Equipment

From Amar RPG
Revision as of 18:39, 20 September 2015 by Isene (talk | contribs)

Monetary System

The monetary system on Amar uses three types of coins: copper, silver and gold.

Copper coins are made of pure copper, silver coins are made of 90% silver and 10% copper while gold coins are 70% gold and 30% copper. The coin types, weights and sizes are shown below. The coins are called copper, silver and gold pieces, abbreviated cp, sp and gp. One silver piece is worth 20 copper pieces, one gold piece is worth 50 silver pieces. For the purpose of finding the cost of objects not listed in the equipment tables, one can say that one silver piece equals approximately £15 or $25.

Coins
Coin Weight Diameter Thickness
Copper 10g 26mm 2mm
Silver 10g 25mm 2mm
Gold 30g 28mm 3mm

Promissory Notes

When a large amount of money is to be transported or paid, one could instead of dragging around 5 kg of gold use promissory notes. These documents are written by local usurers against the exact value in cash. The note is cashed for full payment when returned to the usurer that originally wrote it. In the meantime the note may be cashed by other usurers usually with some interest as it involves a risk in doing so. The usurer that cashes the note would of course have to know the original usurer that signed it. Otherwise anyone could sign a promissory note and get it cashed for nothing. A promissory note may be used as a security for loans when a note is not accepted as payment.

Loans and Interest

An average interest rate for secured loans would be about one to two percent per month. Unsecured loans would have interest rates of up to 10 times that. The interest rates are of course proportional to the risk involved in lending somebody the money. Loans to cover long journeys, especially risky ones, would have a high interest rate, from 10 to 20 percent per month.

Equipment Tables

All the items listed in the equipment tables are of average quality. Prices could in some instances be as low as 10% of this for really crappy items, or as high as 20 or even 50 times as much for truly outstanding quality.

Definitions

Weight (W.)
The weight of the item in kilos.
Length (L.)
The length of the item in meters, the longest distance from one end to another.
Volume (Vol.)
The volume of the item in liters or dm³.
Production time (P.T.)
The time it takes from starting to create the object until it is finished. The craftsman doesn’t neccesarily work at the object the whole production time, as some objects will need to dry, glue set, etc. As with pottery, a vase will need to dry during the production time and then the craftsman may work on other items. The production time is in weeks (w), days (d) or hours (h).
Cost
This is the average cost in silver pieces of an item in Amar. The cost will of course vary a lot depending upon where the item is made and where it is bought. Factors such as the availability of raw materials, the transportation cost (includes the transportation risk), the rarity of the item, etc., will all help determining the cost of an item. The GM should adjust the prices according to location and circumstances. When goods are bought in large quantities, a discount of 10–15% may be given for buying 100 items or more.

Gems and Minerals

Gems
Gem Cost¹
Amber² 400
Amethyst 10
Aquamarine 15
Black opal 25
Black pearl 25
Cornelian 5
Diamond 45
Emerald 35
jade 15
Onyx 5
Opal 15
Pearl 15
Ruby 40
Sapphire 30
Topaz 10
¹Per carat (0.2 g). Especially large gems will have a higher value as they are rare and often famous. Raw gems come at about 1/4 of this value. ²Per kg of raw material.
Minerals
Mineral Cost¹
Bronze 5
Copper 5
Electrum 1,050
Gold 2,000
Iron 3
Lead 1
Mercury 15²
Platinum 5,000
Silver 100
Sulphur 5
Tin 3
¹Per kg. ²Per dl.

