From Amar RPG
Jump to: navigation, search

These are the Magic Magick spells of the Amar RPG.

Spell A/P Resist Casting Time DR Duration Range Weight Area of Effect
Assemble Weapon A N 1 round 7 1 minute Touch 0.5 kg 1 O*
Bug Shield P N 1 round 8 2 hours Self Self
Delay P N 1 round 0 1 round As spell 1 spell*
Detect Magic A Y 1 round 9 1 round Touch 1 creature*
Dispel Magic P N 1 round 3 1 round 5m 1 spell* or 1 C* or area
Enchant Item P Y 12 hours 8 Perm. Touch 5 kg 1 O* and 1 spell
Enchant Weapon P Y 1 round 11 2 rounds Touch 3 kg 1 weapon*
Identify Magic Y 10 minutes (Special) Instant. 1m 1 O*, 1 C* or 1 spelled area*
Memorize P N 1 round 6 1 week Self Self
Passify P N As spell 0 1 round 1 spell*
Permanency P N 12 hours 5 Special Touch 1 spell*
Protection from Magic P Y 1 min. 11 1 min. Touch 1 creature*
Rain Shield P N 1 round 6 10 min. Self ½ m radius
Recall A/P N 1 round 6 10 min. Self Self
Sharpness P Y 1 round 11 2 rounds Touch 3 kg 1 weapon*
Wall of Force P N 1 round 13 1 round 5m ½ m r “wall”
Warding P N 10 min. 0 1 day Touch 1 O* or 1 m r

Pages in category "Magic Magick"

The following 17 pages are in this category, out of 17 total.