth 120 degrees. Deep inside of the mouth is a crystal which can be seen by anyone who passes. It´s a deadly trap. If anyone tries to take the crystal, its giant mouth will clap together within seconds. The Rock-croc is a land animal and hates water. It dosen´t swim.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The Rock-croc is a loner and lives and hunts alone. But a Rock-croc mum nurses her baby for 3 months. Then the baby Rock-croc is 3 m long and big enough to hunt itself. Once a year, 5 days on the row, the rock-crocs get down from the mountain and gather by the river.&lt;br /&gt;
&lt;br /&gt;
=== Diet === &lt;br /&gt;
The Rock-croc is not picky and eats everything that gets into its trap. Mostly dwarves. Dwarves are greedy and likely to try to take the crystal. A Rock-croc normally eats once a week, but can survive without food for a month.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
Its big size and strenght, sharp rock teeth, perfect camuflage and ability to lay still for days makes it a very dangerous hunter.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
The Rock-croc is extremely patient and aggressive.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Rock-croc&amp;diff=987</id>
		<title>Rock-croc</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Rock-croc&amp;diff=987"/>
		<updated>2017-08-04T21:24:23Z</updated>

		<summary type="html">&lt;p&gt;Flail: /* Special skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Rock-croc&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 100 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 85&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2+3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = 3D6+20&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+3&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+3&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+5&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = ½&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 1&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (D6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 5/-1/-3/-1&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 2&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 2&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== General description ===&lt;br /&gt;
The Rock-croc is a crocodile. It lives in The mountains of dwarves. It becomes 5-7 m long. Its body, mouth and teeth look like rocks and is a perfect camouflage which makes it almost impossible to spot. It can open its mouth 120 degrees. Deep inside of the mouth is a crystal which can be seen by anyone who passes. It´s a deadly trap. If anyone tries to take the crystal, its giant mouth will clap together within seconds. The Rock-croc is a land animal and hates water. It dosen´t swim.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The Rock-croc is a loner and lives and hunts alone. But a Rock-croc mum nurses her baby for 3 months. Then the baby Rock-croc is 3 m long and big enough to hunt itself. Once a year, 5 days on the row, the rock-crocs get down from the mountain and gather by the river.&lt;br /&gt;
&lt;br /&gt;
=== Diet === &lt;br /&gt;
The Rock-croc is not picky and eats everything that gets into its trap. Mostly dwarves. Dwarves are greedy and likely to try to take the crystal. A Rock-croc normally eats once a week, but can survive without food for a month.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
Its big size and strenght, sharp rock teeth, perfect camuflage and ability to lay still for days makes it a very dangerous hunter.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Rock-croc&amp;diff=986</id>
		<title>Rock-croc</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Rock-croc&amp;diff=986"/>
		<updated>2017-08-04T21:19:12Z</updated>

		<summary type="html">&lt;p&gt;Flail: /* Diet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Rock-croc&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 100 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 85&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2+3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = 3D6+20&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+3&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+3&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+5&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = ½&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 1&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (D6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 5/-1/-3/-1&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 2&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 2&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== General description ===&lt;br /&gt;
The Rock-croc is a crocodile. It lives in The mountains of dwarves. It becomes 5-7 m long. Its body, mouth and teeth look like rocks and is a perfect camouflage which makes it almost impossible to spot. It can open its mouth 120 degrees. Deep inside of the mouth is a crystal which can be seen by anyone who passes. It´s a deadly trap. If anyone tries to take the crystal, its giant mouth will clap together within seconds. The Rock-croc is a land animal and hates water. It dosen´t swim.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The Rock-croc is a loner and lives and hunts alone. But a Rock-croc mum nurses her baby for 3 months. Then the baby Rock-croc is 3 m long and big enough to hunt itself. Once a year, 5 days on the row, the rock-crocs get down from the mountain and gather by the river.&lt;br /&gt;
&lt;br /&gt;
=== Diet === &lt;br /&gt;
The Rock-croc is not picky and eats everything that gets into its trap. Mostly dwarves. Dwarves are greedy and likely to try to take the crystal. A Rock-croc normally eats once a week, but can survive without food for a month.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Rock-croc&amp;diff=985</id>
		<title>Rock-croc</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Rock-croc&amp;diff=985"/>
		<updated>2017-08-04T21:18:22Z</updated>

		<summary type="html">&lt;p&gt;Flail: /* General description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Rock-croc&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 100 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 85&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2+3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = 3D6+20&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+3&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+3&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+5&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = ½&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 1&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (D6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 5/-1/-3/-1&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 2&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 2&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== General description ===&lt;br /&gt;
The Rock-croc is a crocodile. It lives in The mountains of dwarves. It becomes 5-7 m long. Its body, mouth and teeth look like rocks and is a perfect camouflage which makes it almost impossible to spot. It can open its mouth 120 degrees. Deep inside of the mouth is a crystal which can be seen by anyone who passes. It´s a deadly trap. If anyone tries to take the crystal, its giant mouth will clap together within seconds. The Rock-croc is a land animal and hates water. It dosen´t swim.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The Rock-croc is a loner and lives and hunts alone. But a Rock-croc mum nurses her baby for 3 months. Then the baby Rock-croc is 3 m long and big enough to hunt itself. Once a year, 5 days on the row, the rock-crocs get down from the mountain and gather by the river.&lt;br /&gt;
&lt;br /&gt;
=== Diet === &lt;br /&gt;
The Rock-croc eats everything that gets into its trap. Mostly dwarves. Dwarves are greedy and likely to try to take the crystal. A Rock-croc normally eats once a week, but can survive without food for a month.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Rock-croc&amp;diff=984</id>
		<title>Rock-croc</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Rock-croc&amp;diff=984"/>
		<updated>2017-08-04T21:17:10Z</updated>

		<summary type="html">&lt;p&gt;Flail: Created page with &amp;quot;{{ infobox | abovestyle  = background:#0e5a2c; color:white | above       = Rock-croc | label1      = Expected lifespan | data1       = 100 years | label2      = Move | data2...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Rock-croc&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 100 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 85&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2+3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = 3D6+20&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+3&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+3&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+5&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = ½&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 1&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (D6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 5/-1/-3/-1&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 2&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 2&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== General description ===&lt;br /&gt;
The Rock-croc is a crocodile. It lives in The mountains of dwarves. It becomes 5-7 m long. Its body, mouth and teeth look like rocks and is a perfect camouflage which makes it almost impossible to spot. It can open its mouth 120 degrees. Deep inside of the mouth is a crystal which can be seen by anyone who passes. It´s a deadly trap. If anyone tries to take the crystal its giant mouth with clap together within seconds. The Rock-croc is a land animal and hates water. It dosen´t swim.&lt;br /&gt;
  &lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The Rock-croc is a loner and lives and hunts alone. But a Rock-croc mum nurses her baby for 3 months. Then the baby Rock-croc is 3 m long and big enough to hunt itself. Once a year, 5 days on the row, the rock-crocs get down from the mountain and gather by the river.&lt;br /&gt;
&lt;br /&gt;
=== Diet === &lt;br /&gt;
The Rock-croc eats everything that gets into its trap. Mostly dwarves. Dwarves are greedy and likely to try to take the crystal. A Rock-croc normally eats once a week, but can survive without food for a month.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Encounters&amp;diff=983</id>
		<title>Encounters</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Encounters&amp;diff=983"/>
		<updated>2017-08-04T20:28:29Z</updated>