Melee and Missile Weapons and Equipment

Melee Weapons
Weapon W. L. P.T. Cost
Bastard sword 2.1 1.0 7d 45
Battle axe 2.1 0.8 3d 30
Broad axe 1.6 0.6 2d 20
Buckler 2.0 0.3 1d 5
Club 1.2 0.7 1d 3
Great axe 2.6 1.2 2d 15
Great sword 2.4 1.2 8d 50
Halberd 2.9 2.3 4d 35
Hatchet 1.4 0.4 1d 10
Heavy mace 1.7 0.7 4d 25
Hercules club 2.6 1.2 2d 20
Kite shield 6.0 1.3 3d 15
Knife 0.3 0.3 1d 5
Light mace 1.2 0.6 2d 15
Longsword 1.6 0.8 4d 25
Rapier 0.8 1.0 5d 35
Round shield 4.0 0.8 2d 10
Short sword 0.9 0.6 3d 20
Spear 1H 1.0 1.5 2d 10
Spear 2H 1.6 2.0 3d 12
Staff 1.4 1.8 2d 6
Missile Weapons
Weapon W. L. P.T. Cost
Bow, short 0.6 1.2 1w 15
Bow, long 0.8 1.8 1w 20
Composite bow, short 0.6 1.2 2w 35
Composite bow, long 0.8 1.8 2w 45
Crossbow, light 3.0 0.7 2w 30
Crossbow, medium 4.0 0.7 2w 40
Crossbow, heavy 5.0 0.7 2w 55
Javelin 1.2 1.7 1d 10
Sling 0.1 1.0 2h 2
Throwing knife 0.3 0.2 1d 6
Weapon Equipment
Equipment W. L. P.T. Cost
Armguard 0.3 0.2 1d 2
Arrows (20) 0.5 0.8 1d 4
Bowstring 2h 10¹
Crossbow bolts (20) 0.8 0.4 1d 4
Glove 0.1 0.2 1d 1
Goat’s foot 1.0 0.6 1d 5
Quiver, arrows 0.5 0.6 1d 3
Quiver, bolts 0.3 0.3 1d 2
Scabbard, knife 0.2 0.2 1d 2
Scabbard, longsword 0.5 0.6 1d 3
Slingstones (10) 2.0 0.1 11
Windlass 1.5 0.7 1d 13
¹Copper pieces.

Armor, Helmets and Barding

Armor
Armor W.¹ P.T.² Cost²
Chainmail 19.0 30d 150
Cuir-boullie 12.0 6d 50
Heavy cloth 4.5 3d 10
Leather 5.0 2d 15
Leather scale 11.0 15d 40
Metal scale 23.0 50d 300
Quilt (padding) 7.0 3d 18
Ringed mail 8.0 4d 45
¹For a size 3 person. This is proportionalwith the size. ²This will vary some with the size of the armor.
Helmets
Helmet W. P.T. Cost
Cask 4.0 8d 35
Chain hood 2.0 5d 18
Leather hood 1.0 1d 2
Open helmet 2.0 3d 15
Barding
Barding W. P.T. Cost
Chain 60 50d 300
Leather 30 6d 30
Quilt (padding) 30 6d 45

Transportation and Riding Equipment

Transportation
Item W. L. P.T. Cost
Boat 100.0 2.0 1w 30
Boat 300.0 4.0 1w 100
Cart 200.0 1.5 3d 30
Cart 400.0 2.0 4d 60
Chariot 250.0 4.0 1w 150
Draft harness 4.0 4d 15
Driving whip 0.5 2.0 2d 6
Oar 2.5 2.0 2d 3
Paddle 1.5 1.0 1d 2
Wagon, open 1,000.0 3.0 1w 125
Wagon, closed 1,500.0 3.0 10d 225
¹1.5 m broad. ²2 m broad.
Riding Equipment
Equipment W. Vol. P.T. Cost
Harness 2.0 2d 6
Horseshoe 0.6 2h 2
Nosebag 0.8 50 2h 10²
Packsaddle, horse 15.0 1000 1w 40
Packsaddle, pony 10.0 500 1w 30
Saddle 5.0 6d 25
Saddle, knight’s 10.0 2w 50
Saddle, military 7.0 8d 30
Saddlebag 2.0 40 2d 6
Saddlebag 3.0 80 2d 8
Saddle blanket 1.0 ¹ 1d 2
Spurs 0.2 1d 2
¹1x1m ²Copper pieces

