Difference between revisions of "Main Page"

From Amar RPG
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'''The Kingdom of Amar'''
 
'''The Kingdom of Amar'''
 
:[[The rise to infamy]] - a short story giving the background to Amar
 
:[[The rise to infamy]] - a short story giving the background to Amar
:[[Mythology]] - the mythos of the world
+
:[[Mythology]] - the creation of the world, current religions and the calendar
 
:[[Information on Amar]] - an introduction to the Kingdom of Amar
 
:[[Information on Amar]] - an introduction to the Kingdom of Amar
  
 
'''Resources for the Game Master'''
 
'''Resources for the Game Master'''
 
:[[Advice to the GM]] - tips for new GMs
 
:[[Advice to the GM]] - tips for new GMs
:[[Special:ListFiles|Image library]] - lots of graphics, floorplans etc. Free for personal use
+
:[[Special:ListFiles|Image library]] - lots of graphics, floor plans etc. Free for personal use

Revision as of 21:33, 17 September 2015

The Amar Role-Playing Game

Cover for the original
Amar RPG version 2.0

This is the site of the Amar RPG. The game is the result of more than 32 years of development and play testing. Its forerunner, "The Mega Role-Playing system (fantasy edition)" was published in the UK in 1987 and aimed to be the most realistic RPG. Target audience was seasoned RPG players. An RPG simulating real life was bound to be quite complicated and thus cumbersome. The developers (Geir Isene and Bent Brakas) decided to cut down and simplify the rule system.

While still maintaining a high degree of realism, the rules were simplified and simplified and simplified. Until the rules themselves were only a small fraction of Mega. The system is now one of the simplest and most realistic around. The Amar RPG uses only a 6 sided dice (D6) for determining outcomes of risky events. It is easily learned by the games master in an evening. The players catch on in an hour or two. No sweat. Just pure role-playing fun.

On this site you will find the complete game system as well as information on The Kingdom of Amar. You will also find online character and random encounter generators - tools the Game Master will find highly useful.

The Amar RPG rules

Introduction - an introduction to Role-Playing and the Amar RPG
The Character - rules covering character generation, attributes, skills and the experience system
Combat - rules covering melee and missile weapons, armour and… combat
Equipment - tables covering all kinds of goods, equipment as well as salaries for various professions
Magick - rules covering magic and all the various spells
Movement and Weather - rules covering movement in different terrains and changing weather conditions
Encounters - description of humanoids and monsters

The Kingdom of Amar

The rise to infamy - a short story giving the background to Amar
Mythology - the creation of the world, current religions and the calendar
Information on Amar - an introduction to the Kingdom of Amar

Resources for the Game Master

Advice to the GM - tips for new GMs
Image library - lots of graphics, floor plans etc. Free for personal use