		<summary type="html">&lt;p&gt;Flail: /* Animals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Definitions ==&lt;br /&gt;
Amar is populated by a generous wildlife as well as several humanoids and other creatures. The Game Master is adviced to use [http://isene.org/amar.html the online character and random encounter generator] to automate encounters and make game play swift and efficient.&lt;br /&gt;
&lt;br /&gt;
Please note that in creating encounters manually, the Game Master will roll dice to determine attributes and skills. As usual, a D6 means to roll one 6-sided dice, 2D6 means rolling two dice and adding them for a total, while D6/2+2 means &amp;quot;roll a dice, divide by two (round up) and add two to get the total. An O6 means an open-ended roll with a 6-sided dice (see [[The Character]]) and 3O6+5 would mean to roll three open-ended dice and adding 5 for the total score. &lt;br /&gt;
&lt;br /&gt;
Attack skills are given in parenthesis behind the weapon(s). The skill is modified by the ''Off/Def'' given. Add the Damage Bonus for the encounter to the weapon's ''Dam'' to get the total damage for the weapon.&lt;br /&gt;
&lt;br /&gt;
For humanoids, the potential for each attribute is also given (when there are two numbers, the first is for males, the other for females).&lt;br /&gt;
&lt;br /&gt;
Base movement in flat terrain (plains) for every creature is covered under each encounter (&amp;quot;Move&amp;quot;). The base movement for humans is 30 kilometers per day. This includes carrying equipment/weapons/armor, resting and meal breaks and travelling 10 hours per day. The movement in combat is the base movement in meters x0.4 per round (i.e. 12 for humans)&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
These are just some of the notable animals enriching the Kingdom of Amar.&lt;br /&gt;
&lt;br /&gt;
:[[Brown Bear]]&lt;br /&gt;
:[[Cave Lion]]&lt;br /&gt;
:[[Deer]]&lt;br /&gt;
:[[Griffin]]&lt;br /&gt;
:[[Horse]]&lt;br /&gt;
:[[King Eagle]]&lt;br /&gt;
:[[Moose]]&lt;br /&gt;
:[[Mule]]&lt;br /&gt;
:[[Peregrine Falcon]]&lt;br /&gt;
:[[Pig]]&lt;br /&gt;
:[[Sparrow Hawk]]&lt;br /&gt;
:[[White Shark]]&lt;br /&gt;
:[[Wild Boar]]&lt;br /&gt;
:[[Wolf]]&lt;br /&gt;
:[[Wyvern]]&lt;br /&gt;
:[[Two-headed badger]]&lt;br /&gt;
:[[Rock-croc]]&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
These are the most notable creatures in the Kingdom.&lt;br /&gt;
&lt;br /&gt;
:[[Arax]]&lt;br /&gt;
:[[Centaur]]&lt;br /&gt;
:[[Demon]]&lt;br /&gt;
:[[Dragon]]&lt;br /&gt;
:[[Dwarf]]&lt;br /&gt;
:[[Elf]]&lt;br /&gt;
:[[Faerie]]&lt;br /&gt;
:[[Giant]]&lt;br /&gt;
:[[Giant spider]]&lt;br /&gt;
:[[Goblin]]&lt;br /&gt;
:'''[[Human]]'''&lt;br /&gt;
:[[Lizard Man]]&lt;br /&gt;
:[[Merfolk]]&lt;br /&gt;
:[[Ogre]]&lt;br /&gt;
:[[Treant]]&lt;br /&gt;
:[[Troll]]&lt;br /&gt;
:[[Trollkin]]&lt;br /&gt;
:[[Vampire]]&lt;br /&gt;
:[[Werewolf]]&lt;br /&gt;
:[[Zombie]]&lt;br /&gt;
&lt;br /&gt;
== Encounter tables ==&lt;br /&gt;
&lt;br /&gt;
If the Game Master wants to roll manually for encounter, use the tables below.&lt;br /&gt;
&lt;br /&gt;
Encounters are rolled for (D6) 3 times per day and once per night.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Encounter chance&lt;br /&gt;
|-&lt;br /&gt;
| 1	|| Local encounter&lt;br /&gt;
|-&lt;br /&gt;
| 2	|| No encounter&lt;br /&gt;
|-&lt;br /&gt;
| 3	|| No encounter&lt;br /&gt;
|-&lt;br /&gt;
| 4	|| No encounter&lt;br /&gt;
|-&lt;br /&gt;
| 5	|| Encounter if on road (otherwise, tracks/sounds)&lt;br /&gt;
|-&lt;br /&gt;
| 6	|| Encounter&lt;br /&gt;
|}&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Encounter&lt;br /&gt;
|-&lt;br /&gt;
|		|| '''Rural''' || '''Plain''' || '''Hills''' || '''Mountain''' || '''Forest'''&lt;br /&gt;
|-&lt;br /&gt;
| Small animal	||  1	||  1-2	||  1-2	||  1-2	||  1-2&lt;br /&gt;
|-&lt;br /&gt;
| Large animal	||  2	||  3	||  3	||  3-4	||  3-4&lt;br /&gt;
|-&lt;br /&gt;
| Human		||  3-5	||  4-5	||  4-5	||  5	||  5&lt;br /&gt;
|-&lt;br /&gt;
| Special	||  6	||  6	||  6	||  6	||  6&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Small animals include dogs, cats, rodents, martens, birds and reptiles.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Large animals&lt;br /&gt;
|-&lt;br /&gt;
|		|| '''Rural''' || '''Plain''' || '''Hills''' || '''Mountain''' || '''Forest'''&lt;br /&gt;
|-&lt;br /&gt;
| Cattle	|| 1-2	||  1-2	||  1	||  1	||  1&lt;br /&gt;
|-&lt;br /&gt;
| Pig/Warthog	|| 3-4	||  3	||  2	||  	||  2&lt;br /&gt;
|-&lt;br /&gt;
| Deer/Horse	||  5	||  4	||  3	||  2-3	||  3&lt;br /&gt;
|-&lt;br /&gt;
| Bear		||  	||  	||  4	||  4	||  4&lt;br /&gt;
|-&lt;br /&gt;
| Wolf		||  6	||  5	||  5	||  5	||  5&lt;br /&gt;
|-&lt;br /&gt;
| Large Cat	||  	||  6	||  6	||  6	||  6&lt;br /&gt;
|}&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Animals activities&lt;br /&gt;
|-&lt;br /&gt;
| 1-2 || Sleeping/dormant&lt;br /&gt;
|-&lt;br /&gt;
| 3-4 || Hunting/fleeing&lt;br /&gt;
|-&lt;br /&gt;
| 5-6 || Eating&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Humans&lt;br /&gt;
|-&lt;br /&gt;
|				|| '''Rural''' || '''Plain''' || '''Hills''' || '''Mountain''' || '''Forest'''&lt;br /&gt;
|-&lt;br /&gt;
| Residents			|| 1-2	||  1	||  1	||  1	||  1&lt;br /&gt;
|-&lt;br /&gt;
| Caravan			|| 	||  2	||  2	||  2	||  2&lt;br /&gt;
|-&lt;br /&gt;
| Officials/Soldiers		||  3	||  3	||  3	||  3	||  3&lt;br /&gt;
|-&lt;br /&gt;
| Adventurers/Criminals		||  4	||  4	||  4	||  4	||  4&lt;br /&gt;
|-&lt;br /&gt;
| Traveling Merchant(s)		||  5	||  5	||  5	||  5	||  5&lt;br /&gt;
|-&lt;br /&gt;
| GM's choice			||  6	||  6	||  6	||  6	||  6&lt;br /&gt;
|}&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Residents&lt;br /&gt;
|-&lt;br /&gt;
|				|| '''Rural''' || '''Plain''' || '''Hills''' || '''Mountain''' || '''Forest'''&lt;br /&gt;
|-&lt;br /&gt;
| Farmer			|| 1-2	||  1	||  1	||  1	||  &lt;br /&gt;
|-                                           &lt;br /&gt;
| Hunter/Fisherman/Forester	|| 	||  2	||  2	||  2-3	||  1-2&lt;br /&gt;
|-                                           &lt;br /&gt;
| Laborers/Craftsmen		||  3	||  3	||  3	||  4	||  3&lt;br /&gt;
|-                                           &lt;br /&gt;
| Servants			||  4	||  4	||  4	||  5	||  4&lt;br /&gt;
|-                                           &lt;br /&gt;
| High Class			||  5	||  5	||  5	||  	||  5&lt;br /&gt;
|-                                           &lt;br /&gt;
| GM's choice			||  6	||  6	||  6	||  6	||  6&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Residents activities&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Eating/drinking/gambling/hanging around etc.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || To/from market/church/temple/friends etc.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Seeking/offering directions/services/employment/lodgings etc.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || On errand/bringing a message.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Working.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Working.&lt;br /&gt;
|}&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Officials activities&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Guarding.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || On patrol/collecting taxes/inspecting businesses.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || On mission, moving/guarding cargo.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Investigating crime/hunting criminal(s).&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Recruiting or seeking employment.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Off duty.&lt;br /&gt;
|}&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Adventurers/Criminals activities&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Eating/drinking/gambling/dividing loot etc.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || To/from adventure/raid.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Escorting goods/smuggling.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Seeking/offering services or goods.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Escaping law/service or hunting criminals.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Engaging in fight/raid/robbery etc.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Special&lt;br /&gt;
|-&lt;br /&gt;
|				|| '''Rural''' || '''Plain''' || '''Hills''' || '''Mountain''' || '''Forest'''&lt;br /&gt;
|-&lt;br /&gt;
| Roll 2X on original table	|| 1-2	||  1	||  1	||  1	||  1&lt;br /&gt;
|-&lt;br /&gt;
| Special event			||  3	||  2	||  2	||  2	||  2&lt;br /&gt;
|-&lt;br /&gt;
| Humanoid			||  4	||  3	||  3	||  3	||  3&lt;br /&gt;
|-&lt;br /&gt;
| Monster			||  5	||  4-5	||  4-5	||  4-5	||  4-5&lt;br /&gt;
|-&lt;br /&gt;
| GM's choice			||  6	||  6	||  6	||  6	||  6&lt;br /&gt;
|}&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Special event&lt;br /&gt;
|-&lt;br /&gt;
|				    || '''Rural''' || '''Plain''' || '''Hills''' || '''Mountain''' || '''Forest'''&lt;br /&gt;
|-&lt;br /&gt;
| Tracks/sounds (reroll for what)   || 1	||  1	||  1	||  1	||  1&lt;br /&gt;
|-                                           &lt;br /&gt;
| Animal trap			    ||		||  	||  	||  	||  2&lt;br /&gt;
|-                                           &lt;br /&gt;
| Spoilage/food loss		    || 2	||  2	||  2	||  2	||  3&lt;br /&gt;
|-                                           &lt;br /&gt;
| Equipment loss/horse wounded	    || 3	||  3	||  3	||  2	||  3&lt;br /&gt;
|-                                           &lt;br /&gt;
| Party lost			    ||		||  4	||  4	||  3	||  4&lt;br /&gt;
|-                                           &lt;br /&gt;
| Landslide/avalanche		    ||		||  	||  	||  4	||  &lt;br /&gt;
|-                                           &lt;br /&gt;
| Bog				    ||		||  	||  	||  	||  5&lt;br /&gt;
|-                                           &lt;br /&gt;
| Extreme weather/flood		    ||  4-5	||  5	||  5	||  5	||  5&lt;br /&gt;
|-                                           &lt;br /&gt;
| GM's choice			    ||  6	||  6	||  6	||  6	||  6&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Humanoid&lt;br /&gt;
|-&lt;br /&gt;
|				|| '''Rural''' || '''Plain''' || '''Hills''' || '''Mountain''' || '''Forest'''&lt;br /&gt;
|-&lt;br /&gt;
| Arax				||  1  	||  1	||  1	||  1	||  1&lt;br /&gt;
|-&lt;br /&gt;
| Trollkin/Troll (50/50)	||  2	||  2	||  2	||  2	||  2&lt;br /&gt;
|-&lt;br /&gt;
| Ogre				||  	||  	||  3	||  3	||  &lt;br /&gt;
|-&lt;br /&gt;
| Elf				||  3	||  3	||  	||  	||  3-4&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf				||  4-5	||  4-5	||  4-5	||  4-6	||  &lt;br /&gt;
|-&lt;br /&gt;
| Goblin			||  6	||  6	||  6	||  	||  5-6&lt;br /&gt;
|}&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Monster&lt;br /&gt;
|-&lt;br /&gt;
|				|| '''Rural''' || '''Plain''' || '''Hills''' || '''Mountain''' || '''Forest'''&lt;br /&gt;
|-&lt;br /&gt;
| Giant spider			||    	||   	||   	||   	||  1&lt;br /&gt;
|-                                           &lt;br /&gt;
| Cave lion			|| 	||  1	||  1	||  1  	||  2  &lt;br /&gt;
|-                                           &lt;br /&gt;
| Faerie			|| 1-2  ||  2	||  2	||  2	||  3&lt;br /&gt;
|-                                           &lt;br /&gt;
| Werewolf			||  3	||  3	||  3	||  3	||  4&lt;br /&gt;
|-                                           &lt;br /&gt;
| Vampire			||  4	||  4	||  4	||  3	||  4&lt;br /&gt;
|-                                           &lt;br /&gt;
| Demon				||  5	||  5	||  5	|| 4-5  ||  5&lt;br /&gt;
|-                                           &lt;br /&gt;
| GM's choice			||  6	||  6	||  6	||  6	||  6&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Next: [[Mythology]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=963</id>
		<title>Two-headed badger</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=963"/>
		<updated>2017-07-27T09:26:40Z</updated>