Tools and Camping Gear

Tools
Tool W. L. P.T. Cost
Adze 0.5 0.2 5h 5
Axe 1.5 0.6 1d 9
Chain, heavy 8.0 1.0 5d 35
Chain, light 3.0 1.0 3d 15
Chisel, stone 0.8 0.2 1d 5
Chisel, wood 0.5 0.2 1d 4
Crowbar 2.5 0.5 1d 9
Drill 1.0 0.4 1d 6
Drill bit 0.1 0.1 2h 1
Grappling hook 0.5 0.3 2d 5
Hammer, carpenter’s 1.0 0.3 1d 4
Hammer, smith’s 1.5 0.3 1d 5
Hatchet 0.8 0.4 1d 5
Meter measurer 0.3 1.0 5h 1
Nails (100) 0.5 1d 4
Needles (10) 0.1 1d 1
Pickaxe 3.0 1.1 2d 15
Plane 1.0 0.3 1d 5
Rope 1.5 10.0 2d 3
Saw 1.5 0.7 2d 8
Scythe 2.5 1.1 1d 8
Sickle 0.8 0.4 1d 4
Spadee 2.0 1.1 1d 5
Spikes (10) 0.5 0.1 1d 4
Thread (10) 50.0 1h 10¹
¹Copper pieces.
Camping Gear
Equipment W. Vol. P.T. Cost
Backpack, canvas 1.0 50.0 5h 30¹
Backpack, leather 1.5 50.0 1d 4
Blanket, wool 2.0 100.0 1w 6
Fishing net (7m2) 1.5 3d 5
Fishing hook 2h
Hammock (2.5x1.2m) 1.0 6.0 5h 5
Line (10m) 2h
Mess kit³ 0.5 1.5 2d 13
Sleeping furs (2x2m) 4.0 20.0 1w 25
Tent, canvas² 8.0 4.0 1d 10
Tent, leather² 15.0 8.0 2d 30
¹Copper pieces. ²All values per 2 persons. ³Fork, spoon, knife, bowl, plate.

Clothing

Clothing
Clothing W. P.T. Cost
Belt 0.3 1h 1
Boots, hard 1.5 2d 5
Boots, riding 1.0 2d 7
Boots, soft 0.8 1d 3
Cloak 1.5 1d 6
Coat, leather 1.0 2d 5
Dress 1.0 2d 8
Girdle 0.4 1d 30¹
Gloves 0.2 5h 1
Gown 1.0 1d 3
Hat 0.5 1d 30¹
Hood 0.3 5h 1
Jumper 0.5 4d 4
Sandals 0.4 5h 10¹
Shirt 0.2 5h 30¹
Shoes 0.6 1d 2
Skirt 0.3 5h 30¹
Trousers 0.8 1d 2
Underwear, summer 0.3 5h
Underwear, winter 0.4 1d 10¹
¹Copper pieces. Cloth comes in 1.5 x 10 m bolts at the cost of 3 silver pieces per meter.
Clothing Material
Material W. Multiplier Cost Multiplier
Canvas 1.25 1.5
Fur 4.00 4.0
Leather 2.00 3.0
Linen 1.00 1.0
Silk 2.00 8.0
Wool 1.75 3.0
Clothing Color
Color Cost Multiplier Color Cost Multiplier
Black 1.10 Pink 1.25
Blue 1.25 Purple 2.00
Brown 1.00 Red 1.20
Green 1.00 White 1.10
Motley 1.30 Yellow 1.15
Orange 1.25

Furniture and Lighting

Furniture
Furniture W. L. P.T. Cost
Brazier, bronze 1.0 0.2 1d 7
Brazier, iron 1.0 0.2 1d 5
Brazier, bronze 10.0 0.5 3d 60
Brazier, iron 10.0 0.5 3d 40
Bed 35 2 2d 15
Bench (3 seat) 10 1.5 1d 2
Chair 5 0.4 1d 1
Cushion 0.5 0.5 1d 3
Table 20 1.5 1d 3
Fire'n Lighting
Equipment W. Vol. P.T. Cost
Candle, tallow (1h) $ 0.1² 1h
candle, wax (2h) $ 0.1² 1h
Flint & Steel³ 0.3 0.1 1h
Lamp, oil 0.5 0.5 2d 1
Lantern, candle 1.0 2.0 2d 10
Lantern, oil 1.5 2.0 4d 18
Oil (12h) 0.5 0.5
Tinderbox⁴ 0.2 0.1 5h 2
Torch 0.5 0.5² 1h
$ 50g. ¹Copper pieces. ²Meters. ³Starts fire in about 3 minutes. ⁴Starts fire in about 2 minutes.

