Advantages and Disadvantages

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Here is a list of possible Advantages and Disadvantages that a charactr may have. The GM normally gives the players 1 to 3 points to spend for Advantages and the same amount of points for Disadvantages.

ADVANTAGES
Minor (1p)
Quick learner of languages (-3 exp marks on spoken languages)
High jumper (+1 in Jump skill)
Swim talent (+1 in Swim skill)
Horse empathy (+1 in Ride skill)
Average (2p)
Keen eye (+1 on missile weapons)
Reflexes (+1 in Dodge)
High jumper (+2 in Jump skill)
Swim talent (+2 in Swim skill)
Horse empathy (+2 in Ride skill)
Swift combat movement (reduce penalty for defending against sides and back by 1)
Swift mellee openings (remove a location for aiming for free)
Falling skill (-1 in damage from falling)
Major (3p)
Sense evil (+2 on all awareness type rolls involving evil)
Animal empathy (understands emotional state of animals)
Berserker (Offensive combat gives +4 Off and -5 Def)
Defender (Defensive combat gives -5 Off and +4 Def)
Major falling skill (-3 in damage from falling)
Fast draw (shoots at initiative 4)
DISADVANTAGES
Minor (1p)
Minor fear of hights (-1 in climb)
Minor fear of water (-1 in swim)
Minor arachnophobia (-1 in status around spiders)
Average (2p)
Fear of hights (-3 in climb)
Fear of water (-3 in swim)
Arachnophobia (-3 in status around spiders)
Major (3p)
Major fear of hights (-5 in climb)
Major fear of water (-5 in swim)
Major arachnophobia (-5 in status around spiders)