		<summary type="html">&lt;p&gt;Flail: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Two-headed badger&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 10 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 110&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = D6+4&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+3&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+5&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+5&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = ½&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 0&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (O6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 4/0/-3/0&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 6&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 7&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== General description ===&lt;br /&gt;
The two-headed badger has two heads. It has a black fur with white stripes from the head to its tail. It has a small and powerful body with 6 short legs. It´s light weight and 3 legs on each side makes it very fast. It has sharp claws and teeth. It lives in dens in river areas and nearby human villages. They tend not to move deep into the forest as they sense and fear forest creatures.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The two-headed badger is solitary and shy, but some of them live in groups of up to four individuals.&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
The two-headed badger is carnivorous. Their favorite food is fish. They also eat deer, sheep and rodents.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
The two-headed badger is active at daytime, but is also a nocturnal amimal with a perfect vision in the dark.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
The two-headed badger will usually cause no problems for humans. They will not attack unless threatened. Two-headed badgers in packs will approach and attack the preditor as a group if threatened.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=962</id>
		<title>Two-headed badger</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=962"/>
		<updated>2017-07-27T09:25:24Z</updated>

		<summary type="html">&lt;p&gt;Flail: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Two-headed badger&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 10 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 95&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = D6+4&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+3&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+5&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+5&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = ½&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 0&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (O6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 4/0/-3/0&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 6&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 7&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== General description ===&lt;br /&gt;
The two-headed badger has two heads. It has a black fur with white stripes from the head to its tail. It has a small and powerful body with 6 short legs. It´s light weight and 3 legs on each side makes it very fast. It has sharp claws and teeth. It lives in dens in river areas and nearby human villages. They tend not to move deep into the forest as they sense and fear forest creatures.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The two-headed badger is solitary and shy, but some of them live in groups of up to four individuals.&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
The two-headed badger is carnivorous. Their favorite food is fish. They also eat deer, sheep and rodents.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
The two-headed badger is active at daytime, but is also a nocturnal amimal with a perfect vision in the dark.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
The two-headed badger will usually cause no problems for humans. They will not attack unless threatened. Two-headed badgers in packs will approach and attack the preditor as a group if threatened.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=961</id>
		<title>Two-headed badger</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=961"/>
		<updated>2017-07-27T09:12:52Z</updated>

		<summary type="html">&lt;p&gt;Flail: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Two-headed badger&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 10 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 95&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = D6+4&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+3&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+5&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+5&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = ½&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 0&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (O6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 4/1/-3/0&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 6&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 7&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== General description ===&lt;br /&gt;
The two-headed badger has two heads. It has a black fur with white stripes from the head to its tail. It has a small and powerful body with 6 short legs. It´s light weight and 3 legs on each side makes it very fast. It has sharp claws and teeth. It lives in dens in river areas and nearby human villages. They tend not to move deep into the forest as they sense and fear forest creatures.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The two-headed badger is solitary and shy, but some of them live in groups of up to four individuals.&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
The two-headed badger is carnivorous. Their favorite food is fish. They also eat deer, sheep and rodents.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
The two-headed badger is active at daytime, but is also a nocturnal amimal with a perfect vision in the dark.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
The two-headed badger will usually cause no problems for humans. They will not attack unless threatened. Two-headed badgers in packs will approach and attack the preditor as a group if threatened.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=960</id>
		<title>Two-headed badger</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=960"/>
		<updated>2017-07-27T09:08:58Z</updated>

		<summary type="html">&lt;p&gt;Flail: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Two-headed badger&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 10 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 95&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = D6+4&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+3&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+5&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+5&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = ½&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 0&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (O6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 5/1/-4/0&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 6&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 7&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== General description ===&lt;br /&gt;
The two-headed badger has two heads. It has a black fur with white stripes from the head to its tail. It has a small and powerful body with 6 short legs. It´s light weight and 3 legs on each side makes it very fast. It has sharp claws and teeth. It lives in dens in river areas and nearby human villages. They tend not to move deep into the forest as they sense and fear forest creatures.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The two-headed badger is solitary and shy, but some of them live in groups of up to four individuals.&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
The two-headed badger is carnivorous. Their favorite food is fish. They also eat deer, sheep and rodents.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
The two-headed badger is active at daytime, but is also a nocturnal amimal with a perfect vision in the dark.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
The two-headed badger will usually cause no problems for humans. They will not attack unless threatened. Two-headed badgers in packs will approach and attack the preditor as a group if threatened.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=959</id>
		<title>Two-headed badger</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=959"/>
		<updated>2017-07-27T08:51:22Z</updated>

		<summary type="html">&lt;p&gt;Flail: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Two-headed badger&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 10 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 95&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = D6+3&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+3&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+5&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+5&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = ½&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 0&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (O6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 5/-2/-4/0&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 6&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 7&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== General description ===&lt;br /&gt;
The two-headed badger has two heads. It has a black fur with white stripes from the head to its tail. It has a small and powerful body with 6 short legs. It´s light weight and 3 legs on each side makes it very fast. It has sharp claws and teeth. It lives in dens in river areas and nearby human villages. They tend not to move deep into the forest as they sense and fear forest creatures.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The two-headed badger is solitary and shy, but some of them live in groups of up to four individuals.&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
The two-headed badger is carnivorous. Their favorite food is fish. They also eat deer, sheep and rodents.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
The two-headed badger is active at daytime, but is also a nocturnal amimal with a perfect vision in the dark.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
The two-headed badger will usually cause no problems for humans. They will not attack unless threatened. Two-headed badgers in packs will approach and attack the preditor as a group if threatened.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=958</id>
		<title>Two-headed badger</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=958"/>
		<updated>2017-07-27T08:49:43Z</updated>

		<summary type="html">&lt;p&gt;Flail: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Two-headed badger&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 10 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 95&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = D6+3&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+3&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+5&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+5&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = ½&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 0&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (O6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 5/-2/-4/0&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 5&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 7&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== General description ===&lt;br /&gt;
The two-headed badger has two heads. It has a black fur with white stripes from the head to its tail. It has a small and powerful body with 6 short legs. It´s light weight and 3 legs on each side makes it very fast. It has sharp claws and teeth. It lives in dens in river areas and nearby human villages. They tend not to move deep into the forest as they sense and fear forest creatures.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The two-headed badger is solitary and shy, but some of them live in groups of up to four individuals.&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
The two-headed badger is carnivorous. Their favorite food is fish. They also eat deer, sheep and rodents.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
The two-headed badger is active at daytime, but is also a nocturnal amimal with a perfect vision in the dark.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
The two-headed badger will usually cause no problems for humans. They will not attack unless threatened. Two-headed badgers in packs will approach and attack the preditor as a group if threatened.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=957</id>
		<title>Two-headed badger</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=957"/>
		<updated>2017-07-27T08:43:23Z</updated>

		<summary type="html">&lt;p&gt;Flail: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Two-headed badger&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 10 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 24&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = D6+3&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+3&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+5&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+5&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = ½&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 0&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (O6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 5/-2/-4/0&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 5&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 7&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== General description ===&lt;br /&gt;
The two-headed badger has two heads. It has a black fur with white stripes from the head to its tail. It has a small and powerful body with 6 short legs. It´s light weight and 3 legs on each side makes it very fast. It has sharp claws and teeth. It lives in dens in river areas and nearby human villages. They tend not to move deep into the forest as they sense and fear forest creatures.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The two-headed badger is solitary and shy, but some of them live in groups of up to four individuals.&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
The two-headed badger is carnivorous. Their favorite food is fish. They also eat deer, sheep and rodents.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
The two-headed badger is active at daytime, but is also a nocturnal amimal with a perfect vision in the dark.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
The two-headed badger will usually cause no problems for humans. They will not attack unless threatened. Two-headed badgers in packs will approach and attack the preditor as a group if threatened.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=956</id>
		<title>Two-headed badger</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=956"/>
		<updated>2017-07-27T08:40:13Z</updated>

		<summary type="html">&lt;p&gt;Flail: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Two-headed badger&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 10 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 24&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = D6+6&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+3&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+5&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+5&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = ½&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 0&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (O6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 5/-2/-4/0&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 5&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 7&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== General description ===&lt;br /&gt;
The two-headed badger has two heads. It has a black fur with white stripes from the head to its tail. It has a small and powerful body with 6 short legs. It´s light weight and 3 legs on each side makes it very fast. It has sharp claws and teeth. It lives in dens in river areas and nearby human villages. They tend not to move deep into the forest as they sense and fear forest creatures.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The two-headed badger is solitary and shy, but some of them live in groups of up to four individuals.&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
The two-headed badger is carnivorous. Their favorite food is fish. They also eat deer, sheep and rodents.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
The two-headed badger is active at daytime, but is also a nocturnal amimal with a perfect vision in the dark.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
The two-headed badger will usually cause no problems for humans. They will not attack unless threatened. Two-headed badgers in packs will approach and attack the preditor as a group if threatened.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=952</id>
		<title>Two-headed badger</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=952"/>
		<updated>2017-07-26T20:14:22Z</updated>

		<summary type="html">&lt;p&gt;Flail: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Two-headed badger&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 10 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 95&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2+3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = 3D6+20&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+3&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+3&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+5&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = ½&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 0&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (D6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 2/3/2/0&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 5&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 5&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 5&lt;br /&gt;
}}&lt;br /&gt;
5o &lt;br /&gt;
=== General description ===&lt;br /&gt;
The two-headed badger has two heads. It has a black fur with white stripes from the head to its tail. It has a small and powerful body with 6 short legs. It´s light weight and 3 legs on each side makes it very fast. It has sharp claws and teeth. It lives in dens in river areas and nearby human villages. They tend not to move deep into the forest as they sense and fear forest creatures.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The two-headed badger is solitary and shy, but some of them live in groups of up to four individuals.&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
The two-headed badger is carnivorous. Their favorite food is fish. They also eat deer, sheep and rodents.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
The two-headed badger is active at daytime, but is also a nocturnal amimal with a perfect vision in the dark.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
The two-headed badger will usually cause no problems for humans. They will not attack unless threatened. Two-headed badgers in packs will approach and attack the preditor as a group if threatened.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=951</id>
		<title>Two-headed badger</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=951"/>
		<updated>2017-07-26T20:13:30Z</updated>