Live Animals

Live Animals
Animal Cost
Bull 90
Cow 25
Dog 4
Donkey 25
Draft horse 45
Mule 45
Pig 5
Pony 30
Riding horse 70
Sheep 2
Warhorse, light 150
Warhorse, heavy 250

Containers and Kitchen Utensils

Containers
Container W. Vol. P.T. Cost
Amphora 18.00 60.00 2w 10
Bottle, glass 0.50 0.50 2h 4
Bottle, glass 1.00 1.00 2h 6
Bucket, canvas 1.50 20.00 5h 3
Bucket, leather 2.00 20.00 5h 5
Bucket, metal 2.50 10.00 1d 9
Bucket, wood 2.00 10.00 1d 15¹
Canteen 0.20 1.00 1d 1
Cask 10.00 100.00 1d 5
Cask 20.00 200.00 1d 12
Jar, glass 0.50 0.50 2h 3
Jar, glass 1.50 1.00 2h 8
Jar, glass 6.00 5.00 2h 30
Jar, pottery 0.50 0.50 1w
Jar, pottery 1.00 1.00 1w 10¹
Jar, pottery 4.00 5.00 1w 2
Sack, canvas 2.00 50.00 2h
Sack, canvas 4.00 100.00 2h 15¹
Sack, cloth 1.00 50.00 1h
Sack, cloth 2.00 100.00 1h 10¹
Vial, glass 0.05 0.05 2h 2
Vial, glass 0.25 0.25 2h 3
Vial, pottery 0.05 0.05 4d
Vial, pottery 0.25 0.25 4d 1
Vial, silver 0.05 0.05 1d 7
Vial, silver 0.25 0.25 1d 27
Vial, pewter 0.05 0.05 1d 1
Vial, pewter 0.25 0.25 1d 30¹
Waterskin 0.50 5.00 2d 2
¹Copper pieces.
Kitchen Utensils
Item W. L.² P.T. Cost
Bowl, gold³ 0.80 25 1d 900
Bowl, pewter 0.30 25 1d 2
Bowl, pottery 0.40 25 3d 10¹
Bowl, silver³ 0.80 25 1d 80
Bowl, wood 0.20 25 1d
Drinking horn (5dl) 0.20 20 1d 3
Fork, gold⁴ 0.05 20 5h 65
Fork, pewter 0.05 20 5h
Fork, silver⁴ 0.05 20 5h 5
Goblet, crystal (2dl) 0.10 15 1d 160
Goblet, glass (2dl) 0.10 15 1d 2
Goblet, gold³ (2dl) 0.15 15 1d 200
Goblet, silver³ (2dl) 0.15 15 1d 18
Iron pan (15cm diameter) 1.00 30 1d 2
Iron pan (30cm diameter) 2.50 50 1d 5
Iron pot (1l) 1.00 1d 2
Iron pot (3l) 3.00 1d 3
Iron pot (6l) 6.00 1d 6
Knife, gold⁴ 0.05 20 5h 60
Knife, pewter 0.05 20 5h
Knife, silver⁴ 0.05 20 5h 5
Mug, pewter (3dl) 0.20 10 1d 2
Mug, pottery (3dl) 0.30 10 3d 10¹
Mug, wood (3dl) 0.20 10 1d
Platter, gold³ 0.50 25 1d 600
Platter, pewter 0.20 25 1d 1
Platter, pottery 0.30 25 3d 10¹
Platter, silver³ 0.50 25 1d 50
Platter, wood 0.10 25 5h
Spoon, gold⁴ 0.05 20 5h 60
Spoon, pewter 0.05 20 5h
Spoon, silver⁴ 0.05 20 5h 5
¹Copper pieces. ²In cm. ³Plated. ⁴Alloy.

Writing Materials

Writing Materials
Item W. L.² P.T. Cost
Book 50 pages 0.50 20x15 2d 45
Brush 0.10 15 4h
Chalk 0.05 10 2h
Ink & Pot (1dl) 0.20
Quill pen 0.10 15 2h
Seal 0.10 10 1d 8
Sealing ribbon (10 uses) 0.05 5h 2
Sealing wax (5 uses) 0.05 2h 2
Sheet, paper 0.02 40x30 1d
Sheet, parchment 0.03 40x30 1d
Sheet, vellum 0.02 40x30 1w
Stylus 0.05 15 2h
Writing tablet, slate 1.00 20x20 10¹
Writing tablet, wax 1.00 20x20 5h 1
¹Copper pieces.

