Electrify Path

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These are the Electrify Path spells of the Amar Evolutionary Magick System.

Spell Description Requirements
Rank 1
Glowing Sparks Creates small glowing sparks in the area of effect, the glowing sparks gives out the same brightness as torches.
Rank 2
Igniting Spark Creates a spark that ignites that can help spread or start a fire, as long as you have a stronger source of energy. At level three, the spell can set an ignitable object on fire.
Rank 3
Electric Glare The caster summmons a spark that is only visible for the targeted creature, the targeted creature will be blinded and get -1 per every other level, starting with one, in combat stats next turn.