		<summary type="html">&lt;p&gt;Flail: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Two-headed badger&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 10 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 95&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2+3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = 3D6+20&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+3&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+3&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+5&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = 1/2&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 0&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (D6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 2/3/2/0&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 5&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 5&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 5&lt;br /&gt;
}}&lt;br /&gt;
5o &lt;br /&gt;
=== General description ===&lt;br /&gt;
The two-headed badger has two heads. It has a black fur with white stripes from the head to its tail. It has a small and powerful body with 6 short legs. It´s light weight and 3 legs on each side makes it very fast. It has sharp claws and teeth. It lives in dens in river areas and nearby human villages. They tend not to move deep into the forest as they sense and fear forest creatures.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The two-headed badger is solitary and shy, but some of them live in groups of up to four individuals.&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
The two-headed badger is carnivorous. Their favorite food is fish. They also eat deer, sheep and rodents.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
The two-headed badger is active at daytime, but is also a nocturnal amimal with a perfect vision in the dark.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
The two-headed badger will usually cause no problems for humans. They will not attack unless threatened. Two-headed badgers in packs will approach and attack the preditor as a group if threatened.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=950</id>
		<title>Two-headed badger</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=950"/>
		<updated>2017-07-26T20:10:48Z</updated>

		<summary type="html">&lt;p&gt;Flail: /* Mental description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Two-headed badger&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 10 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 95&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2+3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = 3D6+20&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+3&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+3&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+5&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = 1&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 0&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (D6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 2/3/2/0&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 5&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 5&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 5&lt;br /&gt;
}}&lt;br /&gt;
5o &lt;br /&gt;
=== General description ===&lt;br /&gt;
The two-headed badger has two heads. It has a black fur with white stripes from the head to its tail. It has a small and powerful body with 6 short legs. It´s light weight and 3 legs on each side makes it very fast. It has sharp claws and teeth. It lives in dens in river areas and nearby human villages. They tend not to move deep into the forest as they sense and fear forest creatures.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The two-headed badger is solitary and shy, but some of them live in groups of up to four individuals.&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
The two-headed badger is carnivorous. Their favorite food is fish. They also eat deer, sheep and rodents.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
The two-headed badger is active at daytime, but is also a nocturnal amimal with a perfect vision in the dark.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
The two-headed badger will usually cause no problems for humans. They will not attack unless threatened. Two-headed badgers in packs will approach and attack the preditor as a group if threatened.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=949</id>
		<title>Two-headed badger</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=949"/>
		<updated>2017-07-26T20:07:59Z</updated>

		<summary type="html">&lt;p&gt;Flail: /* Diet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Two-headed badger&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 10 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 95&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2+3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = 3D6+20&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+3&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+3&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+5&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = 1&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 0&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (D6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 2/3/2/0&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 5&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 5&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 5&lt;br /&gt;
}}&lt;br /&gt;
5o &lt;br /&gt;
=== General description ===&lt;br /&gt;
The two-headed badger has two heads. It has a black fur with white stripes from the head to its tail. It has a small and powerful body with 6 short legs. It´s light weight and 3 legs on each side makes it very fast. It has sharp claws and teeth. It lives in dens in river areas and nearby human villages. They tend not to move deep into the forest as they sense and fear forest creatures.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The two-headed badger is solitary and shy, but some of them live in groups of up to four individuals.&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
The two-headed badger is carnivorous. Their favorite food is fish. They also eat deer, sheep and rodents.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
The two-headed badger is active at daytime, but is also a nocturnal amimal with a perfect vision in the dark.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
The two-headed badger will usually cause no problems for humans. They will not attack unless threatened. Two-headed badgers in groups will approach and attack the preditor as a group if threatened.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=948</id>
		<title>Two-headed badger</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=948"/>
		<updated>2017-07-26T20:07:12Z</updated>

		<summary type="html">&lt;p&gt;Flail: /* Mental description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Two-headed badger&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 10 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 95&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2+3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = 3D6+20&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+3&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+3&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+5&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = 1&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 0&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (D6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 2/3/2/0&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 5&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 5&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 5&lt;br /&gt;
}}&lt;br /&gt;
5o &lt;br /&gt;
=== General description ===&lt;br /&gt;
The two-headed badger has two heads. It has a black fur with white stripes from the head to its tail. It has a small and powerful body with 6 short legs. It´s light weight and 3 legs on each side makes it very fast. It has sharp claws and teeth. It lives in dens in river areas and nearby human villages. They tend not to move deep into the forest as they sense and fear forest creatures.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The two-headed badger is solitary and shy, but some of them live in groups of up to four individuals.&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
The two-headed badger is carnivorous. Their favorite food is fish. But they also eat deer, sheep and rodents.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
The two-headed badger is active at daytime, but is also a nocturnal amimal with a perfect vision in the dark.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
The two-headed badger will usually cause no problems for humans. They will not attack unless threatened. Two-headed badgers in groups will approach and attack the preditor as a group if threatened.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=947</id>
		<title>Two-headed badger</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=947"/>
		<updated>2017-07-26T20:06:41Z</updated>

		<summary type="html">&lt;p&gt;Flail: /* Mental description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Two-headed badger&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 10 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 95&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2+3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = 3D6+20&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+3&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+3&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+5&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = 1&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 0&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (D6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 2/3/2/0&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 5&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 5&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 5&lt;br /&gt;
}}&lt;br /&gt;
5o &lt;br /&gt;
=== General description ===&lt;br /&gt;
The two-headed badger has two heads. It has a black fur with white stripes from the head to its tail. It has a small and powerful body with 6 short legs. It´s light weight and 3 legs on each side makes it very fast. It has sharp claws and teeth. It lives in dens in river areas and nearby human villages. They tend not to move deep into the forest as they sense and fear forest creatures.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The two-headed badger is solitary and shy, but some of them live in groups of up to four individuals.&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
The two-headed badger is carnivorous. Their favorite food is fish. But they also eat deer, sheep and rodents.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
The two-headed badger is active at daytime, but is also a nocturnal amimal with a perfect vision in the dark.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
The two-headed badger will usually cause no problems for humans. They will not attack unless threatened. Two-headed badgers in a group will approach and attack the preditor as a group if threatened.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=946</id>
		<title>Two-headed badger</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=946"/>
		<updated>2017-07-26T20:05:36Z</updated>

		<summary type="html">&lt;p&gt;Flail: /* General description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Two-headed badger&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 10 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 95&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2+3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = 3D6+20&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+3&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+3&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+5&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = 1&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 0&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (D6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 2/3/2/0&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 5&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 5&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 5&lt;br /&gt;
}}&lt;br /&gt;
5o &lt;br /&gt;
=== General description ===&lt;br /&gt;
The two-headed badger has two heads. It has a black fur with white stripes from the head to its tail. It has a small and powerful body with 6 short legs. It´s light weight and 3 legs on each side makes it very fast. It has sharp claws and teeth. It lives in dens in river areas and nearby human villages. They tend not to move deep into the forest as they sense and fear forest creatures.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The two-headed badger is solitary and shy, but some of them live in groups of up to four individuals.&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
The two-headed badger is carnivorous. Their favorite food is fish. But they also eat deer, sheep and rodents.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
The two-headed badger is active at daytime, but is also a nocturnal amimal with a perfect vision in the dark.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
The two-headed badge will usually cause no problems for humans. They will not attack unless threatened. Two-headed badges in a group will approach and attack the preditor as a group if threatened.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=945</id>
		<title>Two-headed badger</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=945"/>
		<updated>2017-07-26T20:00:02Z</updated>

		<summary type="html">&lt;p&gt;Flail: /* Mental description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Two-headed badger&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 10 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 95&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2+3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = 3D6+20&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+3&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+3&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+5&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = 1&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 0&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (D6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 2/3/2/0&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 5&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 5&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 5&lt;br /&gt;
}}&lt;br /&gt;
5o &lt;br /&gt;
=== General description ===&lt;br /&gt;
The two-headed badger has two heads. It has a black fur with white stripes from the head to its tail. It has a small and powerful body with 6 feets. It´s light weight and 3 feets on each side makes it very quick. It has sharp claws and teeth. It lives in dens in river areas and nearby human villages.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The two-headed badger is solitary and shy, but some of them live in groups of up to four individuals.&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
The two-headed badger is carnivorous. Their favorite food is fish. But they also eat deer, sheep and rodents.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
The two-headed badger is active at daytime, but is also a nocturnal amimal with a perfect vision in the dark.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
The two-headed badge will usually cause no problems for humans. They will not attack unless threatened. Two-headed badges in a group will approach and attack the preditor as a group if threatened.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=944</id>
		<title>Two-headed badger</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=944"/>
		<updated>2017-07-26T19:58:27Z</updated>

		<summary type="html">&lt;p&gt;Flail: /* Mental description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Two-headed badger&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 10 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 95&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2+3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = 3D6+20&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+3&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+3&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+5&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = 1&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 0&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (D6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 2/3/2/0&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 5&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 5&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 5&lt;br /&gt;
}}&lt;br /&gt;
5o &lt;br /&gt;
=== General description ===&lt;br /&gt;
The two-headed badger has two heads. It has a black fur with white stripes from the head to its tail. It has a small and powerful body with 6 feets. It´s light weight and 3 feets on each side makes it very quick. It has sharp claws and teeth. It lives in dens in river areas and nearby human villages.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The two-headed badger is solitary and shy, but some of them live in groups of up to four individuals.&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
The two-headed badger is carnivorous. Their favorite food is fish. But they also eat deer, sheep and rodents.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
The two-headed badger is active at daytime, but is also a nocturnal amimal with a perfect vision in the dark.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
The two-headed badge will usually cause no problems for humans. They will not attack unless threatened. If they are a group and feel threatened everybody will attack. If a group of two-headed badges feel threatened they approach and attack the preditor as a group.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=943</id>
		<title>Two-headed badger</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=943"/>
		<updated>2017-07-26T19:53:21Z</updated>