Food and Services

Food (shop and market prices)
Food Cost¹ Food Cost¹
Ale 2 Ham 6
Bacon 3 Honey 6
Beef 3 Lamb 9
Beef, salted 7 Lard 1
Beer 2 Mead 3
Berries3 1 Milk 2
Black bread 2 Mutton 3
Boar 16 Oil, cooking 0.2–2
Brandy 12 Oil, olive 4
Butter 2 Pepper 90²
Butter, salted 4 Pork 3
Cheese 2 Pork, salted 5
Chicken (2.5kg) 4 Salt, rock 9
Cider 1 Salt, sea 4
Duck (3kg) 6 Smoked sausages 6
Eggs (12) 2 Steak 5
Fish 1 Sugar 14
Fish, dried 2 Veal 6
Fish, salted 2 Vegetables4 0.2–1
Flour 1 Venison 18
Fruit3 1–2 Waybread 6
Gamebirds 4 White loaf (0.5kg) 2
Goose (8kg) 20 Whole wheat loaf (0.5kg) 1
Grain 0.5 Wine 5
¹Copper pieces per kg or liter for liquids. ²Silver pieces. ³150% if dried. ⁴50% if dried.
Services
Service Cost
Coach service 10 cp + 1 cp/km
Ship passage 50 cp + 1 cp/10km
Getting horse shoed 9
Haircut 10¹
Prostitute 3
Bordello 5
Night at bordello 20
¹Copper pieces.
Staying at the Inn
Service Cost¹
Ale (5dl) 2
Beer (5dl) 2
Brandy (1dl) 3
Mead (5dl) 3
Wine (5dl) 5
Poor room (several) 4
Average room (2–3) 15
Good room (single) 32
Cheap stew & bread 3
Good stew & bread 6
Joint of meat 7
Good meal 15
Fine meal
Banquet meal
Stable pony/donkey 5
Stable horse 7
¹Copper pieces. ²Silver pieces.

Monthly Income and Living Expenses

Income
Occupation Appr. Worker Master Freehld.
Armorer 15 60 180
Baker 8 30 100
Barber¹ 9 35 80
Blacksmith 9 35 100
Butcher 9 35 80
Cabinetmaker 10 42 170
Carpenter 10 42 150
Cook 8 30 100
Farmer 100
Forester 6 28 150
Foundryman 8 30 250
Fisherman 6 25 100 50
Gem cutter 13 45 230
Glassblower 10 43 250
Goldsmith 13 50 250
Greengrocer 40
Innkeeper/Worker¹ 6 25 150
Mason 12 45 150
Merchant 9 35 300
Miner 9 35 100
Moneylender 9 35 250
Ostler 6 27
Ropemaker 8 30 150 80
Sailor 9 35 50
Scholar 13 55 200
Scribe 15 75 250
Servant 6 25
Silversmith 10 43 220
Shipwright 10 42 300 100
Shoemaker 8 30 60
Solicitor 5 90 400
Tailor 8 30 180
Tanner 8 30 100 60
Teamster¹ 9 35
Weaver 8 30 100 40
¹In addition to tips.
Income for Mercenaries¹
Occupation Men-at-Arms Sergant Lieutenant
Archer 4 8 15
Artillerist 4 8 15
Crossbowman 3 6 15
Cavalerist 5 10 20
Horse archer 6 10 20
Infanterist 3 6 15
Slinger 2 6 15
¹In addition to room and board.
Living Expences
Commodity Cost
Room 3
Room & board 11
Apartment 10
House 20
Food 10
Stable 2
Stable and feed 7
Stable, feed and care 10

Apprentices will usually be provided with room and board by their master at the cost of about 8 silver pieces per month. Some, like servants and inn-workers, will get this cheaper. Those working with food in their profession, such as bakers, butchers and cooks, will eat at work where food will be almost free. Workers and masters must usually provide their own homes. They will usually have families which they have to support. In most places these groups will have to donate a certain amount of their income to their temples and/or guilds, typically 10%. People owning their own houses will have to pay for repairs and perhaps “security.”

Acknowledgement

The orginal equipment research was conducted by the historian Stein Halvorsen.

Next: Magick