		<summary type="html">&lt;p&gt;Flail: /* General description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Two-headed badger&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 10 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 95&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2+3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = 3D6+20&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+3&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+3&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+5&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = 1&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 0&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (D6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 2/3/2/0&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 5&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 5&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 5&lt;br /&gt;
}}&lt;br /&gt;
5o &lt;br /&gt;
=== General description ===&lt;br /&gt;
The two-headed badger has two heads. It has a black fur with white stripes from the head to its tail. It has a small and powerful body with 6 feets. It´s light weight and 3 feets on each side makes it very quick. It has sharp claws and teeth. It lives in dens in river areas and nearby human villages.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The two-headed badger is solitary and shy, but some of them live in groups of up to four individuals.&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
The two-headed badger is carnivorous. Their favorite food is fish. But they also eat deer, sheep and rodents.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
The two-headed badger is active at daytime, but is also a nocturnal amimal with a perfect vision in the dark.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
The two-headed badge will usually cause no problems for humans. They will not attack unless threatened. If they are a group and feel threatened everybody will attack.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=942</id>
		<title>Two-headed badger</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=942"/>
		<updated>2017-07-26T19:51:44Z</updated>

		<summary type="html">&lt;p&gt;Flail: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Two-headed badger&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 10 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 95&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2+3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = 3D6+20&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+3&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+3&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+5&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = 1&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 0&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (D6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 2/3/2/0&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 5&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 5&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 5&lt;br /&gt;
}}&lt;br /&gt;
5o &lt;br /&gt;
=== General description ===&lt;br /&gt;
The two-headed badger has two heads. It has a black fur with white stripes from the head to its tail. It has a small and powerful body with 6 feets. It´s light weight and 3 feets on each side makes it very quick. It has sharp claws and teeth. It lives dens in river areas and nearby human villages.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The two-headed badger is solitary and shy, but some of them live in groups of up to four individuals.&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
The two-headed badger is carnivorous. Their favorite food is fish. But they also eat deer, sheep and rodents.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
The two-headed badger is active at daytime, but is also a nocturnal amimal with a perfect vision in the dark.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
The two-headed badge will usually cause no problems for humans. They will not attack unless threatened. If they are a group and feel threatened everybody will attack.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=941</id>
		<title>Two-headed badger</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=941"/>
		<updated>2017-07-26T19:39:39Z</updated>

		<summary type="html">&lt;p&gt;Flail: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Two-headed badger&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 10 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 85&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2+3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = 3D6+20&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+3&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+3&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+5&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = ½&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 1&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (D6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 5/-1/-3/-1&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 2&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 2&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 2&lt;br /&gt;
}}&lt;br /&gt;
5o &lt;br /&gt;
=== General description ===&lt;br /&gt;
The two-headed badger has two heads. It has a black fur with white stripes from the head to its tail. It has a small and powerful body with 6 feets. It´s light weight and 3 feets on each side makes it very quick. It has sharp claws and teeth. It lives dens in river areas and nearby human villages.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The two-headed badger is solitary and shy, but some of them live in groups of up to four individuals.&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
The two-headed badger is carnivorous. Their favorite food is fish. But they also eat deer, sheep and rodents.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
The two-headed badger is active at daytime, but is also a nocturnal amimal with a perfect vision in the dark.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
The two-headed badge will usually cause no problems for humans. They will not attack unless threatened. If they are a group and feel threatened everybody will attack.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=940</id>
		<title>Two-headed badger</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=940"/>
		<updated>2017-07-26T19:22:39Z</updated>

		<summary type="html">&lt;p&gt;Flail: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Two-headed badger&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 10 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 85&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2+3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = 3D6+20&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+3&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+3&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+5&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = ½&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 1&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (D6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 5/-1/-3/-1&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 2&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 2&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 2&lt;br /&gt;
}}&lt;br /&gt;
5o &lt;br /&gt;
=== General description ===&lt;br /&gt;
The two-headed badger has two heads. It has a black fur with white stripes from the head to its tail. It has a small and powerful body with 6 feets. It´s light weight and 3 feets on each side makes it very quick. It has sharp claws and teeth. It lives &lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The two-headed badger is solitary and shy, but some of them live in groups of up to four individuals.&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
The two-headed badger is carnivorous. Their favorite food is fish. But they also eat deer, sheep and rodents.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
The two-headed badger is active at daytime, but is also a nocturnal amimal with a perfect vision in the dark.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
The bear is an intelligent beast, and its behavior is often surprisingly humanlike. Bears will usually cause no problems for humans. They are peaceful and playful and will not attack unless hurt, threatened or extremely hungry. Females with cubs will be very jumpy, and may attack without reason. The bear will seldom rise on two when attacking.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=939</id>
		<title>Two-headed badger</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=939"/>
		<updated>2017-07-26T16:34:40Z</updated>

		<summary type="html">&lt;p&gt;Flail: /* Social structure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Two-headed badger&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 10 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 85&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2+3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = 3D6+20&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+3&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+3&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+5&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = ½&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 1&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (D6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 5/-1/-3/-1&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 2&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 2&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 2&lt;br /&gt;
}}&lt;br /&gt;
5o &lt;br /&gt;
=== General description ===&lt;br /&gt;
The two-headed badger has two heads. It has a black fur with white stripes from the head to its tail. It has a small and powerful body with 6 feets. It´s light weight and 3 feets on each side makes it very quick. It has sharp claws and teeth.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The two-headed badger is solitary and very shy, but some of them live in groups of up to four individuals.&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
The two-headed badger is carnivorous. Their favorite food is fish. But they also eat deer, sheep and rodents.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Smaller bears are good climbers, but large bears tend to stay on the ground due to their weight.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
The bear is an intelligent beast, and its behavior is often surprisingly humanlike. Bears will usually cause no problems for humans. They are peaceful and playful and will not attack unless hurt, threatened or extremely hungry. Females with cubs will be very jumpy, and may attack without reason. The bear will seldom rise on two when attacking.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=938</id>
		<title>Two-headed badger</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=938"/>
		<updated>2017-07-26T16:33:56Z</updated>

		<summary type="html">&lt;p&gt;Flail: /* General description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Two-headed badger&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 10 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 85&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2+3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = 3D6+20&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+3&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+3&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+5&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = ½&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 1&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (D6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 5/-1/-3/-1&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 2&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 2&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 2&lt;br /&gt;
}}&lt;br /&gt;
5o &lt;br /&gt;
=== General description ===&lt;br /&gt;
The two-headed badger has two heads. It has a black fur with white stripes from the head to its tail. It has a small and powerful body with 6 feets. It´s light weight and 3 feets on each side makes it very quick. It has sharp claws and teeth.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The two-headed badger is solitary, but some of them live in groups of up to four individuals. They are very shy.&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
The two-headed badger is carnivorous. Their favorite food is fish. But they also eat deer, sheep and rodents.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Smaller bears are good climbers, but large bears tend to stay on the ground due to their weight.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
The bear is an intelligent beast, and its behavior is often surprisingly humanlike. Bears will usually cause no problems for humans. They are peaceful and playful and will not attack unless hurt, threatened or extremely hungry. Females with cubs will be very jumpy, and may attack without reason. The bear will seldom rise on two when attacking.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=937</id>
		<title>Two-headed badger</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=937"/>
		<updated>2017-07-26T16:31:47Z</updated>

		<summary type="html">&lt;p&gt;Flail: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Two-headed badger&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 10 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 85&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2+3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = 3D6+20&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+3&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+3&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+5&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = ½&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 1&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (D6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 5/-1/-3/-1&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 2&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 2&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 2&lt;br /&gt;
}}&lt;br /&gt;
5o &lt;br /&gt;
=== General description ===&lt;br /&gt;
The two-headed badger has two heads. It has a black fur with white stripes from the head to its tail. It has a small and powerful body with 6 feets. It´s light weight and 3 feets on each side makes it very quick. &lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The two-headed badger is solitary, but some of them live in groups of up to four individuals. They are very shy.&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
The two-headed badger is carnivorous. Their favorite food is fish. But they also eat deer, sheep and rodents.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Smaller bears are good climbers, but large bears tend to stay on the ground due to their weight.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
The bear is an intelligent beast, and its behavior is often surprisingly humanlike. Bears will usually cause no problems for humans. They are peaceful and playful and will not attack unless hurt, threatened or extremely hungry. Females with cubs will be very jumpy, and may attack without reason. The bear will seldom rise on two when attacking.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=936</id>
		<title>Two-headed badger</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Two-headed_badger&amp;diff=936"/>
		<updated>2017-07-26T16:09:37Z</updated>

		<summary type="html">&lt;p&gt;Flail: Created page with &amp;quot;{{ infobox | abovestyle  = background:#0e5a2c; color:white | above       = Two-headed badger | label1      = Expected lifespan | data1       = 10 years | label2      = Move |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Two-headed badger&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 10 years&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 85&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = D6/2+3&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = 3D6+20&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+3&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = D6+3&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6+5&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = ½&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = 0&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = 1&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (D6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 5/-1/-3/-1&lt;br /&gt;
| label13     = Dodge&lt;br /&gt;
| data13      = 2&lt;br /&gt;
| label14     = Hide&lt;br /&gt;
| data14      = 2&lt;br /&gt;
| label15     = Move Quietly&lt;br /&gt;
| data15      = 2&lt;br /&gt;
}}&lt;br /&gt;
5o &lt;br /&gt;
=== General description ===&lt;br /&gt;
The two-headed badger has two heads. It has a black fur with white stripes from the head to its tail. It´s light weight and 3 feets on each side makes it very quick. &lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
The brown bear is solitary, but the female may be accompanied by one or usually two cubs. &lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
The bear is omnivorous but prefers berries and fruits. In spring-time it hunts a great deal. It prefers fresh meat, but will also eat carcasses. Bears may kill animals as large as a moose. Their favorite food is honey.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
Smaller bears are good climbers, but large bears tend to stay on the ground due to their weight.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
The bear is an intelligent beast, and its behavior is often surprisingly humanlike. Bears will usually cause no problems for humans. They are peaceful and playful and will not attack unless hurt, threatened or extremely hungry. Females with cubs will be very jumpy, and may attack without reason. The bear will seldom rise on two when attacking.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Encounters&amp;diff=933</id>
		<title>Encounters</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Encounters&amp;diff=933"/>
		<updated>2017-07-25T20:40:19Z</updated>

		<summary type="html">&lt;p&gt;Flail: /* Animals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Definitions ==&lt;br /&gt;
Amar is populated by a generous wildlife as well as several humanoids and other creatures. The Game Master is adviced to use [http://isene.org/amar.html the online character and random encounter generator] to automate encounters and make game play swift and efficient.&lt;br /&gt;
&lt;br /&gt;
Please note that in creating encounters manually, the Game Master will roll dice to determine attributes and skills. As usual, a D6 means to roll one 6-sided dice, 2D6 means rolling two dice and adding them for a total, while D6/2+2 means &amp;quot;roll a dice, divide by two (round up) and add two to get the total. An O6 means an open-ended roll with a 6-sided dice (see [[The Character]]) and 3O6+5 would mean to roll three open-ended dice and adding 5 for the total score. &lt;br /&gt;
&lt;br /&gt;
Attack skills are given in parenthesis behind the weapon(s). The skill is modified by the ''Off/Def'' given. Add the Damage Bonus for the encounter to the weapon's ''Dam'' to get the total damage for the weapon.&lt;br /&gt;
&lt;br /&gt;
For humanoids, the potential for each attribute is also given (when there are two numbers, the first is for males, the other for females).&lt;br /&gt;
&lt;br /&gt;
Base movement in flat terrain (plains) for every creature is covered under each encounter (&amp;quot;Move&amp;quot;). The base movement for humans is 30 kilometers per day. This includes carrying equipment/weapons/armor, resting and meal breaks and travelling 10 hours per day. The movement in combat is the base movement in meters x0.4 per round (i.e. 12 for humans)&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
These are just some of the notable animals enriching the Kingdom of Amar.&lt;br /&gt;
&lt;br /&gt;
:[[Brown Bear]]&lt;br /&gt;
:[[Cave Lion]]&lt;br /&gt;
:[[Deer]]&lt;br /&gt;
:[[Griffin]]&lt;br /&gt;
:[[Horse]]&lt;br /&gt;
:[[King Eagle]]&lt;br /&gt;
:[[Moose]]&lt;br /&gt;
:[[Mule]]&lt;br /&gt;
:[[Peregrine Falcon]]&lt;br /&gt;
:[[Pig]]&lt;br /&gt;
:[[Sparrow Hawk]]&lt;br /&gt;
:[[White Shark]]&lt;br /&gt;
:[[Wild Boar]]&lt;br /&gt;
:[[Wolf]]&lt;br /&gt;
:[[Wyvern]]&lt;br /&gt;
:[[Two-headed badger]]&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
These are the most notable creatures in the Kingdom.&lt;br /&gt;
&lt;br /&gt;
:[[Arax]]&lt;br /&gt;
:[[Centaur]]&lt;br /&gt;
:[[Demon]]&lt;br /&gt;
:[[Dragon]]&lt;br /&gt;
:[[Dwarf]]&lt;br /&gt;
:[[Elf]]&lt;br /&gt;
:[[Faerie]]&lt;br /&gt;
:[[Giant]]&lt;br /&gt;
:[[Giant spider]]&lt;br /&gt;
:[[Goblin]]&lt;br /&gt;
:'''[[Human]]'''&lt;br /&gt;
:[[Lizard Man]]&lt;br /&gt;
:[[Merfolk]]&lt;br /&gt;
:[[Ogre]]&lt;br /&gt;
:[[Treant]]&lt;br /&gt;
:[[Troll]]&lt;br /&gt;
:[[Trollkin]]&lt;br /&gt;
:[[Vampire]]&lt;br /&gt;
:[[Werewolf]]&lt;br /&gt;
:[[Zombie]]&lt;br /&gt;
&lt;br /&gt;
== Encounter tables ==&lt;br /&gt;
&lt;br /&gt;
If the Game Master wants to roll manually for encounter, use the tables below.&lt;br /&gt;
&lt;br /&gt;
Encounters are rolled for (D6) 3 times per day and once per night.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Encounter chance&lt;br /&gt;
|-&lt;br /&gt;
| 1	|| Local encounter&lt;br /&gt;
|-&lt;br /&gt;
| 2	|| No encounter&lt;br /&gt;
|-&lt;br /&gt;
| 3	|| No encounter&lt;br /&gt;
|-&lt;br /&gt;
| 4	|| No encounter&lt;br /&gt;
|-&lt;br /&gt;
| 5	|| Encounter if on road (otherwise, tracks/sounds)&lt;br /&gt;
|-&lt;br /&gt;
| 6	|| Encounter&lt;br /&gt;
|}&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Encounter&lt;br /&gt;
|-&lt;br /&gt;
|		|| '''Rural''' || '''Plain''' || '''Hills''' || '''Mountain''' || '''Forest'''&lt;br /&gt;
|-&lt;br /&gt;
| Small animal	||  1	||  1-2	||  1-2	||  1-2	||  1-2&lt;br /&gt;
|-&lt;br /&gt;
| Large animal	||  2	||  3	||  3	||  3-4	||  3-4&lt;br /&gt;
|-&lt;br /&gt;
| Human		||  3-5	||  4-5	||  4-5	||  5	||  5&lt;br /&gt;
|-&lt;br /&gt;
| Special	||  6	||  6	||  6	||  6	||  6&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Small animals include dogs, cats, rodents, martens, birds and reptiles.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Large animals&lt;br /&gt;
|-&lt;br /&gt;
|		|| '''Rural''' || '''Plain''' || '''Hills''' || '''Mountain''' || '''Forest'''&lt;br /&gt;
|-&lt;br /&gt;
| Cattle	|| 1-2	||  1-2	||  1	||  1	||  1&lt;br /&gt;
|-&lt;br /&gt;
| Pig/Warthog	|| 3-4	||  3	||  2	||  	||  2&lt;br /&gt;
|-&lt;br /&gt;
| Deer/Horse	||  5	||  4	||  3	||  2-3	||  3&lt;br /&gt;
|-&lt;br /&gt;
| Bear		||  	||  	||  4	||  4	||  4&lt;br /&gt;
|-&lt;br /&gt;
| Wolf		||  6	||  5	||  5	||  5	||  5&lt;br /&gt;
|-&lt;br /&gt;
| Large Cat	||  	||  6	||  6	||  6	||  6&lt;br /&gt;
|}&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Animals activities&lt;br /&gt;
|-&lt;br /&gt;
| 1-2 || Sleeping/dormant&lt;br /&gt;
|-&lt;br /&gt;
| 3-4 || Hunting/fleeing&lt;br /&gt;
|-&lt;br /&gt;
| 5-6 || Eating&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Humans&lt;br /&gt;
|-&lt;br /&gt;
|				|| '''Rural''' || '''Plain''' || '''Hills''' || '''Mountain''' || '''Forest'''&lt;br /&gt;
|-&lt;br /&gt;
| Residents			|| 1-2	||  1	||  1	||  1	||  1&lt;br /&gt;
|-&lt;br /&gt;
| Caravan			|| 	||  2	||  2	||  2	||  2&lt;br /&gt;
|-&lt;br /&gt;
| Officials/Soldiers		||  3	||  3	||  3	||  3	||  3&lt;br /&gt;
|-&lt;br /&gt;
| Adventurers/Criminals		||  4	||  4	||  4	||  4	||  4&lt;br /&gt;
|-&lt;br /&gt;
| Traveling Merchant(s)		||  5	||  5	||  5	||  5	||  5&lt;br /&gt;
|-&lt;br /&gt;
| GM's choice			||  6	||  6	||  6	||  6	||  6&lt;br /&gt;
|}&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Residents&lt;br /&gt;
|-&lt;br /&gt;
|				|| '''Rural''' || '''Plain''' || '''Hills''' || '''Mountain''' || '''Forest'''&lt;br /&gt;
|-&lt;br /&gt;
| Farmer			|| 1-2	||  1	||  1	||  1	||  &lt;br /&gt;
|-                                           &lt;br /&gt;
| Hunter/Fisherman/Forester	|| 	||  2	||  2	||  2-3	||  1-2&lt;br /&gt;
|-                                           &lt;br /&gt;
| Laborers/Craftsmen		||  3	||  3	||  3	||  4	||  3&lt;br /&gt;
|-                                           &lt;br /&gt;
| Servants			||  4	||  4	||  4	||  5	||  4&lt;br /&gt;
|-                                           &lt;br /&gt;
| High Class			||  5	||  5	||  5	||  	||  5&lt;br /&gt;
|-                                           &lt;br /&gt;
| GM's choice			||  6	||  6	||  6	||  6	||  6&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Residents activities&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Eating/drinking/gambling/hanging around etc.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || To/from market/church/temple/friends etc.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Seeking/offering directions/services/employment/lodgings etc.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || On errand/bringing a message.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Working.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Working.&lt;br /&gt;
|}&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Officials activities&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Guarding.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || On patrol/collecting taxes/inspecting businesses.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || On mission, moving/guarding cargo.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Investigating crime/hunting criminal(s).&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Recruiting or seeking employment.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Off duty.&lt;br /&gt;
|}&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Adventurers/Criminals activities&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Eating/drinking/gambling/dividing loot etc.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || To/from adventure/raid.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Escorting goods/smuggling.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Seeking/offering services or goods.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Escaping law/service or hunting criminals.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Engaging in fight/raid/robbery etc.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Special&lt;br /&gt;
|-&lt;br /&gt;
|				|| '''Rural''' || '''Plain''' || '''Hills''' || '''Mountain''' || '''Forest'''&lt;br /&gt;
|-&lt;br /&gt;
| Roll 2X on original table	|| 1-2	||  1	||  1	||  1	||  1&lt;br /&gt;
|-&lt;br /&gt;
| Special event			||  3	||  2	||  2	||  2	||  2&lt;br /&gt;
|-&lt;br /&gt;
| Humanoid			||  4	||  3	||  3	||  3	||  3&lt;br /&gt;
|-&lt;br /&gt;
| Monster			||  5	||  4-5	||  4-5	||  4-5	||  4-5&lt;br /&gt;
|-&lt;br /&gt;
| GM's choice			||  6	||  6	||  6	||  6	||  6&lt;br /&gt;
|}&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Special event&lt;br /&gt;
|-&lt;br /&gt;
|				    || '''Rural''' || '''Plain''' || '''Hills''' || '''Mountain''' || '''Forest'''&lt;br /&gt;
|-&lt;br /&gt;
| Tracks/sounds (reroll for what)   || 1	||  1	||  1	||  1	||  1&lt;br /&gt;
|-                                           &lt;br /&gt;
| Animal trap			    ||		||  	||  	||  	||  2&lt;br /&gt;
|-                                           &lt;br /&gt;
| Spoilage/food loss		    || 2	||  2	||  2	||  2	||  3&lt;br /&gt;
|-                                           &lt;br /&gt;
| Equipment loss/horse wounded	    || 3	||  3	||  3	||  2	||  3&lt;br /&gt;
|-                                           &lt;br /&gt;
| Party lost			    ||		||  4	||  4	||  3	||  4&lt;br /&gt;
|-                                           &lt;br /&gt;
| Landslide/avalanche		    ||		||  	||  	||  4	||  &lt;br /&gt;
|-                                           &lt;br /&gt;
| Bog				    ||		||  	||  	||  	||  5&lt;br /&gt;
|-                                           &lt;br /&gt;
| Extreme weather/flood		    ||  4-5	||  5	||  5	||  5	||  5&lt;br /&gt;
|-                                           &lt;br /&gt;
| GM's choice			    ||  6	||  6	||  6	||  6	||  6&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Humanoid&lt;br /&gt;
|-&lt;br /&gt;
|				|| '''Rural''' || '''Plain''' || '''Hills''' || '''Mountain''' || '''Forest'''&lt;br /&gt;
|-&lt;br /&gt;
| Arax				||  1  	||  1	||  1	||  1	||  1&lt;br /&gt;
|-&lt;br /&gt;
| Trollkin/Troll (50/50)	||  2	||  2	||  2	||  2	||  2&lt;br /&gt;
|-&lt;br /&gt;
| Ogre				||  	||  	||  3	||  3	||  &lt;br /&gt;
|-&lt;br /&gt;
| Elf				||  3	||  3	||  	||  	||  3-4&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf				||  4-5	||  4-5	||  4-5	||  4-6	||  &lt;br /&gt;
|-&lt;br /&gt;
| Goblin			||  6	||  6	||  6	||  	||  5-6&lt;br /&gt;
|}&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Monster&lt;br /&gt;
|-&lt;br /&gt;
|				|| '''Rural''' || '''Plain''' || '''Hills''' || '''Mountain''' || '''Forest'''&lt;br /&gt;
|-&lt;br /&gt;
| Giant spider			||    	||   	||   	||   	||  1&lt;br /&gt;
|-                                           &lt;br /&gt;
| Cave lion			|| 	||  1	||  1	||  1  	||  2  &lt;br /&gt;
|-                                           &lt;br /&gt;
| Faerie			|| 1-2  ||  2	||  2	||  2	||  3&lt;br /&gt;
|-                                           &lt;br /&gt;
| Werewolf			||  3	||  3	||  3	||  3	||  4&lt;br /&gt;
|-                                           &lt;br /&gt;
| Vampire			||  4	||  4	||  4	||  3	||  4&lt;br /&gt;
|-                                           &lt;br /&gt;
| Demon				||  5	||  5	||  5	|| 4-5  ||  5&lt;br /&gt;
|-                                           &lt;br /&gt;
| GM's choice			||  6	||  6	||  6	||  6	||  6&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Next: [[Mythology]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Treant&amp;diff=932</id>
		<title>Treant</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Treant&amp;diff=932"/>
		<updated>2017-07-25T13:27:44Z</updated>

		<summary type="html">&lt;p&gt;Flail: Created page with &amp;quot;{{ infobox | abovestyle  = background:#0e5a2c; color:white | above       = Treant | label1      = Expected lifespan | data1       = 1000 (Maturity: 100) | label2      = Move |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox&lt;br /&gt;
| abovestyle  = background:#0e5a2c; color:white&lt;br /&gt;
| above       = Treant&lt;br /&gt;
| label1      = Expected lifespan&lt;br /&gt;
| data1       = 1000 (Maturity: 100)&lt;br /&gt;
| label2      = Move&lt;br /&gt;
| data2       = 3&lt;br /&gt;
| label3      = Size&lt;br /&gt;
| data3       = O6+45&lt;br /&gt;
| label4      = Strength&lt;br /&gt;
| data4       = O6+45&lt;br /&gt;
| label5      = Endurance&lt;br /&gt;
| data5       = D6+10&lt;br /&gt;
| label6      = Coordination&lt;br /&gt;
| data6       = 1&lt;br /&gt;
| label7      = Awareness&lt;br /&gt;
| data7       = D6&lt;br /&gt;
| label8      = Learning&lt;br /&gt;
| data8       = D6/2&lt;br /&gt;
| label9      = Magical Aptitude&lt;br /&gt;
| data9       = D6+6&lt;br /&gt;
| label10     = Armor Points&lt;br /&gt;
| data10      = D6&lt;br /&gt;
| label11     = Weapon&lt;br /&gt;
| data11      = Unarmed (O6+3)&lt;br /&gt;
| label12     = Ini/Off/Def/Dam&lt;br /&gt;
| data12      = 2/0/-2/-4&lt;br /&gt;
| label15     = Dodge&lt;br /&gt;
| data15      = 1&lt;br /&gt;
| label16     = Hide&lt;br /&gt;
| data16      = O6&lt;br /&gt;
| label17     = Move Quietly&lt;br /&gt;
| data17      = O6+6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Physical description ===&lt;br /&gt;
Treants are &amp;quot;tree elementals&amp;quot;, old and wise and living in larg forests. They are indistinguishable and other trees. When They don't move, they are perfectly camouflaged.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
No clothing.&lt;br /&gt;
&lt;br /&gt;
=== Social structure ===&lt;br /&gt;
Treants are usually solitary creatures, but can live in small groups/families. They are anarchistic by nature and do not obey authority.&lt;br /&gt;
&lt;br /&gt;
=== Occupations ===&lt;br /&gt;
They are occupied with taking care of the forest they live in.&lt;br /&gt;
&lt;br /&gt;
=== Special skills ===&lt;br /&gt;
Some Treants have magical powers - usually Anashina Magick, Innate Magick or of course Natural Magick.&lt;br /&gt;
&lt;br /&gt;
=== Mental description ===&lt;br /&gt;
Treants are usually slow thinkers, grumpy and introverts.&lt;br /&gt;
&lt;br /&gt;
Back: [[Encounters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Encounters]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
	<entry>
		<id>http://d6gaming.org/index.php?title=Encounters&amp;diff=931</id>
		<title>Encounters</title>
		<link rel="alternate" type="text/html" href="http://d6gaming.org/index.php?title=Encounters&amp;diff=931"/>
		<updated>2017-07-25T13:13:01Z</updated>

		<summary type="html">&lt;p&gt;Flail: /* Creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Definitions ==&lt;br /&gt;
Amar is populated by a generous wildlife as well as several humanoids and other creatures. The Game Master is adviced to use [http://isene.org/amar.html the online character and random encounter generator] to automate encounters and make game play swift and efficient.&lt;br /&gt;
&lt;br /&gt;
Please note that in creating encounters manually, the Game Master will roll dice to determine attributes and skills. As usual, a D6 means to roll one 6-sided dice, 2D6 means rolling two dice and adding them for a total, while D6/2+2 means &amp;quot;roll a dice, divide by two (round up) and add two to get the total. An O6 means an open-ended roll with a 6-sided dice (see [[The Character]]) and 3O6+5 would mean to roll three open-ended dice and adding 5 for the total score. &lt;br /&gt;
&lt;br /&gt;
Attack skills are given in parenthesis behind the weapon(s). The skill is modified by the ''Off/Def'' given. Add the Damage Bonus for the encounter to the weapon's ''Dam'' to get the total damage for the weapon.&lt;br /&gt;
&lt;br /&gt;
For humanoids, the potential for each attribute is also given (when there are two numbers, the first is for males, the other for females).&lt;br /&gt;
&lt;br /&gt;
Base movement in flat terrain (plains) for every creature is covered under each encounter (&amp;quot;Move&amp;quot;). The base movement for humans is 30 kilometers per day. This includes carrying equipment/weapons/armor, resting and meal breaks and travelling 10 hours per day. The movement in combat is the base movement in meters x0.4 per round (i.e. 12 for humans)&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
These are just some of the notable animals enriching the Kingdom of Amar.&lt;br /&gt;
&lt;br /&gt;
:[[Brown Bear]]&lt;br /&gt;
:[[Cave Lion]]&lt;br /&gt;
:[[Deer]]&lt;br /&gt;
:[[Griffin]]&lt;br /&gt;
:[[Horse]]&lt;br /&gt;
:[[King Eagle]]&lt;br /&gt;
:[[Moose]]&lt;br /&gt;
:[[Mule]]&lt;br /&gt;
:[[Peregrine Falcon]]&lt;br /&gt;
:[[Pig]]&lt;br /&gt;
:[[Sparrow Hawk]]&lt;br /&gt;
:[[White Shark]]&lt;br /&gt;
:[[Wild Boar]]&lt;br /&gt;
:[[Wolf]]&lt;br /&gt;
:[[Wyvern]]&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
These are the most notable creatures in the Kingdom.&lt;br /&gt;
&lt;br /&gt;
:[[Arax]]&lt;br /&gt;
:[[Centaur]]&lt;br /&gt;
:[[Demon]]&lt;br /&gt;
:[[Dragon]]&lt;br /&gt;
:[[Dwarf]]&lt;br /&gt;
:[[Elf]]&lt;br /&gt;
:[[Faerie]]&lt;br /&gt;
:[[Giant]]&lt;br /&gt;
:[[Giant spider]]&lt;br /&gt;
:[[Goblin]]&lt;br /&gt;
:'''[[Human]]'''&lt;br /&gt;
:[[Lizard Man]]&lt;br /&gt;
:[[Merfolk]]&lt;br /&gt;
:[[Ogre]]&lt;br /&gt;
:[[Treant]]&lt;br /&gt;
:[[Troll]]&lt;br /&gt;
:[[Trollkin]]&lt;br /&gt;
:[[Vampire]]&lt;br /&gt;
:[[Werewolf]]&lt;br /&gt;
:[[Zombie]]&lt;br /&gt;
&lt;br /&gt;
== Encounter tables ==&lt;br /&gt;
&lt;br /&gt;
If the Game Master wants to roll manually for encounter, use the tables below.&lt;br /&gt;
&lt;br /&gt;
Encounters are rolled for (D6) 3 times per day and once per night.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Encounter chance&lt;br /&gt;
|-&lt;br /&gt;
| 1	|| Local encounter&lt;br /&gt;
|-&lt;br /&gt;
| 2	|| No encounter&lt;br /&gt;
|-&lt;br /&gt;
| 3	|| No encounter&lt;br /&gt;
|-&lt;br /&gt;
| 4	|| No encounter&lt;br /&gt;
|-&lt;br /&gt;
| 5	|| Encounter if on road (otherwise, tracks/sounds)&lt;br /&gt;
|-&lt;br /&gt;
| 6	|| Encounter&lt;br /&gt;
|}&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Encounter&lt;br /&gt;
|-&lt;br /&gt;
|		|| '''Rural''' || '''Plain''' || '''Hills''' || '''Mountain''' || '''Forest'''&lt;br /&gt;
|-&lt;br /&gt;
| Small animal	||  1	||  1-2	||  1-2	||  1-2	||  1-2&lt;br /&gt;
|-&lt;br /&gt;
| Large animal	||  2	||  3	||  3	||  3-4	||  3-4&lt;br /&gt;
|-&lt;br /&gt;
| Human		||  3-5	||  4-5	||  4-5	||  5	||  5&lt;br /&gt;
|-&lt;br /&gt;
| Special	||  6	||  6	||  6	||  6	||  6&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Small animals include dogs, cats, rodents, martens, birds and reptiles.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Large animals&lt;br /&gt;
|-&lt;br /&gt;
|		|| '''Rural''' || '''Plain''' || '''Hills''' || '''Mountain''' || '''Forest'''&lt;br /&gt;
|-&lt;br /&gt;
| Cattle	|| 1-2	||  1-2	||  1	||  1	||  1&lt;br /&gt;
|-&lt;br /&gt;
| Pig/Warthog	|| 3-4	||  3	||  2	||  	||  2&lt;br /&gt;
|-&lt;br /&gt;
| Deer/Horse	||  5	||  4	||  3	||  2-3	||  3&lt;br /&gt;
|-&lt;br /&gt;
| Bear		||  	||  	||  4	||  4	||  4&lt;br /&gt;
|-&lt;br /&gt;
| Wolf		||  6	||  5	||  5	||  5	||  5&lt;br /&gt;
|-&lt;br /&gt;
| Large Cat	||  	||  6	||  6	||  6	||  6&lt;br /&gt;
|}&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Animals activities&lt;br /&gt;
|-&lt;br /&gt;
| 1-2 || Sleeping/dormant&lt;br /&gt;
|-&lt;br /&gt;
| 3-4 || Hunting/fleeing&lt;br /&gt;
|-&lt;br /&gt;
| 5-6 || Eating&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Humans&lt;br /&gt;
|-&lt;br /&gt;
|				|| '''Rural''' || '''Plain''' || '''Hills''' || '''Mountain''' || '''Forest'''&lt;br /&gt;
|-&lt;br /&gt;
| Residents			|| 1-2	||  1	||  1	||  1	||  1&lt;br /&gt;
|-&lt;br /&gt;
| Caravan			|| 	||  2	||  2	||  2	||  2&lt;br /&gt;
|-&lt;br /&gt;
| Officials/Soldiers		||  3	||  3	||  3	||  3	||  3&lt;br /&gt;
|-&lt;br /&gt;
| Adventurers/Criminals		||  4	||  4	||  4	||  4	||  4&lt;br /&gt;
|-&lt;br /&gt;
| Traveling Merchant(s)		||  5	||  5	||  5	||  5	||  5&lt;br /&gt;
|-&lt;br /&gt;
| GM's choice			||  6	||  6	||  6	||  6	||  6&lt;br /&gt;
|}&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Residents&lt;br /&gt;
|-&lt;br /&gt;
|				|| '''Rural''' || '''Plain''' || '''Hills''' || '''Mountain''' || '''Forest'''&lt;br /&gt;
|-&lt;br /&gt;
| Farmer			|| 1-2	||  1	||  1	||  1	||  &lt;br /&gt;
|-                                           &lt;br /&gt;
| Hunter/Fisherman/Forester	|| 	||  2	||  2	||  2-3	||  1-2&lt;br /&gt;
|-                                           &lt;br /&gt;
| Laborers/Craftsmen		||  3	||  3	||  3	||  4	||  3&lt;br /&gt;
|-                                           &lt;br /&gt;
| Servants			||  4	||  4	||  4	||  5	||  4&lt;br /&gt;
|-                                           &lt;br /&gt;
| High Class			||  5	||  5	||  5	||  	||  5&lt;br /&gt;
|-                                           &lt;br /&gt;
| GM's choice			||  6	||  6	||  6	||  6	||  6&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Residents activities&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Eating/drinking/gambling/hanging around etc.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || To/from market/church/temple/friends etc.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Seeking/offering directions/services/employment/lodgings etc.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || On errand/bringing a message.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Working.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Working.&lt;br /&gt;
|}&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Officials activities&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Guarding.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || On patrol/collecting taxes/inspecting businesses.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || On mission, moving/guarding cargo.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Investigating crime/hunting criminal(s).&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Recruiting or seeking employment.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Off duty.&lt;br /&gt;
|}&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Adventurers/Criminals activities&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Eating/drinking/gambling/dividing loot etc.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || To/from adventure/raid.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Escorting goods/smuggling.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Seeking/offering services or goods.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Escaping law/service or hunting criminals.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Engaging in fight/raid/robbery etc.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Special&lt;br /&gt;
|-&lt;br /&gt;
|				|| '''Rural''' || '''Plain''' || '''Hills''' || '''Mountain''' || '''Forest'''&lt;br /&gt;
|-&lt;br /&gt;
| Roll 2X on original table	|| 1-2	||  1	||  1	||  1	||  1&lt;br /&gt;
|-&lt;br /&gt;
| Special event			||  3	||  2	||  2	||  2	||  2&lt;br /&gt;
|-&lt;br /&gt;
| Humanoid			||  4	||  3	||  3	||  3	||  3&lt;br /&gt;
|-&lt;br /&gt;
| Monster			||  5	||  4-5	||  4-5	||  4-5	||  4-5&lt;br /&gt;
|-&lt;br /&gt;
| GM's choice			||  6	||  6	||  6	||  6	||  6&lt;br /&gt;
|}&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Special event&lt;br /&gt;
|-&lt;br /&gt;
|				    || '''Rural''' || '''Plain''' || '''Hills''' || '''Mountain''' || '''Forest'''&lt;br /&gt;
|-&lt;br /&gt;
| Tracks/sounds (reroll for what)   || 1	||  1	||  1	||  1	||  1&lt;br /&gt;
|-                                           &lt;br /&gt;
| Animal trap			    ||		||  	||  	||  	||  2&lt;br /&gt;
|-                                           &lt;br /&gt;
| Spoilage/food loss		    || 2	||  2	||  2	||  2	||  3&lt;br /&gt;
|-                                           &lt;br /&gt;
| Equipment loss/horse wounded	    || 3	||  3	||  3	||  2	||  3&lt;br /&gt;
|-                                           &lt;br /&gt;
| Party lost			    ||		||  4	||  4	||  3	||  4&lt;br /&gt;
|-                                           &lt;br /&gt;
| Landslide/avalanche		    ||		||  	||  	||  4	||  &lt;br /&gt;
|-                                           &lt;br /&gt;
| Bog				    ||		||  	||  	||  	||  5&lt;br /&gt;
|-                                           &lt;br /&gt;
| Extreme weather/flood		    ||  4-5	||  5	||  5	||  5	||  5&lt;br /&gt;
|-                                           &lt;br /&gt;
| GM's choice			    ||  6	||  6	||  6	||  6	||  6&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Humanoid&lt;br /&gt;
|-&lt;br /&gt;
|				|| '''Rural''' || '''Plain''' || '''Hills''' || '''Mountain''' || '''Forest'''&lt;br /&gt;
|-&lt;br /&gt;
| Arax				||  1  	||  1	||  1	||  1	||  1&lt;br /&gt;
|-&lt;br /&gt;
| Trollkin/Troll (50/50)	||  2	||  2	||  2	||  2	||  2&lt;br /&gt;
|-&lt;br /&gt;
| Ogre				||  	||  	||  3	||  3	||  &lt;br /&gt;
|-&lt;br /&gt;
| Elf				||  3	||  3	||  	||  	||  3-4&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf				||  4-5	||  4-5	||  4-5	||  4-6	||  &lt;br /&gt;
|-&lt;br /&gt;
| Goblin			||  6	||  6	||  6	||  	||  5-6&lt;br /&gt;
|}&lt;br /&gt;
|  style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Monster&lt;br /&gt;
|-&lt;br /&gt;
|				|| '''Rural''' || '''Plain''' || '''Hills''' || '''Mountain''' || '''Forest'''&lt;br /&gt;
|-&lt;br /&gt;
| Giant spider			||    	||   	||   	||   	||  1&lt;br /&gt;
|-                                           &lt;br /&gt;
| Cave lion			|| 	||  1	||  1	||  1  	||  2  &lt;br /&gt;
|-                                           &lt;br /&gt;
| Faerie			|| 1-2  ||  2	||  2	||  2	||  3&lt;br /&gt;
|-                                           &lt;br /&gt;
| Werewolf			||  3	||  3	||  3	||  3	||  4&lt;br /&gt;
|-                                           &lt;br /&gt;
| Vampire			||  4	||  4	||  4	||  3	||  4&lt;br /&gt;
|-                                           &lt;br /&gt;
| Demon				||  5	||  5	||  5	|| 4-5  ||  5&lt;br /&gt;
|-                                           &lt;br /&gt;
| GM's choice			||  6	||  6	||  6	||  6	||  6&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Next: [[Mythology]]&lt;/div&gt;</summary>
		<author><name>Flail</name></author>
		
	</entry>
</feed>